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(D3D) Cleanups
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@ -120,6 +120,10 @@ static bool renderchain_create_first_pass(void *data,
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return true;
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}
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void renderchain_deinit(void *data)
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{
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}
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void renderchain_deinit_shader(void)
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{
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}
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@ -147,7 +151,8 @@ bool renderchain_init_shader(void *data)
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return false;
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}
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static bool renderchain_init(void *data, const video_info_t *info)
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bool renderchain_init(void *data,
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const video_info_t *info)
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{
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d3d_video_t *chain = (d3d_video_t*)data;
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LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)chain->dev;
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