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https://github.com/libretro/RetroArch
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(runloop.c) Rename functions
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commit
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24
runloop.c
24
runloop.c
@ -282,7 +282,7 @@ static bool runloop_cmd_get_state_menu_toggle_button_combo(
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#endif
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/**
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* check_pause:
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* runloop_check_pause:
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* @pressed : was libretro pause key pressed?
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* @frameadvance_pressed : was frameadvance key pressed?
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*
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@ -291,7 +291,7 @@ static bool runloop_cmd_get_state_menu_toggle_button_combo(
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*
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* Returns: true if libretro pause key was toggled, otherwise false.
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**/
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static bool check_pause(settings_t *settings,
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static bool runloop_check_pause(settings_t *settings,
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bool focus, bool pause_pressed,
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bool frameadvance_pressed)
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{
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@ -321,7 +321,7 @@ static bool check_pause(settings_t *settings,
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}
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/**
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* check_fast_forward_button:
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* runloop_check_fast_forward_button:
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* @fastforward_pressed : is fastforward key pressed?
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* @hold_pressed : is fastforward key pressed and held?
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* @old_hold_pressed : was fastforward key pressed and held the last frame?
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@ -329,7 +329,7 @@ static bool check_pause(settings_t *settings,
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* Checks if the fast forward key has been pressed for this frame.
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*
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**/
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static void check_fast_forward_button(bool fastforward_pressed,
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static void runloop_check_fast_forward_button(bool fastforward_pressed,
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bool hold_pressed, bool old_hold_pressed)
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{
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/* To avoid continous switching if we hold the button down, we require
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@ -357,14 +357,14 @@ static void check_fast_forward_button(bool fastforward_pressed,
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}
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/**
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* check_stateslots:
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* runloop_check_stateslots:
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* @pressed_increase : is state slot increase key pressed?
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* @pressed_decrease : is state slot decrease key pressed?
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*
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* Checks if the state increase/decrease keys have been pressed
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* for this frame.
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**/
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static void check_stateslots(settings_t *settings,
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static void runloop_check_stateslots(settings_t *settings,
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bool pressed_increase, bool pressed_decrease)
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{
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char msg[128];
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@ -426,7 +426,7 @@ static bool shader_dir_init(rarch_dir_list_t *dir_list)
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}
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/**
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* check_shader_dir:
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* runloop_check_shader_dir:
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* @pressed_next : was next shader key pressed?
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* @pressed_previous : was previous shader key pressed?
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*
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@ -436,7 +436,7 @@ static bool shader_dir_init(rarch_dir_list_t *dir_list)
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*
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* Will also immediately apply the shader.
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**/
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static void check_shader_dir(rarch_dir_list_t *dir_list,
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static void runloop_check_shader_dir(rarch_dir_list_t *dir_list,
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bool pressed_next, bool pressed_prev)
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{
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uint32_t ext_hash;
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@ -564,11 +564,11 @@ static bool runloop_check_state(event_cmd_state_t *cmd, rarch_dir_list_t *shader
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if (!runloop_ctl(RUNLOOP_CTL_CHECK_IDLE_STATE, cmd))
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return false;
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check_fast_forward_button(
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runloop_check_fast_forward_button(
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runloop_cmd_triggered(cmd, RARCH_FAST_FORWARD_KEY),
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runloop_cmd_press (cmd, RARCH_FAST_FORWARD_HOLD_KEY),
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runloop_cmd_pressed (cmd, RARCH_FAST_FORWARD_HOLD_KEY));
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check_stateslots(settings,
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runloop_check_stateslots(settings,
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runloop_cmd_triggered(cmd, RARCH_STATE_SLOT_PLUS),
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runloop_cmd_triggered(cmd, RARCH_STATE_SLOT_MINUS)
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);
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@ -590,7 +590,7 @@ static bool runloop_check_state(event_cmd_state_t *cmd, rarch_dir_list_t *shader
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if (runloop_cmd_triggered(cmd, RARCH_MOVIE_RECORD_TOGGLE))
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runloop_ctl(RUNLOOP_CTL_CHECK_MOVIE, NULL);
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check_shader_dir(shader_dir,
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runloop_check_shader_dir(shader_dir,
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runloop_cmd_triggered(cmd, RARCH_SHADER_NEXT),
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runloop_cmd_triggered(cmd, RARCH_SHADER_PREV));
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@ -853,7 +853,7 @@ bool runloop_ctl(enum runloop_ctl_state state, void *data)
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event_cmd_state_t *cmd = (event_cmd_state_t*)data;
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bool focused = runloop_is_focused();
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check_pause(settings, focused,
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runloop_check_pause(settings, focused,
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runloop_cmd_triggered(cmd, RARCH_PAUSE_TOGGLE),
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runloop_cmd_triggered(cmd, RARCH_FRAMEADVANCE));
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