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shader_parse.h - fix C++ comments to C
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@ -104,8 +104,8 @@ struct gfx_shader_pass
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char path[PATH_MAX];
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struct
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{
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char *vertex; // Dynamically allocated. Must be free'd.
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char *fragment; // Dynamically allocated. Must be free'd.
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char *vertex; /* Dynamically allocated. Must be free'd. */
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char *fragment; /* Dynamically allocated. Must be free'd. */
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} string;
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} source;
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