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(PS3) Use built-in stock shader program
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@ -1241,7 +1241,7 @@ static void producesettingentry(menu * menu_obj, uint64_t switchvalue)
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}
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if(CTRL_START(state))
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{
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gl_cg_load_shader(1, DEFAULT_SHADER_FILE);
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gl_cg_load_shader(1, NULL);
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strlcpy(g_settings.video.cg_shader_path, DEFAULT_SHADER_FILE, sizeof(g_settings.video.cg_shader_path));
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menu_reinit_settings();
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}
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@ -1258,7 +1258,7 @@ static void producesettingentry(menu * menu_obj, uint64_t switchvalue)
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}
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if(CTRL_START(state))
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{
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gl_cg_load_shader(2, DEFAULT_SHADER_FILE);
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gl_cg_load_shader(2, NULL);
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strlcpy(g_settings.video.second_pass_shader, DEFAULT_SHADER_FILE, sizeof(g_settings.video.second_pass_shader));
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menu_reinit_settings();
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}
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