(RMenu) Change 'Return to menu' to 'Change game'

This commit is contained in:
twinaphex 2013-03-31 01:47:00 +01:00
parent 469199a017
commit d2521204a0

View File

@ -3118,7 +3118,7 @@ static int ingame_menu(uint8_t menu_type, uint64_t input)
return -1;
}
strlcpy(strw_buffer, "Return to the game.", sizeof(strw_buffer));
strlcpy(strw_buffer, "Change the currently loaded game.", sizeof(strw_buffer));
break;
case MENU_ITEM_RESET:
if (input & (1ULL << RMENU_DEVICE_NAV_B))
@ -3282,7 +3282,7 @@ static int ingame_menu(uint8_t menu_type, uint64_t input)
font_parms.color = MENU_ITEM_SELECTED(MENU_ITEM_RETURN_TO_GAME);
if (driver.video_poke->set_osd_msg)
driver.video_poke->set_osd_msg(driver.video_data, "Return To Game", &font_parms);
driver.video_poke->set_osd_msg(driver.video_data, "Change Game", &font_parms);
font_parms.y = default_pos.y_position + (default_pos.y_position_increment * MENU_ITEM_RETURN_TO_MENU);
font_parms.color = MENU_ITEM_SELECTED(MENU_ITEM_RETURN_TO_MENU);