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https://github.com/libretro/RetroArch
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commit
cf94e8e9c9
@ -1,8 +1,16 @@
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# 1.6.8 (future)
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- Audio: Fix the Audio DSP picker
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- GUI: (MaterialUI) Skip querying and drawing items that are not visible; Cache content height and bbox calculation.
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- GUI: (XMB) Skip drawing the fading list when it is already transparent. Optimization.
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- GUI: (XMB) Comment out visible item calculation in xmb_draw_items().
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- GUI: (RGUI) Prevent crashes when using a non-English language reliant on UTF8.
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- INPUT: Always show the controls menu even if descriptors are not set
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- INPUT: Fix input descriptors not being set on cores that don't implement the controllers interface
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- INPUT: Apply descriptors only for the amount of cores the core supports
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- INPUT: Implement keyboard to gamepad input remapping (limited to one gamepad device for now)
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- INPUT: Fix absolute mouse move handling on the winraw driver
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- INPUT: Ignore keyboard input if window is not active on udev driver
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- LOBBIES: Fix crash on navigating left / right from the lobby menu
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- LOCALIZATION: Update Italian translation.
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- LOCALIZATION: Update Portuguese-Brazilian translation.
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- LOCALIZATION: Update Russian translation.
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@ -14,6 +22,7 @@
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- WINDOWS/WGL: Try to use wglSwapLayerBuffers instead of SwapBuffers if possible (for more optimal performance).
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- WII: Use custom, embedded libogc SDK.
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- WIIU: Initial touchscreen support for WiiU gamepad.
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- SCANNER: Fix archive scanning.
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# 1.6.7
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- SCANNER: Fix directory scanning.
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@ -130,7 +130,9 @@ static int action_scan_input_desc(const char *path,
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unsigned char player_no_str = atoi(&label[1]);
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inp_desc_user = (unsigned)(player_no_str - 1);
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key = (unsigned)(idx - 6);
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/* This hardcoded value may cause issues if any entries are added on
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top of the input binds */
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key = (unsigned)(idx - 7);
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}
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else
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key = input_config_translate_str_to_bind_id(label);
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@ -372,6 +372,7 @@ static int action_bind_sublabel_netplay_room(
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const char *label, const char *path,
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char *s, size_t len)
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{
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/* This offset may cause issues if any entries are added to this menu */
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unsigned offset = i - 3;
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if (i < 1 || offset > (unsigned)netplay_room_count)
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