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https://github.com/libretro/RetroArch
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(Menu) Add options 'Audio Sync' and 'Audio Latency' to menu
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@ -400,6 +400,8 @@ static void menu_common_entries_init(void *data, unsigned menu_type)
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file_list_clear(menu->selection_buf);
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file_list_push(menu->selection_buf, "DSP Filter", MENU_SETTINGS_AUDIO_DSP_FILTER, 0);
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file_list_push(menu->selection_buf, "Audio Mute", MENU_SETTINGS_AUDIO_MUTE, 0);
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file_list_push(menu->selection_buf, "Audio Latency (Hint)", MENU_SETTINGS_AUDIO_LATENCY, 0);
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file_list_push(menu->selection_buf, "Audio Sync", MENU_SETTINGS_AUDIO_SYNC, 0);
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file_list_push(menu->selection_buf, "Rate Control Delta", MENU_SETTINGS_AUDIO_CONTROL_RATE_DELTA, 0);
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#ifdef __CELLOS_LV2__
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file_list_push(menu->selection_buf, "System BGM Control", MENU_SETTINGS_CUSTOM_BGM_CONTROL_ENABLE, 0);
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@ -3610,6 +3612,23 @@ static int menu_common_setting_set(unsigned setting, unsigned action)
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else
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g_extern.audio_data.mute = !g_extern.audio_data.mute;
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break;
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case MENU_SETTINGS_AUDIO_LATENCY:
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if (action == MENU_ACTION_START)
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g_settings.audio.latency = out_latency;
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else if (action == MENU_ACTION_LEFT)
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{
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if (g_settings.audio.latency > 0)
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g_settings.audio.latency--;
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}
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else if (action == MENU_ACTION_RIGHT)
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g_settings.audio.latency++;
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break;
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case MENU_SETTINGS_AUDIO_SYNC:
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if (action == MENU_ACTION_OK)
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g_settings.audio.sync = !g_settings.audio.sync;
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else if (action == MENU_ACTION_START)
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g_settings.audio.sync = audio_sync;
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break;
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case MENU_SETTINGS_AUDIO_CONTROL_RATE_DELTA:
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if (action == MENU_ACTION_START)
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{
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@ -5165,6 +5184,12 @@ static void menu_common_setting_set_label(char *type_str, size_t type_str_size,
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else
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snprintf(type_str, type_str_size, "%d", g_extern.state_slot);
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break;
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case MENU_SETTINGS_AUDIO_LATENCY:
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snprintf(type_str, type_str_size, "%d ms", g_settings.audio.latency);
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break;
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case MENU_SETTINGS_AUDIO_SYNC:
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strlcpy(type_str, g_settings.audio.sync ? "ON" : "OFF", type_str_size);
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break;
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case MENU_SETTINGS_AUDIO_MUTE:
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strlcpy(type_str, g_extern.audio_data.mute ? "ON" : "OFF", type_str_size);
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break;
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@ -147,6 +147,8 @@ typedef enum
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MENU_SETTINGS_RESTART_GAME,
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MENU_SETTINGS_AUDIO_DSP_FILTER,
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MENU_SETTINGS_AUDIO_MUTE,
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MENU_SETTINGS_AUDIO_LATENCY,
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MENU_SETTINGS_AUDIO_SYNC,
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MENU_SETTINGS_AUDIO_CONTROL_RATE_DELTA,
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MENU_SETTINGS_AUDIO_VOLUME,
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MENU_SETTINGS_CUSTOM_BGM_CONTROL_ENABLE,
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