(gl.c) Prevent static code analysis warnings

This commit is contained in:
twinaphex 2020-06-29 19:40:17 +02:00
parent c9dd197ccb
commit cf92d8fddb

View File

@ -3110,7 +3110,8 @@ static bool gl2_frame(void *data, const void *frame,
}
#endif
gl->ctx_driver->swap_buffers(context_data);
if (gl->ctx_driver->swap_buffers)
gl->ctx_driver->swap_buffers(context_data);
/* check if we are fast forwarding or in menu, if we are ignore hard sync */
if ( gl->have_sync
@ -4082,14 +4083,16 @@ static bool gl2_set_shader(void *data,
glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]);
}
init_data.shader_type = fallback;
init_data.shader = NULL;
init_data.data = gl;
init_data.path = path;
init_data.shader_type = fallback;
init_data.path = path;
init_data.shader = NULL;
init_data.data = gl;
init_data.shader_data = NULL;
init_data.gl.core_context_enabled = false;
if (!gl_shader_driver_init(&init_data))
{
init_data.path = NULL;
init_data.path = NULL;
gl_shader_driver_init(&init_data);