Split up code to runloop.c

This commit is contained in:
twinaphex 2021-05-22 23:09:00 +02:00
parent f8b6443b91
commit d1c7d97b10
7 changed files with 1172 additions and 1112 deletions

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@ -232,6 +232,7 @@ endif
OBJ += frontend/frontend_driver.o \
retroarch.o \
runloop.o \
command.o \
msg_hash.o \
intl/msg_hash_us.o \

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@ -1191,6 +1191,7 @@ GIT
RETROARCH
============================================================ */
#include "../retroarch.c"
#include "../runloop.c"
#include "../command.c"
#include "../libretro-common/queues/task_queue.c"

File diff suppressed because it is too large Load Diff

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@ -27,6 +27,10 @@
#include <retro_inline.h>
#include <retro_common_api.h>
#ifdef HAVE_THREADS
#include <rthreads/rthreads.h>
#endif
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
@ -43,6 +47,7 @@
#include "core_type.h"
#include "core.h"
#include "core_option_manager.h"
#ifdef HAVE_MENU
#include "menu/menu_defines.h"
@ -79,6 +84,9 @@ RETRO_BEGIN_DECLS
* 3 - Late
*/
#define MEASURE_FRAME_TIME_SAMPLES_COUNT (2 * 1024)
#define AUDIO_BUFFER_FREE_SAMPLES_COUNT (8 * 1024)
enum rarch_ctl_state
{
RARCH_CTL_NONE = 0,
@ -321,6 +329,12 @@ bool rarch_ctl(enum rarch_ctl_state state, void *data);
int retroarch_get_capabilities(enum rarch_capabilities type,
char *s, size_t len);
bool retroarch_validate_game_options(
char *s, size_t len, bool mkdir);
bool retroarch_validate_folder_options(
char *s, size_t len, bool mkdir);
void retroarch_override_setting_set(enum rarch_override_setting enum_idx, void *data);
void retroarch_override_setting_unset(enum rarch_override_setting enum_idx, void *data);
@ -2019,6 +2033,290 @@ typedef enum apple_view_type
APPLE_VIEW_TYPE_METAL
} apple_view_type_t;
typedef struct input_game_focus_state
{
bool enabled;
bool core_requested;
} input_game_focus_state_t;
typedef struct runloop runloop_state_t;
struct runloop
{
double audio_source_ratio_original;
double audio_source_ratio_current;
struct retro_system_av_info av_info; /* double alignment */
retro_time_t libretro_core_runtime_last;
retro_time_t libretro_core_runtime_usec;
retro_time_t frame_limit_minimum_time;
retro_time_t frame_limit_last_time;
retro_time_t frame_time_samples[
MEASURE_FRAME_TIME_SAMPLES_COUNT];
retro_usec_t frame_time_last; /* int64_t alignment */
uint64_t frame_time_count;
uint64_t frame_count;
#ifdef HAVE_RUNAHEAD
uint64_t last_frame_count_runahead;
#endif
uint64_t free_audio_samples_count;
float *audio_output_samples_buf;
float *audio_input_data;
int16_t *audio_output_samples_conv_buf;
#ifdef HAVE_REWIND
int16_t *audio_rewind_buf;
#endif
struct retro_audio_callback audio_callback; /* ptr alignment */
msg_queue_t msg_queue; /* ptr alignment */
#ifdef HAVE_THREADS
slock_t *msg_queue_lock;
slock_t *display_lock;
slock_t *context_lock;
#endif
core_option_manager_t *core_options;
retro_keyboard_event_t key_event; /* ptr alignment */
retro_keyboard_event_t frontend_key_event; /* ptr alignment */
rarch_system_info_t system; /* ptr alignment */
struct retro_frame_time_callback frame_time; /* ptr alignment */
struct retro_audio_buffer_status_callback audio_buffer_status; /* ptr alignment */
void *audio_context_audio_data;
void *audio_resampler_data;
#ifdef HAVE_REWIND
size_t audio_rewind_ptr;
size_t audio_rewind_size;
#endif
#ifdef HAVE_RUNAHEAD
size_t runahead_save_state_size;
#endif
size_t audio_buffer_size;
size_t audio_data_ptr;
size_t audio_chunk_size;
size_t audio_chunk_nonblock_size;
size_t audio_chunk_block_size;
size_t msg_queue_size;
unsigned pending_windowed_scale;
unsigned max_frames;
unsigned audio_latency;
unsigned free_audio_samples_buf[
AUDIO_BUFFER_FREE_SAMPLES_COUNT];
struct retro_fastforwarding_override fastmotion_override; /* float alignment */
float audio_rate_control_delta;
float audio_input_sample_rate;
float audio_volume_gain;
#ifdef HAVE_AUDIOMIXER
float audio_mixer_volume_gain;
#endif
input_game_focus_state_t game_focus_state; /* bool alignment */
#ifdef HAVE_GFX_WIDGETS
bool widgets_active;
bool widgets_persisting;
bool widgets_paused;
bool widgets_fast_forward;
bool widgets_rewinding;
#endif
bool audio_active;
bool audio_use_float;
bool audio_suspended;
bool audio_control;
bool audio_mute_enable;
#ifdef HAVE_AUDIOMIXER
bool audio_mixer_mute_enable;
bool audio_mixer_active;
#endif
bool missing_bios;
bool force_nonblock;
bool paused;
bool idle;
bool slowmotion;
bool fastmotion;
bool shutdown_initiated;
bool core_shutdown_initiated;
bool core_running;
bool perfcnt_enable;
bool video_active;
bool video_started_fullscreen;
#ifdef HAVE_RUNAHEAD
bool runahead_video_active;
#endif
bool game_options_active;
bool folder_options_active;
bool autosave;
#ifdef HAVE_CONFIGFILE
bool overrides_active;
bool remaps_core_active;
bool remaps_game_active;
bool remaps_content_dir_active;
#endif
#ifdef HAVE_SCREENSHOTS
bool max_frames_screenshot;
char max_frames_screenshot_path[PATH_MAX_LENGTH];
#endif
#ifdef HAVE_NETWORKING
/* Only used before init_netplay */
bool netplay_enabled;
bool netplay_is_client;
/* Used to avoid recursive netplay calls */
bool in_netplay;
bool netplay_client_deferred;
bool is_mitm;
#endif
bool has_set_username;
bool rarch_error_on_init;
bool rarch_force_fullscreen;
bool has_set_core;
bool has_set_verbosity;
bool has_set_libretro;
bool has_set_libretro_directory;
bool has_set_save_path;
bool has_set_state_path;
#ifdef HAVE_PATCH
bool has_set_ups_pref;
bool has_set_bps_pref;
bool has_set_ips_pref;
#endif
#ifdef HAVE_QT
bool qt_is_inited;
#endif
bool has_set_log_to_file;
bool rarch_is_inited;
bool rarch_is_switching_display_mode;
bool rarch_is_sram_load_disabled;
bool rarch_is_sram_save_disabled;
bool rarch_use_sram;
bool rarch_ups_pref;
bool rarch_bps_pref;
bool rarch_ips_pref;
#ifdef HAVE_PATCH
bool rarch_patch_blocked;
#endif
bool video_driver_window_title_update;
/**
* dynamic.c:dynamic_request_hw_context will try to set
* flag data when the context
* is in the middle of being rebuilt; in these cases we will save flag
* data and set this to true.
* When the context is reinit, it checks this, reads from
* deferred_flag_data and cleans it.
*
* TODO - Dirty hack, fix it better
*/
bool deferred_video_context_driver_set_flags;
bool ignore_environment_cb;
bool core_set_shared_context;
/* Graphics driver requires RGBA byte order data (ABGR on little-endian)
* for 32-bit.
* This takes effect for overlay and shader cores that wants to load
* data into graphics driver. Kinda hackish to place it here, it is only
* used for GLES.
* TODO: Refactor this better. */
bool video_driver_use_rgba;
/* If set during context deinit, the driver should keep
* graphics context alive to avoid having to reset all
* context state. */
bool video_driver_cache_context;
/* Set to true by driver if context caching succeeded. */
bool video_driver_cache_context_ack;
#ifdef HAVE_ACCESSIBILITY
/* Is text-to-speech accessibility turned on? */
bool accessibility_enabled;
#endif
#ifdef HAVE_CONFIGFILE
bool rarch_block_config_read;
#endif
#if defined(HAVE_CG) || defined(HAVE_GLSL) || defined(HAVE_SLANG) || defined(HAVE_HLSL)
bool cli_shader_disable;
#endif
bool location_driver_active;
bool bluetooth_driver_active;
bool wifi_driver_active;
bool camera_driver_active;
#ifdef HAVE_VIDEO_FILTER
bool video_driver_state_out_rgb32;
#endif
bool video_driver_crt_switching_active;
bool video_driver_crt_dynamic_super_width;
bool video_driver_threaded;
#ifdef HAVE_RUNAHEAD
bool has_variable_update;
bool runahead_save_state_size_known;
bool request_fast_savestate;
bool hard_disable_audio;
bool input_is_dirty;
#endif
#if defined(HAVE_NETWORKING)
bool has_set_netplay_mode;
bool has_set_netplay_ip_address;
bool has_set_netplay_ip_port;
bool has_set_netplay_stateless_mode;
bool has_set_netplay_check_frames;
#endif
bool input_driver_keyboard_linefeed_enable;
bool input_driver_block_hotkey;
bool input_driver_block_libretro_input;
bool input_driver_nonblock_state;
bool input_driver_grab_mouse_state;
#ifdef HAVE_MENU
bool menu_input_dialog_keyboard_display;
/* Is the menu driver still running? */
bool menu_driver_alive;
/* Are we binding a button inside the menu? */
bool menu_driver_is_binding;
#endif
bool recording_enable;
bool streaming_enable;
bool midi_drv_input_enabled;
bool midi_drv_output_enabled;
bool midi_drv_output_pending;
bool main_ui_companion_is_on_foreground;
bool keyboard_mapping_blocked;
#if defined(HAVE_CG) || defined(HAVE_GLSL) || defined(HAVE_SLANG) || defined(HAVE_HLSL)
bool shader_presets_need_reload;
#endif
#ifdef HAVE_RUNAHEAD
bool runahead_available;
bool runahead_secondary_core_available;
bool runahead_force_input_dirty;
#endif
};
bool retroarch_validate_per_core_options(char *s,
size_t len, bool mkdir,
const char *core_name, const char *game_name);
void core_option_manager_flush(
config_file_t *conf,
core_option_manager_t *opt);
RETRO_END_DECLS
#endif

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@ -74,12 +74,8 @@
#define BSV_MOVIE_IS_PLAYBACK_OFF() (p_rarch->bsv_movie_state_handle && !p_rarch->bsv_movie_state.movie_playback)
#endif
#define MEASURE_FRAME_TIME_SAMPLES_COUNT (2 * 1024)
#define TIME_TO_FPS(last_time, new_time, frames) ((1000000.0f * (frames)) / ((new_time) - (last_time)))
#define AUDIO_BUFFER_FREE_SAMPLES_COUNT (8 * 1024)
#define MENU_SOUND_FORMATS "ogg|mod|xm|s3m|mp3|flac|wav"
#define MIDI_DRIVER_BUF_SIZE 4096
@ -1494,12 +1490,6 @@ struct input_keyboard_line
bool enabled;
};
typedef struct input_game_focus_state
{
bool enabled;
bool core_requested;
} input_game_focus_state_t;
#ifdef HAVE_RUNAHEAD
typedef bool(*runahead_load_state_function)(const void*, size_t);
#endif
@ -1655,275 +1645,6 @@ struct discord_state
typedef struct discord_state discord_state_t;
#endif
struct runloop
{
double audio_source_ratio_original;
double audio_source_ratio_current;
struct retro_system_av_info av_info; /* double alignment */
retro_time_t libretro_core_runtime_last;
retro_time_t libretro_core_runtime_usec;
retro_time_t frame_limit_minimum_time;
retro_time_t frame_limit_last_time;
retro_time_t frame_time_samples[
MEASURE_FRAME_TIME_SAMPLES_COUNT];
retro_usec_t frame_time_last; /* int64_t alignment */
uint64_t frame_time_count;
uint64_t frame_count;
#ifdef HAVE_RUNAHEAD
uint64_t last_frame_count_runahead;
#endif
uint64_t free_audio_samples_count;
float *audio_output_samples_buf;
float *audio_input_data;
int16_t *audio_output_samples_conv_buf;
#ifdef HAVE_REWIND
int16_t *audio_rewind_buf;
#endif
struct retro_audio_callback audio_callback; /* ptr alignment */
msg_queue_t msg_queue; /* ptr alignment */
#ifdef HAVE_THREADS
slock_t *msg_queue_lock;
slock_t *display_lock;
slock_t *context_lock;
#endif
core_option_manager_t *core_options;
retro_keyboard_event_t key_event; /* ptr alignment */
retro_keyboard_event_t frontend_key_event; /* ptr alignment */
rarch_system_info_t system; /* ptr alignment */
struct retro_frame_time_callback frame_time; /* ptr alignment */
struct retro_audio_buffer_status_callback audio_buffer_status; /* ptr alignment */
void *audio_context_audio_data;
void *audio_resampler_data;
#ifdef HAVE_REWIND
size_t audio_rewind_ptr;
size_t audio_rewind_size;
#endif
#ifdef HAVE_RUNAHEAD
size_t runahead_save_state_size;
#endif
size_t audio_buffer_size;
size_t audio_data_ptr;
size_t audio_chunk_size;
size_t audio_chunk_nonblock_size;
size_t audio_chunk_block_size;
size_t msg_queue_size;
unsigned pending_windowed_scale;
unsigned max_frames;
unsigned audio_latency;
unsigned free_audio_samples_buf[
AUDIO_BUFFER_FREE_SAMPLES_COUNT];
struct retro_fastforwarding_override fastmotion_override; /* float alignment */
float audio_rate_control_delta;
float audio_input_sample_rate;
float audio_volume_gain;
#ifdef HAVE_AUDIOMIXER
float audio_mixer_volume_gain;
#endif
input_game_focus_state_t game_focus_state; /* bool alignment */
#ifdef HAVE_GFX_WIDGETS
bool widgets_active;
bool widgets_persisting;
bool widgets_paused;
bool widgets_fast_forward;
bool widgets_rewinding;
#endif
bool audio_active;
bool audio_use_float;
bool audio_suspended;
bool audio_control;
bool audio_mute_enable;
#ifdef HAVE_AUDIOMIXER
bool audio_mixer_mute_enable;
bool audio_mixer_active;
#endif
bool missing_bios;
bool force_nonblock;
bool paused;
bool idle;
bool slowmotion;
bool fastmotion;
bool shutdown_initiated;
bool core_shutdown_initiated;
bool core_running;
bool perfcnt_enable;
bool video_active;
bool video_started_fullscreen;
#ifdef HAVE_RUNAHEAD
bool runahead_video_active;
#endif
bool game_options_active;
bool folder_options_active;
bool autosave;
#ifdef HAVE_CONFIGFILE
bool overrides_active;
bool remaps_core_active;
bool remaps_game_active;
bool remaps_content_dir_active;
#endif
#ifdef HAVE_SCREENSHOTS
bool max_frames_screenshot;
char max_frames_screenshot_path[PATH_MAX_LENGTH];
#endif
#ifdef HAVE_NETWORKING
/* Only used before init_netplay */
bool netplay_enabled;
bool netplay_is_client;
/* Used to avoid recursive netplay calls */
bool in_netplay;
bool netplay_client_deferred;
bool is_mitm;
#endif
bool has_set_username;
bool rarch_error_on_init;
bool rarch_force_fullscreen;
bool has_set_core;
bool has_set_verbosity;
bool has_set_libretro;
bool has_set_libretro_directory;
bool has_set_save_path;
bool has_set_state_path;
#ifdef HAVE_PATCH
bool has_set_ups_pref;
bool has_set_bps_pref;
bool has_set_ips_pref;
#endif
#ifdef HAVE_QT
bool qt_is_inited;
#endif
bool has_set_log_to_file;
bool rarch_is_inited;
bool rarch_is_switching_display_mode;
bool rarch_is_sram_load_disabled;
bool rarch_is_sram_save_disabled;
bool rarch_use_sram;
bool rarch_ups_pref;
bool rarch_bps_pref;
bool rarch_ips_pref;
#ifdef HAVE_PATCH
bool rarch_patch_blocked;
#endif
bool video_driver_window_title_update;
/**
* dynamic.c:dynamic_request_hw_context will try to set
* flag data when the context
* is in the middle of being rebuilt; in these cases we will save flag
* data and set this to true.
* When the context is reinit, it checks this, reads from
* deferred_flag_data and cleans it.
*
* TODO - Dirty hack, fix it better
*/
bool deferred_video_context_driver_set_flags;
bool ignore_environment_cb;
bool core_set_shared_context;
/* Graphics driver requires RGBA byte order data (ABGR on little-endian)
* for 32-bit.
* This takes effect for overlay and shader cores that wants to load
* data into graphics driver. Kinda hackish to place it here, it is only
* used for GLES.
* TODO: Refactor this better. */
bool video_driver_use_rgba;
/* If set during context deinit, the driver should keep
* graphics context alive to avoid having to reset all
* context state. */
bool video_driver_cache_context;
/* Set to true by driver if context caching succeeded. */
bool video_driver_cache_context_ack;
#ifdef HAVE_ACCESSIBILITY
/* Is text-to-speech accessibility turned on? */
bool accessibility_enabled;
#endif
#ifdef HAVE_CONFIGFILE
bool rarch_block_config_read;
#endif
#if defined(HAVE_CG) || defined(HAVE_GLSL) || defined(HAVE_SLANG) || defined(HAVE_HLSL)
bool cli_shader_disable;
#endif
bool location_driver_active;
bool bluetooth_driver_active;
bool wifi_driver_active;
bool camera_driver_active;
#ifdef HAVE_VIDEO_FILTER
bool video_driver_state_out_rgb32;
#endif
bool video_driver_crt_switching_active;
bool video_driver_crt_dynamic_super_width;
bool video_driver_threaded;
#ifdef HAVE_RUNAHEAD
bool has_variable_update;
bool runahead_save_state_size_known;
bool request_fast_savestate;
bool hard_disable_audio;
bool input_is_dirty;
#endif
#if defined(HAVE_NETWORKING)
bool has_set_netplay_mode;
bool has_set_netplay_ip_address;
bool has_set_netplay_ip_port;
bool has_set_netplay_stateless_mode;
bool has_set_netplay_check_frames;
#endif
bool input_driver_keyboard_linefeed_enable;
bool input_driver_block_hotkey;
bool input_driver_block_libretro_input;
bool input_driver_nonblock_state;
bool input_driver_grab_mouse_state;
#ifdef HAVE_MENU
bool menu_input_dialog_keyboard_display;
/* Is the menu driver still running? */
bool menu_driver_alive;
/* Are we binding a button inside the menu? */
bool menu_driver_is_binding;
#endif
bool recording_enable;
bool streaming_enable;
bool midi_drv_input_enabled;
bool midi_drv_output_enabled;
bool midi_drv_output_pending;
bool main_ui_companion_is_on_foreground;
bool keyboard_mapping_blocked;
#if defined(HAVE_CG) || defined(HAVE_GLSL) || defined(HAVE_SLANG) || defined(HAVE_HLSL)
bool shader_presets_need_reload;
#endif
#ifdef HAVE_RUNAHEAD
bool runahead_available;
bool runahead_secondary_core_available;
bool runahead_force_input_dirty;
#endif
};
typedef struct runloop runloop_state_t;
struct rarch_state
{
videocrt_switch_t crt_switch_st; /* double alignment */

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@ -44,14 +44,18 @@ static bool midi_driver_set_all_sounds_off(struct rarch_state *p_rarch);
static const void *midi_driver_find_handle(int index);
static bool midi_driver_flush(void);
static void runloop_deinit_core_options(
retro_time_t runloop_core_runtime_tick(
runloop_state_t *p_runloop,
float slowmotion_ratio,
retro_time_t current_time);
void runloop_deinit_core_options(
runloop_state_t *p_runloop,
const char *path_core_options);
static core_option_manager_t *runloop_init_core_variables(
core_option_manager_t *runloop_init_core_variables(
runloop_state_t *p_runloop,
settings_t *settings,
const struct retro_variable *vars);
static core_option_manager_t *runloop_init_core_options(
core_option_manager_t *runloop_init_core_options(
runloop_state_t *p_runloop,
settings_t *settings,
const struct retro_core_option_definition *option_defs);

771
runloop.c Executable file
View File

@ -0,0 +1,771 @@
/* RetroArch - A frontend for libretro.
* Copyright (C) 2011 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <string/stdstring.h>
#ifdef HAVE_THREADS
#include <rthreads/rthreads.h>
#endif
#include "configuration.h"
#include "file_path_special.h"
#include "paths.h"
#include "retroarch.h"
#include "verbosity.h"
/**
* runloop_game_specific_options:
*
* Returns: true (1) if a game specific core
* options path has been found,
* otherwise false (0).
**/
static bool runloop_game_specific_options(char **output)
{
char game_options_path[PATH_MAX_LENGTH];
game_options_path[0] ='\0';
if (!retroarch_validate_game_options(
game_options_path,
sizeof(game_options_path), false) ||
!path_is_valid(game_options_path))
return false;
RARCH_LOG("%s %s\n",
msg_hash_to_str(MSG_GAME_SPECIFIC_CORE_OPTIONS_FOUND_AT),
game_options_path);
*output = strdup(game_options_path);
return true;
}
/**
* runloop_folder_specific_options:
*
* Returns: true (1) if a folder specific core
* options path has been found,
* otherwise false (0).
**/
static bool runloop_folder_specific_options(char **output)
{
char folder_options_path[PATH_MAX_LENGTH];
folder_options_path[0] ='\0';
if (!retroarch_validate_folder_options(
folder_options_path,
sizeof(folder_options_path), false) ||
!path_is_valid(folder_options_path))
return false;
RARCH_LOG("%s %s\n",
msg_hash_to_str(MSG_FOLDER_SPECIFIC_CORE_OPTIONS_FOUND_AT),
folder_options_path);
*output = strdup(folder_options_path);
return true;
}
static const char *core_option_manager_parse_value_label(
const char *value, const char *value_label)
{
/* 'value_label' may be NULL */
const char *label = string_is_empty(value_label) ?
value : value_label;
if (string_is_empty(label))
return NULL;
/* Any label starting with a digit (or +/-)
* cannot be a boolean string, and requires
* no further processing */
if (ISDIGIT((unsigned char)*label) ||
(*label == '+') ||
(*label == '-'))
return label;
/* Core devs have a habit of using arbitrary
* strings to label boolean values (i.e. enabled,
* Enabled, on, On, ON, true, True, TRUE, disabled,
* Disabled, off, Off, OFF, false, False, FALSE).
* These should all be converted to standard ON/OFF
* strings
* > Note: We require some duplication here
* (e.g. MENU_ENUM_LABEL_ENABLED *and*
* MENU_ENUM_LABEL_VALUE_ENABLED) in order
* to match both localised and non-localised
* strings. This function is not performance
* critical, so these extra comparisons do
* no harm */
if (string_is_equal_noncase(label, msg_hash_to_str(MENU_ENUM_LABEL_ENABLED)) ||
string_is_equal_noncase(label, msg_hash_to_str(MENU_ENUM_LABEL_VALUE_ENABLED)) ||
string_is_equal_noncase(label, "enable") ||
string_is_equal_noncase(label, "on") ||
string_is_equal_noncase(label, msg_hash_to_str(MENU_ENUM_LABEL_VALUE_ON)) ||
string_is_equal_noncase(label, "true") ||
string_is_equal_noncase(label, msg_hash_to_str(MENU_ENUM_LABEL_VALUE_TRUE)))
label = msg_hash_to_str(MENU_ENUM_LABEL_VALUE_ON);
else if (string_is_equal_noncase(label, msg_hash_to_str(MENU_ENUM_LABEL_DISABLED)) ||
string_is_equal_noncase(label, msg_hash_to_str(MENU_ENUM_LABEL_VALUE_DISABLED)) ||
string_is_equal_noncase(label, "disable") ||
string_is_equal_noncase(label, "off") ||
string_is_equal_noncase(label, msg_hash_to_str(MENU_ENUM_LABEL_VALUE_OFF)) ||
string_is_equal_noncase(label, "false") ||
string_is_equal_noncase(label, msg_hash_to_str(MENU_ENUM_LABEL_VALUE_FALSE)))
label = msg_hash_to_str(MENU_ENUM_LABEL_VALUE_OFF);
return label;
}
static bool core_option_manager_parse_variable(
core_option_manager_t *opt, size_t idx,
const struct retro_variable *var,
config_file_t *config_src)
{
size_t i;
union string_list_elem_attr attr;
const char *val_start = NULL;
char *value = NULL;
char *desc_end = NULL;
struct core_option *option = (struct core_option*)&opt->opts[idx];
struct config_entry_list
*entry = NULL;
/* All options are visible by default */
option->visible = true;
if (!string_is_empty(var->key))
option->key = strdup(var->key);
if (!string_is_empty(var->value))
value = strdup(var->value);
if (!string_is_empty(value))
desc_end = strstr(value, "; ");
if (!desc_end)
goto error;
*desc_end = '\0';
if (!string_is_empty(value))
option->desc = strdup(value);
val_start = desc_end + 2;
option->vals = string_split(val_start, "|");
if (!option->vals)
goto error;
/* Legacy core option interface has no concept
* of value labels
* > Use actual values for display purposes */
attr.i = 0;
option->val_labels = string_list_new();
if (!option->val_labels)
goto error;
/* > Loop over values and 'extract' labels */
for (i = 0; i < option->vals->size; i++)
{
const char *value = option->vals->elems[i].data;
const char *value_label = core_option_manager_parse_value_label(
value, NULL);
/* Redundant safely check... */
value_label = string_is_empty(value_label) ?
value : value_label;
/* Append value label string */
string_list_append(option->val_labels, value_label, attr);
}
/* Legacy core option interface always uses first
* defined value as the default */
option->default_index = 0;
option->index = 0;
if (config_src)
entry = config_get_entry(config_src, option->key);
else
entry = config_get_entry(opt->conf, option->key);
/* Set current config value */
if (entry && !string_is_empty(entry->value))
{
for (i = 0; i < option->vals->size; i++)
{
if (string_is_equal(option->vals->elems[i].data, entry->value))
{
option->index = i;
break;
}
}
}
free(value);
return true;
error:
free(value);
return false;
}
static bool core_option_manager_parse_option(
core_option_manager_t *opt, size_t idx,
const struct retro_core_option_definition *option_def,
config_file_t *config_src)
{
size_t i;
union string_list_elem_attr attr;
struct config_entry_list
*entry = NULL;
size_t num_vals = 0;
struct core_option *option = (struct core_option*)&opt->opts[idx];
const struct retro_core_option_value
*values = option_def->values;
/* All options are visible by default */
option->visible = true;
if (!string_is_empty(option_def->key))
option->key = strdup(option_def->key);
if (!string_is_empty(option_def->desc))
option->desc = strdup(option_def->desc);
if (!string_is_empty(option_def->info))
option->info = strdup(option_def->info);
/* Get number of values */
for (;;)
{
if (string_is_empty(values[num_vals].value))
break;
num_vals++;
}
if (num_vals < 1)
return false;
/* Initialise string lists */
attr.i = 0;
option->vals = string_list_new();
option->val_labels = string_list_new();
if (!option->vals || !option->val_labels)
return false;
/* Initialise default value */
option->default_index = 0;
option->index = 0;
/* Extract value/label pairs */
for (i = 0; i < num_vals; i++)
{
const char *value = values[i].value;
const char *value_label = values[i].label;
/* Append value string
* > We know that 'value' is always valid */
string_list_append(option->vals, value, attr);
/* Value label requires additional processing */
value_label = core_option_manager_parse_value_label(
value, value_label);
/* > Redundant safely check... */
value_label = string_is_empty(value_label) ?
value : value_label;
/* Append value label string */
string_list_append(option->val_labels, value_label, attr);
/* Check whether this value is the default setting */
if (!string_is_empty(option_def->default_value))
{
if (string_is_equal(option_def->default_value, value))
{
option->default_index = i;
option->index = i;
}
}
}
if (config_src)
entry = config_get_entry(config_src, option->key);
else
entry = config_get_entry(opt->conf, option->key);
/* Set current config value */
if (entry && !string_is_empty(entry->value))
{
for (i = 0; i < option->vals->size; i++)
{
if (string_is_equal(option->vals->elems[i].data, entry->value))
{
option->index = i;
break;
}
}
}
return true;
}
/**
* core_option_manager_free:
* @opt : options manager handle
*
* Frees core option manager handle.
**/
static void core_option_manager_free(core_option_manager_t *opt)
{
size_t i;
if (!opt)
return;
for (i = 0; i < opt->size; i++)
{
if (opt->opts[i].desc)
free(opt->opts[i].desc);
if (opt->opts[i].info)
free(opt->opts[i].info);
if (opt->opts[i].key)
free(opt->opts[i].key);
if (opt->opts[i].vals)
string_list_free(opt->opts[i].vals);
if (opt->opts[i].val_labels)
string_list_free(opt->opts[i].val_labels);
opt->opts[i].desc = NULL;
opt->opts[i].info = NULL;
opt->opts[i].key = NULL;
opt->opts[i].vals = NULL;
}
if (opt->conf)
config_file_free(opt->conf);
free(opt->opts);
free(opt);
}
/**
* core_option_manager_new:
* @conf_path : Filesystem path to write core option config file to.
* @src_conf_path : Filesystem path from which to load initial config settings.
* @option_defs : Pointer to variable array handle.
*
* Creates and initializes a core manager handle.
*
* Returns: handle to new core manager handle, otherwise NULL.
**/
static core_option_manager_t *core_option_manager_new(
const char *conf_path, const char *src_conf_path,
const struct retro_core_option_definition *option_defs)
{
const struct retro_core_option_definition *option_def;
size_t size = 0;
config_file_t *config_src = NULL;
core_option_manager_t *opt = (core_option_manager_t*)
malloc(sizeof(*opt));
if (!opt)
return NULL;
opt->conf = NULL;
opt->conf_path[0] = '\0';
opt->opts = NULL;
opt->size = 0;
opt->updated = false;
if (!string_is_empty(conf_path))
if (!(opt->conf = config_file_new_from_path_to_string(conf_path)))
if (!(opt->conf = config_file_new_alloc()))
goto error;
strlcpy(opt->conf_path, conf_path, sizeof(opt->conf_path));
/* Load source config file, if required */
if (!string_is_empty(src_conf_path))
config_src = config_file_new_from_path_to_string(src_conf_path);
/* Note: 'option_def->info == NULL' is valid */
for (option_def = option_defs;
option_def->key && option_def->desc && option_def->values[0].value;
option_def++)
size++;
if (size == 0)
goto error;
opt->opts = (struct core_option*)calloc(size, sizeof(*opt->opts));
if (!opt->opts)
goto error;
opt->size = size;
size = 0;
/* Note: 'option_def->info == NULL' is valid */
for (option_def = option_defs;
option_def->key && option_def->desc && option_def->values[0].value;
size++, option_def++)
if (!core_option_manager_parse_option(opt, size, option_def, config_src))
goto error;
if (config_src)
config_file_free(config_src);
return opt;
error:
if (config_src)
config_file_free(config_src);
core_option_manager_free(opt);
return NULL;
}
/**
* core_option_manager_new_vars:
* @conf_path : Filesystem path to write core option config file to.
* @src_conf_path : Filesystem path from which to load initial config settings.
* @vars : Pointer to variable array handle.
*
* Legacy version of core_option_manager_new().
* Creates and initializes a core manager handle.
*
* Returns: handle to new core manager handle, otherwise NULL.
**/
static core_option_manager_t *core_option_manager_new_vars(
const char *conf_path, const char *src_conf_path,
const struct retro_variable *vars)
{
const struct retro_variable *var;
size_t size = 0;
config_file_t *config_src = NULL;
core_option_manager_t *opt = (core_option_manager_t*)
malloc(sizeof(*opt));
if (!opt)
return NULL;
opt->conf = NULL;
opt->conf_path[0] = '\0';
opt->opts = NULL;
opt->size = 0;
opt->updated = false;
if (!string_is_empty(conf_path))
if (!(opt->conf = config_file_new_from_path_to_string(conf_path)))
if (!(opt->conf = config_file_new_alloc()))
goto error;
strlcpy(opt->conf_path, conf_path, sizeof(opt->conf_path));
/* Load source config file, if required */
if (!string_is_empty(src_conf_path))
config_src = config_file_new_from_path_to_string(src_conf_path);
for (var = vars; var->key && var->value; var++)
size++;
if (size == 0)
goto error;
opt->opts = (struct core_option*)calloc(size, sizeof(*opt->opts));
if (!opt->opts)
goto error;
opt->size = size;
size = 0;
for (var = vars; var->key && var->value; size++, var++)
{
if (!core_option_manager_parse_variable(opt, size, var, config_src))
goto error;
}
if (config_src)
config_file_free(config_src);
return opt;
error:
if (config_src)
config_file_free(config_src);
core_option_manager_free(opt);
return NULL;
}
/* Fetches core options path for current core/content
* - path: path from which options should be read
* from/saved to
* - src_path: in the event that 'path' file does not
* yet exist, provides source path from which initial
* options should be extracted
*
* NOTE: caller must ensure
* path and src_path are NULL-terminated
* */
void runloop_init_core_options_path(
runloop_state_t *p_runloop,
settings_t *settings,
char *path, size_t len,
char *src_path, size_t src_len)
{
char *game_options_path = NULL;
char *folder_options_path = NULL;
bool game_specific_options = settings->bools.game_specific_options;
/* Check whether game-specific options exist */
if (game_specific_options &&
runloop_game_specific_options(&game_options_path))
{
/* Notify system that we have a valid core options
* override */
path_set(RARCH_PATH_CORE_OPTIONS, game_options_path);
p_runloop->game_options_active = true;
p_runloop->folder_options_active = false;
/* Copy options path */
strlcpy(path, game_options_path, len);
free(game_options_path);
}
/* Check whether folder-specific options exist */
else if (game_specific_options &&
runloop_folder_specific_options(&folder_options_path))
{
/* Notify system that we have a valid core options
* override */
path_set(RARCH_PATH_CORE_OPTIONS, folder_options_path);
p_runloop->game_options_active = false;
p_runloop->folder_options_active = true;
/* Copy options path */
strlcpy(path, folder_options_path, len);
free(folder_options_path);
}
else
{
char global_options_path[PATH_MAX_LENGTH];
char per_core_options_path[PATH_MAX_LENGTH];
bool per_core_options_exist = false;
bool per_core_options = !settings->bools.global_core_options;
const char *path_core_options = settings->paths.path_core_options;
global_options_path[0] = '\0';
per_core_options_path[0] = '\0';
if (per_core_options)
{
const char *core_name = p_runloop->system.info.library_name;
/* Get core-specific options path
* > if retroarch_validate_per_core_options() returns
* false, then per-core options are disabled (due to
* unknown system errors...) */
per_core_options = retroarch_validate_per_core_options(
per_core_options_path, sizeof(per_core_options_path), true,
core_name, core_name);
/* If we can use per-core options, check whether an options
* file already exists */
if (per_core_options)
per_core_options_exist = path_is_valid(per_core_options_path);
}
/* If not using per-core options, or if a per-core options
* file does not yet exist, must fetch 'global' options path */
if (!per_core_options || !per_core_options_exist)
{
const char *options_path = path_core_options;
if (!string_is_empty(options_path))
strlcpy(global_options_path,
options_path, sizeof(global_options_path));
else if (!path_is_empty(RARCH_PATH_CONFIG))
fill_pathname_resolve_relative(
global_options_path, path_get(RARCH_PATH_CONFIG),
FILE_PATH_CORE_OPTIONS_CONFIG, sizeof(global_options_path));
}
/* Allocate correct path/src_path strings */
if (per_core_options)
{
strlcpy(path, per_core_options_path, len);
if (!per_core_options_exist)
strlcpy(src_path, global_options_path, src_len);
}
else
strlcpy(path, global_options_path, len);
/* Notify system that we *do not* have a valid core options
* options override */
p_runloop->game_options_active = false;
p_runloop->folder_options_active = false;
}
}
core_option_manager_t *runloop_init_core_variables(
runloop_state_t *p_runloop,
settings_t *settings,
const struct retro_variable *vars)
{
char options_path[PATH_MAX_LENGTH];
char src_options_path[PATH_MAX_LENGTH];
/* Ensure these are NULL-terminated */
options_path[0] = '\0';
src_options_path[0] = '\0';
/* Get core options file path */
runloop_init_core_options_path(
p_runloop,
settings,
options_path, sizeof(options_path),
src_options_path, sizeof(src_options_path));
if (!string_is_empty(options_path))
return core_option_manager_new_vars(options_path, src_options_path, vars);
return NULL;
}
void runloop_deinit_core_options(
runloop_state_t *p_runloop,
const char *path_core_options)
{
/* Check whether game-specific options file is being used */
if (!string_is_empty(path_core_options))
{
config_file_t *conf_tmp = NULL;
/* We only need to save configuration settings for
* the current core
* > If game-specific options file exists, have
* to read it (to ensure file only gets written
* if config values change)
* > Otherwise, create a new, empty config_file_t
* object */
if (path_is_valid(path_core_options))
conf_tmp = config_file_new_from_path_to_string(path_core_options);
if (!conf_tmp)
conf_tmp = config_file_new_alloc();
if (conf_tmp)
{
core_option_manager_flush(
conf_tmp,
p_runloop->core_options);
RARCH_LOG("[Core Options]: Saved %s-specific core options to \"%s\"\n",
p_runloop->game_options_active
? "game"
: "folder",
path_core_options);
config_file_write(conf_tmp, path_core_options, true);
config_file_free(conf_tmp);
conf_tmp = NULL;
}
path_clear(RARCH_PATH_CORE_OPTIONS);
}
else
{
const char *path = p_runloop->core_options->conf_path;
core_option_manager_flush(
p_runloop->core_options->conf,
p_runloop->core_options);
RARCH_LOG("[Core Options]: Saved core options file to \"%s\"\n", path);
config_file_write(p_runloop->core_options->conf, path, true);
}
p_runloop->game_options_active = false;
p_runloop->folder_options_active = false;
if (p_runloop->core_options)
core_option_manager_free(p_runloop->core_options);
p_runloop->core_options = NULL;
}
retro_time_t runloop_core_runtime_tick(
runloop_state_t *p_runloop,
float slowmotion_ratio,
retro_time_t current_time)
{
retro_time_t frame_time =
(1.0 / p_runloop->av_info.timing.fps) * 1000000;
bool runloop_slowmotion = p_runloop->slowmotion;
bool runloop_fastmotion = p_runloop->fastmotion;
/* Account for slow motion */
if (runloop_slowmotion)
return (retro_time_t)((double)frame_time * slowmotion_ratio);
/* Account for fast forward */
if (runloop_fastmotion)
{
/* Doing it this way means we miss the first frame after
* turning fast forward on, but it saves the overhead of
* having to do:
* retro_time_t current_usec = cpu_features_get_time_usec();
* libretro_core_runtime_last = current_usec;
* every frame when fast forward is off. */
retro_time_t current_usec = current_time;
retro_time_t potential_frame_time = current_usec -
p_runloop->libretro_core_runtime_last;
p_runloop->libretro_core_runtime_last = current_usec;
if (potential_frame_time < frame_time)
return potential_frame_time;
}
return frame_time;
}
core_option_manager_t *runloop_init_core_options(
runloop_state_t *p_runloop,
settings_t *settings,
const struct retro_core_option_definition *option_defs)
{
char options_path[PATH_MAX_LENGTH];
char src_options_path[PATH_MAX_LENGTH];
/* Ensure these are NULL-terminated */
options_path[0] = '\0';
src_options_path[0] = '\0';
/* Get core options file path */
runloop_init_core_options_path(
p_runloop,
settings,
options_path, sizeof(options_path),
src_options_path, sizeof(src_options_path));
if (!string_is_empty(options_path))
return core_option_manager_new(
options_path, src_options_path, option_defs);
return NULL;
}