Make shader names consistent, step 5

This commit is contained in:
Jean-André Santoni 2016-11-19 00:30:56 +01:00
parent 9c83658368
commit d4296b016f
2 changed files with 3 additions and 3 deletions

View File

@ -1,6 +1,6 @@
#include "shaders_common.h" #include "shaders_common.h"
static const char *stock_xmb_simple = CG( static const char *stock_xmb_ribbon_simple = CG(
struct input struct input
{ {
float time; float time;

View File

@ -1071,7 +1071,7 @@ static void *gl_cg_init(void *data, const char *path)
gl_cg_set_shaders(cg->prg[1].fprg, cg->prg[1].vprg); gl_cg_set_shaders(cg->prg[1].fprg, cg->prg[1].vprg);
#ifdef HAVE_SHADERPIPELINE #ifdef HAVE_SHADERPIPELINE
shader_prog_info.combined = stock_xmb_simple; shader_prog_info.combined = stock_xmb_ribbon_simple;
shader_prog_info.is_file = false; shader_prog_info.is_file = false;
gl_cg_compile_program( gl_cg_compile_program(
@ -1081,7 +1081,7 @@ static void *gl_cg_init(void *data, const char *path)
&shader_prog_info); &shader_prog_info);
gl_cg_set_program_base_attrib(cg, VIDEO_SHADER_MENU); gl_cg_set_program_base_attrib(cg, VIDEO_SHADER_MENU);
shader_prog_info.combined = stock_xmb_simple; shader_prog_info.combined = stock_xmb_ribbon_simple;
shader_prog_info.is_file = false; shader_prog_info.is_file = false;
gl_cg_compile_program( gl_cg_compile_program(