(runloop.c) Rename functions

This commit is contained in:
twinaphex 2016-05-10 01:44:13 +02:00
parent 5d821f42a3
commit d0f6facc0f

View File

@ -282,7 +282,7 @@ static bool runloop_cmd_get_state_menu_toggle_button_combo(
#endif
/**
* check_pause:
* runloop_check_pause:
* @pressed : was libretro pause key pressed?
* @frameadvance_pressed : was frameadvance key pressed?
*
@ -291,7 +291,7 @@ static bool runloop_cmd_get_state_menu_toggle_button_combo(
*
* Returns: true if libretro pause key was toggled, otherwise false.
**/
static bool check_pause(settings_t *settings,
static bool runloop_check_pause(settings_t *settings,
bool focus, bool pause_pressed,
bool frameadvance_pressed)
{
@ -321,7 +321,7 @@ static bool check_pause(settings_t *settings,
}
/**
* check_fast_forward_button:
* runloop_check_fast_forward_button:
* @fastforward_pressed : is fastforward key pressed?
* @hold_pressed : is fastforward key pressed and held?
* @old_hold_pressed : was fastforward key pressed and held the last frame?
@ -329,7 +329,7 @@ static bool check_pause(settings_t *settings,
* Checks if the fast forward key has been pressed for this frame.
*
**/
static void check_fast_forward_button(bool fastforward_pressed,
static void runloop_check_fast_forward_button(bool fastforward_pressed,
bool hold_pressed, bool old_hold_pressed)
{
/* To avoid continous switching if we hold the button down, we require
@ -357,14 +357,14 @@ static void check_fast_forward_button(bool fastforward_pressed,
}
/**
* check_stateslots:
* runloop_check_stateslots:
* @pressed_increase : is state slot increase key pressed?
* @pressed_decrease : is state slot decrease key pressed?
*
* Checks if the state increase/decrease keys have been pressed
* for this frame.
**/
static void check_stateslots(settings_t *settings,
static void runloop_check_stateslots(settings_t *settings,
bool pressed_increase, bool pressed_decrease)
{
char msg[128];
@ -426,7 +426,7 @@ static bool shader_dir_init(rarch_dir_list_t *dir_list)
}
/**
* check_shader_dir:
* runloop_check_shader_dir:
* @pressed_next : was next shader key pressed?
* @pressed_previous : was previous shader key pressed?
*
@ -436,7 +436,7 @@ static bool shader_dir_init(rarch_dir_list_t *dir_list)
*
* Will also immediately apply the shader.
**/
static void check_shader_dir(rarch_dir_list_t *dir_list,
static void runloop_check_shader_dir(rarch_dir_list_t *dir_list,
bool pressed_next, bool pressed_prev)
{
uint32_t ext_hash;
@ -564,11 +564,11 @@ static bool runloop_check_state(event_cmd_state_t *cmd, rarch_dir_list_t *shader
if (!runloop_ctl(RUNLOOP_CTL_CHECK_IDLE_STATE, cmd))
return false;
check_fast_forward_button(
runloop_check_fast_forward_button(
runloop_cmd_triggered(cmd, RARCH_FAST_FORWARD_KEY),
runloop_cmd_press (cmd, RARCH_FAST_FORWARD_HOLD_KEY),
runloop_cmd_pressed (cmd, RARCH_FAST_FORWARD_HOLD_KEY));
check_stateslots(settings,
runloop_check_stateslots(settings,
runloop_cmd_triggered(cmd, RARCH_STATE_SLOT_PLUS),
runloop_cmd_triggered(cmd, RARCH_STATE_SLOT_MINUS)
);
@ -590,7 +590,7 @@ static bool runloop_check_state(event_cmd_state_t *cmd, rarch_dir_list_t *shader
if (runloop_cmd_triggered(cmd, RARCH_MOVIE_RECORD_TOGGLE))
runloop_ctl(RUNLOOP_CTL_CHECK_MOVIE, NULL);
check_shader_dir(shader_dir,
runloop_check_shader_dir(shader_dir,
runloop_cmd_triggered(cmd, RARCH_SHADER_NEXT),
runloop_cmd_triggered(cmd, RARCH_SHADER_PREV));
@ -853,7 +853,7 @@ bool runloop_ctl(enum runloop_ctl_state state, void *data)
event_cmd_state_t *cmd = (event_cmd_state_t*)data;
bool focused = runloop_is_focused();
check_pause(settings, focused,
runloop_check_pause(settings, focused,
runloop_cmd_triggered(cmd, RARCH_PAUSE_TOGGLE),
runloop_cmd_triggered(cmd, RARCH_FRAMEADVANCE));