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https://github.com/libretro/RetroArch
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Remove video_context_driver_suppress_screensaver
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c50cc7b010
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@ -3973,7 +3973,11 @@ static bool gl2_alive(void *data)
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static bool gl2_suppress_screensaver(void *data, bool enable)
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{
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bool enabled = enable;
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return video_context_driver_suppress_screensaver(&enabled);
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gl_t *gl = (gl_t*)data;
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if (gl->ctx_data && gl->ctx_driver->suppress_screensaver)
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return gl->ctx_driver->suppress_screensaver(gl->ctx_data, enabled);
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return false;
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}
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static void gl2_update_tex_filter_frame(gl_t *gl)
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@ -1392,8 +1392,11 @@ static void gl_core_set_nonblock_state(void *data, bool state)
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static bool gl_core_suppress_screensaver(void *data, bool enable)
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{
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bool enabled = enable;
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return video_context_driver_suppress_screensaver(&enabled);
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bool enabled = enable;
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gl_core_t *gl = (gl_core_t*)data;
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if (gl->ctx_data && gl->ctx_driver->suppress_screensaver)
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return gl->ctx_driver->suppress_screensaver(gl->ctx_data, enabled);
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return false;
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}
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static bool gl_core_set_shader(void *data,
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@ -469,8 +469,11 @@ static bool vg_alive(void *data)
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static bool vg_suppress_screensaver(void *data, bool enable)
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{
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bool enabled = enable;
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return video_context_driver_suppress_screensaver(&enabled);
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bool enabled = enable;
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vg_t *vg = (vg_t*)data;
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if (vg->ctx_data && vg->ctx_driver->suppress_screensaver)
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return vg->ctx_driver->suppress_screensaver(vg->ctx_data, enabled);
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return false;
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}
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static bool vg_set_shader(void *data,
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@ -1365,9 +1365,11 @@ static bool vulkan_alive(void *data)
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static bool vulkan_suppress_screensaver(void *data, bool enable)
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{
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bool enabled = enable;
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(void)data;
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vk_t *vk = (vk_t*)data;
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return video_context_driver_suppress_screensaver(&enabled);
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if (vk->ctx_data && vk->ctx_driver->suppress_screensaver)
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return vk->ctx_driver->suppress_screensaver(vk->ctx_data, enabled);
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return false;
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}
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static bool vulkan_set_shader(void *data,
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@ -19695,15 +19695,6 @@ bool video_context_driver_input_driver(gfx_ctx_input_t *inp)
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return true;
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}
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bool video_context_driver_suppress_screensaver(bool *bool_data)
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{
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if ( video_context_data
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&& current_video_context.suppress_screensaver(
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video_context_data, *bool_data))
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return true;
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return false;
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}
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bool video_context_driver_get_ident(gfx_ctx_ident_t *ident)
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{
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if (!ident)
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@ -1843,8 +1843,6 @@ bool video_context_driver_get_video_output_prev(void);
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bool video_context_driver_get_video_output_next(void);
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bool video_context_driver_bind_hw_render(bool *enable);
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void video_context_driver_make_current(bool restore);
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bool video_context_driver_set(const gfx_ctx_driver_t *data);
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@ -1853,8 +1851,6 @@ void video_context_driver_destroy(void);
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bool video_context_driver_get_video_output_size(gfx_ctx_size_t *size_data);
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bool video_context_driver_suppress_screensaver(bool *bool_data);
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bool video_context_driver_get_ident(gfx_ctx_ident_t *ident);
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bool video_context_driver_set_video_mode(gfx_ctx_mode_t *mode_info);
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