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Refactor netplay_compat.h
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@ -28,40 +28,59 @@
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#ifndef _WIN32_WINNT
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#define _WIN32_WINNT 0x0501
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#endif
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#define WIN32_LEAN_AND_MEAN
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#include <winsock2.h>
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#include <windows.h>
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#include <ws2tcpip.h>
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#ifndef MSG_NOSIGNAL
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#define MSG_NOSIGNAL 0
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#endif
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static INLINE bool isagain(int bytes) { return (bytes==SOCKET_ERROR && WSAGetLastError()==WSAEWOULDBLOCK); }
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#elif defined(_XBOX)
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#define NOD3D
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#include <xtl.h>
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#include <io.h>
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#else
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#include <sys/select.h>
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#include <sys/types.h>
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#include <sys/socket.h>
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#include <netinet/in.h>
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#ifndef __PSL1GHT__
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#include <netinet/tcp.h>
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#endif
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#include <arpa/inet.h>
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#include <netdb.h>
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#include <fcntl.h>
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#include <errno.h>
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static INLINE bool isagain(int bytes) { return (bytes < 0 && (errno == EAGAIN || errno == EWOULDBLOCK)); }
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#if defined(__CELLOS_LV2__) && !defined(__PSL1GHT__)
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#include <cell/sysmodule.h>
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#include <netex/net.h>
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#else
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#include <signal.h>
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#endif
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#endif
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static INLINE bool isagain(int bytes)
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{
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#if defined(_WIN32) && !defined(_XBOX)
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return (bytes == SOCKET_ERROR && WSAGetLastError() == WSAEWOULDBLOCK);
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#elif defined(_XBOX)
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return (bytes == SOCKET_ERROR);
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#else
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return (bytes < 0 && (errno == EAGAIN || errno == EWOULDBLOCK));
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#endif
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}
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#ifdef _XBOX
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#define socklen_t int
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@ -81,7 +100,6 @@ static INLINE bool isagain(int bytes) { return (bytes < 0 && (errno == EAGAIN ||
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#ifndef _WIN32
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#include <sys/time.h>
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#include <unistd.h>
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#endif
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/* Compatibility layer for legacy or incomplete BSD socket implementations.
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