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https://github.com/libretro/RetroArch
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(RMenu) Change 'Return to menu' to 'Change game'
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469199a017
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@ -3118,7 +3118,7 @@ static int ingame_menu(uint8_t menu_type, uint64_t input)
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return -1;
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return -1;
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}
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}
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strlcpy(strw_buffer, "Return to the game.", sizeof(strw_buffer));
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strlcpy(strw_buffer, "Change the currently loaded game.", sizeof(strw_buffer));
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break;
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break;
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case MENU_ITEM_RESET:
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case MENU_ITEM_RESET:
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if (input & (1ULL << RMENU_DEVICE_NAV_B))
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if (input & (1ULL << RMENU_DEVICE_NAV_B))
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@ -3282,7 +3282,7 @@ static int ingame_menu(uint8_t menu_type, uint64_t input)
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font_parms.color = MENU_ITEM_SELECTED(MENU_ITEM_RETURN_TO_GAME);
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font_parms.color = MENU_ITEM_SELECTED(MENU_ITEM_RETURN_TO_GAME);
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if (driver.video_poke->set_osd_msg)
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if (driver.video_poke->set_osd_msg)
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driver.video_poke->set_osd_msg(driver.video_data, "Return To Game", &font_parms);
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driver.video_poke->set_osd_msg(driver.video_data, "Change Game", &font_parms);
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font_parms.y = default_pos.y_position + (default_pos.y_position_increment * MENU_ITEM_RETURN_TO_MENU);
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font_parms.y = default_pos.y_position + (default_pos.y_position_increment * MENU_ITEM_RETURN_TO_MENU);
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font_parms.color = MENU_ITEM_SELECTED(MENU_ITEM_RETURN_TO_MENU);
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font_parms.color = MENU_ITEM_SELECTED(MENU_ITEM_RETURN_TO_MENU);
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