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https://github.com/libretro/RetroArch
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Rename shader_context.c to video_shader_driver.c
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@ -132,7 +132,7 @@ OBJ += frontend/frontend.o \
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screenshot.o \
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libretro-sdk/gfx/scaler/scaler.o \
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gfx/shader/shader_null.o \
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gfx/shader/shader_context.o \
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gfx/video_shader_driver.o \
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gfx/shader/shader_parse.o \
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libretro-sdk/gfx/scaler/pixconv.o \
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libretro-sdk/gfx/scaler/scaler_int.o \
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@ -46,7 +46,7 @@
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#include "../../driver.h"
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#if defined(HAVE_CG) || defined(HAVE_GLSL) || defined(HAVE_HLSL)
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#include "../shader/shader_context.h"
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#include "../video_shader_driver.h"
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#endif
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#include "../fonts/d3d_font.h"
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@ -49,7 +49,7 @@
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#include <string/string_list.h>
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#endif
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#include "../shader/shader_context.h"
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#include "../video_shader_driver.h"
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/* Used for the last pass when rendering to the back buffer. */
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static const GLfloat vertexes_flipped[] = {
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@ -16,7 +16,7 @@
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#include "../gfx_common.h"
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#include "../gl_common.h"
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#include "../shader/shader_context.h"
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#include "../video_shader_driver.h"
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#define emit(c, vx, vy) do { \
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font_vertex[ 2 * (6 * i + c) + 0] = (x + (delta_x + off_x + vx * width) * scale) * inv_win_width; \
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@ -22,7 +22,7 @@
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#include <gfx/math/matrix_4x4.h>
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#include <gfx/scaler/scaler.h>
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#include "fonts/gl_font.h"
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#include "shader/shader_context.h"
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#include "video_shader_driver.h"
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#ifdef HAVE_CONFIG_H
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#include "../config.h"
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@ -20,7 +20,7 @@
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#endif
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#include <stdint.h>
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#include "shader_context.h"
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#include "../video_shader_driver.h"
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#include <Cg/cg.h>
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@ -18,8 +18,10 @@
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#define __RARCH_GLSL_H
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#include <boolean.h>
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#include "shader_context.h"
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#include "../video_shader_driver.h"
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void gl_glsl_set_get_proc_address(gfx_ctx_proc_t (*proc)(const char*));
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void gl_glsl_set_context_type(bool core_profile, unsigned major, unsigned minor);
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#endif
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@ -18,7 +18,7 @@
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#ifndef __RARCH_HLSL_H
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#define __RARCH_HLSL_H
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#include "shader_context.h"
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#include "../video_shader_driver.h"
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#include <stdint.h>
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void hlsl_set_proj_matrix(XMMATRIX rotation_value);
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@ -31,7 +31,7 @@
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#include "../gl_common.h"
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#endif
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#include "shader_context.h"
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#include "../video_shader_driver.h"
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#include <stdlib.h>
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static void shader_null_deinit(void) { }
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@ -13,14 +13,10 @@
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "shader_context.h"
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#include "../../retroarch_logger.h"
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#include "video_shader_driver.h"
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#include "../retroarch_logger.h"
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#include <string.h>
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#ifdef HAVE_CONFIG_H
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#include "../../config.h"
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#endif
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static const shader_backend_t *shader_ctx_drivers[] = {
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#ifdef HAVE_CG
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&gl_cg_backend,
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@ -13,16 +13,16 @@
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef SHADER_CONTEXT_H__
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#define SHADER_CONTEXT_H__
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#ifndef VIDEO_SHADER_DRIVER_H__
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#define VIDEO_SHADER_DRIVER_H__
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#include <boolean.h>
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#ifdef HAVE_CONFIG_H
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#include "../../config.h"
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#include "../config.h"
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#endif
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#include "../video_context.h"
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#include "video_context.h"
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#include <gfx/math/matrix_4x4.h>
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typedef struct shader_backend
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@ -78,7 +78,7 @@ extern const shader_backend_t shader_null_backend;
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#define HAVE_SHADER_MANAGER
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#endif
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#include "shader_parse.h"
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#include "shader/shader_parse.h"
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#define GL_SHADER_STOCK_BLEND (GFX_MAX_SHADERS - 1)
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@ -134,7 +134,7 @@ VIDEO SHADERS
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============================================================ */
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#ifdef HAVE_SHADERS
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#include "../gfx/shader/shader_context.c"
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#include "../gfx/video_shader_driver.c"
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#include "../gfx/shader/shader_parse.c"
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#include "../gfx/shader/shader_null.c"
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@ -28,7 +28,7 @@
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#include "../../core_info.h"
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#include "../../playlist.h"
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#include "menu_input.h"
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#include "../../gfx/shader/shader_context.h"
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#include "../../gfx/video_shader_driver.h"
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#ifdef HAVE_RGUI
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#define MENU_TEXTURE_FULLSCREEN false
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@ -17,7 +17,7 @@
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#ifndef _MENU_SHADER_MANAGER_H
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#define _MENU_SHADER_MANAGER_H
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#include "../gfx/shader/shader_context.h"
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#include "../gfx/video_shader_driver.h"
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#ifdef __cplusplus
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extern "C" {
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