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(360) Salamander build fix
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parent
25a18c3b42
commit
d0650fc17b
@ -208,8 +208,9 @@ void fill_pathname_slash(char *path, size_t size)
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void fill_pathname_dir(char *in_dir, const char *in_basename,
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const char *replace, size_t size)
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{
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const char *base = NULL;
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fill_pathname_slash(in_dir, size);
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const char *base = path_basename(in_basename);
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base = path_basename(in_basename);
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rarch_assert(strlcat(in_dir, base, size) < size);
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rarch_assert(strlcat(in_dir, replace, size) < size);
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}
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@ -269,11 +270,10 @@ void fill_dated_filename(char *out_filename,
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void path_basedir(char *path)
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{
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char *last = NULL;
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if (strlen(path) < 2)
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return;
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char *last;
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#ifdef HAVE_COMPRESSION
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/* We want to find the directory with the zipfile in basedir. */
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last = strchr(path,'#');
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@ -490,11 +490,11 @@ void fill_pathname_expand_special(char *out_path,
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void fill_short_pathname_representation(char* out_rep,
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const char *in_path, size_t size)
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{
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char path_short[PATH_MAX];
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char path_short[PATH_MAX], *last_hash = NULL;
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fill_pathname(path_short, path_basename(in_path), "",
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sizeof(path_short));
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char* last_hash = strchr(path_short,'#');
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last_hash = (char*)strchr(path_short,'#');
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/* We handle paths like:
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* /path/to/file.7z#mygame.img
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* short_name: mygame.img:
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@ -285,7 +285,7 @@
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Profile|Xbox 360'">CompileAsC</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Profile_FastCap|Xbox 360'">CompileAsC</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">CompileAsC</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release_LTCG|Xbox 360'">CompileAsCpp</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release_LTCG|Xbox 360'">CompileAsC</CompileAs>
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</ClCompile>
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<ClCompile Include="..\..\frontend\frontend_salamander.c" />
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<ClCompile Include="..\..\frontend\frontend_context.c" />
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@ -297,7 +297,7 @@
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Profile|Xbox 360'">CompileAsC</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Profile_FastCap|Xbox 360'">CompileAsC</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">CompileAsC</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release_LTCG|Xbox 360'">CompileAsCpp</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release_LTCG|Xbox 360'">CompileAsC</CompileAs>
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</ClCompile>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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