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https://github.com/libretro/RetroArch
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(WIN32/RARCH_CONSOLE) Fixes install_libretro_core
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3dee70675f
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@ -240,14 +240,17 @@ int main(int argc, char *argv[])
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char core_exe_path[PATH_MAX];
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char core_exe_path[PATH_MAX];
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char path_prefix[PATH_MAX];
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char path_prefix[PATH_MAX];
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const char *extension = default_paths.executable_extension;
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const char *extension = default_paths.executable_extension;
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#if defined(_XBOX1)
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char slash;
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snprintf(path_prefix, sizeof(path_prefix), "D:\\");
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#if defined(_WIN32)
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slash = '\\';
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#else
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#else
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snprintf(path_prefix, sizeof(path_prefix), "%s/", default_paths.core_dir);
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slash = '/';
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#endif
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#endif
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snprintf(path_prefix, sizeof(path_prefix), "%s%c", default_paths.core_dir, slash);
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snprintf(core_exe_path, sizeof(core_exe_path), "%sCORE%s", path_prefix, extension);
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snprintf(core_exe_path, sizeof(core_exe_path), "%sCORE%s", path_prefix, extension);
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RARCH_LOG("core_exe_path: %s\n", core_exe_path);
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if (path_file_exists(core_exe_path))
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if (path_file_exists(core_exe_path))
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{
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{
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if (install_libretro_core(core_exe_path, path_prefix, path_prefix,
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if (install_libretro_core(core_exe_path, path_prefix, path_prefix,
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@ -333,7 +333,7 @@ static void get_environment_settings(int argc, char *argv[])
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#ifdef HAVE_HDD_CACHE_PARTITION
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#ifdef HAVE_HDD_CACHE_PARTITION
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strlcpy(default_paths.cache_dir, "cache:\\", sizeof(default_paths.cache_dir));
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strlcpy(default_paths.cache_dir, "cache:\\", sizeof(default_paths.cache_dir));
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#endif
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#endif
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strlcpy(default_paths.core_dir, "game:\\", sizeof(default_paths.core_dir));
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strlcpy(default_paths.core_dir, "game:", sizeof(default_paths.core_dir));
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strlcpy(default_paths.filesystem_root_dir, "game:\\", sizeof(default_paths.filesystem_root_dir));
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strlcpy(default_paths.filesystem_root_dir, "game:\\", sizeof(default_paths.filesystem_root_dir));
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strlcpy(default_paths.screenshots_dir, "game:", sizeof(default_paths.screenshots_dir));
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strlcpy(default_paths.screenshots_dir, "game:", sizeof(default_paths.screenshots_dir));
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#ifdef IS_SALAMANDER
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#ifdef IS_SALAMANDER
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