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fix memory corruption in d3d11_gfx_init. (#15139)
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@ -954,6 +954,8 @@ static bool d3d11_init_swapchain(d3d11_video_t* d3d11,
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d3d11->device = *cached_device;
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d3d11->context = *cached_context;
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d3d11->supportedFeatureLevel = cached_supportedFeatureLevel;
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*cached_device = NULL;
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*cached_context = NULL;
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}
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else
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{
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