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## Requirements
*OpenGL1*
The OpenGL1 driver needs a graphics card that at least implements the OpenGL 1.1 feature spec.
### OpenGL1 ###
To run this driver, your videocard needs to at least support the OpenGL 1.1 spec.
**Shaders**: Since OpenGL 1.x has no shader capabilities whatsoever, it is not possible
to use shaders with this driver.
**Menu driver support**: MaterialUI, XMB, Ozone and RGUI should all work correctly.
XMB won't have shader pipeline effects because of the aforementioned lack of shader
support.
*OpenGL2*
The OpenGL2 driver needs a graphics card that at least implements the OpenGL 2.1 feature spec.
### OpenGL2 ###
To run this driver, your videocard needs to at least support the OpenGL 2.1 spec.
***Shaders:*** You can choose between either NVIDIA Cg shaders (deprecated, requires separate runtime
to be installed on your system), or GLSL shaders.
***Menu driver support:*** MaterialUI, XMB, Ozone and RGUI should all work correctly.
*Direct3D 11*
The Direct3D11 driver needs a graphics card that supports at least Feature Model 11.0. The card
### OpenGL3 ###
To run this driver, your videocard needs to at least support the OpenGL 3.2 core feature spec.
***Shaders:*** You will be able to use modern Slang shaders with this driver.
***Menu driver support:*** MaterialUI, XMB, Ozone and RGUI should all work correctly.
### Direct3D 11 ###
The Direct3D11 driver needs a graphics card that supports at least Feature Level 11.0. The card
also needs to support at least Shader Model 4.0.
***Shaders:*** You will be able to use modern Slang shaders with this driver.
***Menu driver support:*** MaterialUI, XMB, Ozone and RGUI should all work correctly.
## Configuring