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Should fix spurious timeouts for netplay.
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parent
389e9ba0dc
commit
cdf3d05c8e
13
netplay.c
13
netplay.c
@ -450,15 +450,18 @@ static int poll_input(netplay_t *handle, bool block)
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FD_SET(handle->fd, &fds);
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int max_fd = (handle->fd > handle->udp_fd ? handle->fd : handle->udp_fd) + 1;
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struct timeval tv = {
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const struct timeval tv = {
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.tv_sec = 0,
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.tv_usec = block ? (RETRY_MS * 1000) : 0
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};
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int i = 0;
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unsigned i = 0;
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do
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{
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if (select(max_fd, &fds, NULL, NULL, &tv) < 0)
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{
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// select() does not take pointer to const struct timeval.
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// Technically possible for select() to modify tmp_tv, so we go paranoia mode.
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struct timeval tmp_tv = tv;
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if (select(max_fd, &fds, NULL, NULL, &tmp_tv) < 0)
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return -1;
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// Somewhat hacky, but we aren't using the TCP connection for anything useful atm.
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@ -477,7 +480,7 @@ static int poll_input(netplay_t *handle, bool block)
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}
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if (block)
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SSNES_LOG("Network lag of %d ms, resending packet... Attempt %d of %d ...\n", RETRY_MS, i, MAX_RETRIES);
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SSNES_LOG("Network lag of %d ms, resending packet... Attempt %u of %d ...\n", RETRY_MS, i, MAX_RETRIES);
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// Seems to be necessary on Win32.
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FD_ZERO(&fds);
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