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https://github.com/libretro/RetroArch
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Cleanups
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07416f1a0e
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@ -38,24 +38,22 @@ typedef struct ps2_font_info
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/* Copied from GSKIT FONTM CLUT
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/* Copied from GSKIT FONTM CLUT
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FONTM Textures are GS_PSM_T4, and need a 16x16 CLUT
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FONTM Textures are GS_PSM_T4, and need a 16x16 CLUT
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This is a greyscale ramp CLUT, with linear alpha. */
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This is a greyscale ramp CLUT, with linear alpha. */
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static u32 gsKit_fontm_clut[16] = { 0x00000000, 0x11111111, 0x22222222, 0x33333333, \
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static u32 gsKit_fontm_clut[16] = {
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0x44444444, 0x55555555, 0x66666666, 0x77777777, \
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0x00000000, 0x11111111, 0x22222222, 0x33333333, \
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0x80888888, 0x80999999, 0x80AAAAAA, 0x80BBBBBB, \
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0x44444444, 0x55555555, 0x66666666, 0x77777777, \
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0x80CCCCCC, 0x80DDDDDD, 0x80EEEEEE, 0x80FFFFFF };
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0x80888888, 0x80999999, 0x80AAAAAA, 0x80BBBBBB, \
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0x80CCCCCC, 0x80DDDDDD, 0x80EEEEEE, 0x80FFFFFF
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};
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static void deinit_texture(GSTEXTURE *texture)
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static void deinit_texture(GSTEXTURE *texture)
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{
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{
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if (texture->Mem)
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if (texture->Mem)
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{
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free(texture->Mem);
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free(texture->Mem);
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texture->Mem = NULL;
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texture->Mem = NULL;
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}
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if (texture->Mem)
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if (texture->Mem)
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{
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free(texture->Clut);
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free(texture->Clut);
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texture->Clut = NULL;
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texture->Clut = NULL;
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}
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}
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}
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static void deinit_gsfont(GSFONTM *gsFontM)
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static void deinit_gsfont(GSFONTM *gsFontM)
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@ -68,7 +66,7 @@ static void deinit_gsfont(GSFONTM *gsFontM)
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static void ps2_prepare_font(GSGLOBAL *gsGlobal, GSFONTM *gsFontM)
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static void ps2_prepare_font(GSGLOBAL *gsGlobal, GSFONTM *gsFontM)
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{
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{
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if(gsKit_fontm_unpack(gsFontM) == 0)
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if (gsKit_fontm_unpack(gsFontM) == 0)
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{
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{
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gsFontM->Texture->Width = FONTM_TEXTURE_WIDTH;
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gsFontM->Texture->Width = FONTM_TEXTURE_WIDTH;
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gsFontM->Texture->Height = FONTM_TEXTURE_HEIGHT;
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gsFontM->Texture->Height = FONTM_TEXTURE_HEIGHT;
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@ -81,22 +79,26 @@ static void ps2_prepare_font(GSGLOBAL *gsGlobal, GSFONTM *gsFontM)
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static void ps2_upload_font(GSGLOBAL *gsGlobal, GSFONTM *gsFontM)
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static void ps2_upload_font(GSGLOBAL *gsGlobal, GSFONTM *gsFontM)
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{
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{
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int pgindx;
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unsigned i;
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int TexSize = gsKit_texture_size(gsFontM->Texture->Width, gsFontM->Texture->Height, gsFontM->Texture->PSM);
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int TexSize = gsKit_texture_size(
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gsFontM->Texture->Width,
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gsFontM->Texture->Height,
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gsFontM->Texture->PSM);
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gsFontM->Texture->VramClut = gsKit_vram_alloc(gsGlobal, FONTM_VRAM_SIZE, GSKIT_ALLOC_USERBUFFER);
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gsFontM->Texture->VramClut = gsKit_vram_alloc(
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gsGlobal, FONTM_VRAM_SIZE, GSKIT_ALLOC_USERBUFFER);
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for (pgindx = 0; pgindx < GS_FONTM_PAGE_COUNT; ++pgindx)
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for (i = 0; i < GS_FONTM_PAGE_COUNT; ++i)
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{
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{
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gsFontM->Vram[pgindx] = gsKit_vram_alloc(
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gsFontM->Vram[i] = gsKit_vram_alloc(
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gsGlobal, TexSize, GSKIT_ALLOC_USERBUFFER);
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gsGlobal, TexSize, GSKIT_ALLOC_USERBUFFER);
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gsFontM->LastPage[pgindx] = (u32) -1;
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gsFontM->LastPage[i] = (u32) -1;
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}
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}
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gsFontM->Texture->Vram = gsFontM->Vram[0];
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gsFontM->Texture->Vram = gsFontM->Vram[0];
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gsFontM->VramIdx = 0;
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gsFontM->VramIdx = 0;
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gsFontM->Spacing = FONTM_TEXTURE_SPACING;
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gsFontM->Spacing = FONTM_TEXTURE_SPACING;
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gsFontM->Align = GSKIT_FALIGN_LEFT;
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gsFontM->Align = GSKIT_FALIGN_LEFT;
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gsFontM->Texture->Clut = memalign(GS_VRAM_TBWALIGN_CLUT, GS_VRAM_TBWALIGN);
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gsFontM->Texture->Clut = memalign(GS_VRAM_TBWALIGN_CLUT, GS_VRAM_TBWALIGN);
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memcpy(gsFontM->Texture->Clut, gsKit_fontm_clut, GS_VRAM_TBWALIGN);
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memcpy(gsFontM->Texture->Clut, gsKit_fontm_clut, GS_VRAM_TBWALIGN);
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@ -108,8 +110,9 @@ static void *ps2_font_init_font(void *gl_data, const char *font_path,
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float font_size, bool is_threaded)
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float font_size, bool is_threaded)
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{
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{
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ps2_font_info_t *ps2 = (ps2_font_info_t*)calloc(1, sizeof(ps2_font_info_t));
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ps2_font_info_t *ps2 = (ps2_font_info_t*)calloc(1, sizeof(ps2_font_info_t));
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ps2->ps2_video = (ps2_video_t *)gl_data;
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ps2->gsFontM = gsKit_init_fontm();
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ps2->ps2_video = (ps2_video_t *)gl_data;
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ps2->gsFontM = gsKit_init_fontm();
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ps2_prepare_font(ps2->ps2_video->gsGlobal, ps2->gsFontM);
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ps2_prepare_font(ps2->ps2_video->gsGlobal, ps2->gsFontM);
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ps2_upload_font(ps2->ps2_video->gsGlobal, ps2->gsFontM);
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ps2_upload_font(ps2->ps2_video->gsGlobal, ps2->gsFontM);
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@ -120,9 +123,11 @@ static void *ps2_font_init_font(void *gl_data, const char *font_path,
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static void ps2_font_free_font(void *data, bool is_threaded)
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static void ps2_font_free_font(void *data, bool is_threaded)
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{
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{
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ps2_font_info_t *ps2 = (ps2_font_info_t *)data;
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ps2_font_info_t *ps2 = (ps2_font_info_t *)data;
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deinit_gsfont(ps2->gsFontM);
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deinit_gsfont(ps2->gsFontM);
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ps2->ps2_video = NULL;
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ps2->ps2_video = NULL;
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ps2 = NULL;
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ps2 = NULL;
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}
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}
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static void ps2_font_render_msg(
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static void ps2_font_render_msg(
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@ -82,7 +82,7 @@ static void vga_render_msg(video_frame_info_t *video_info,
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{
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{
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float x, y, scale;
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float x, y, scale;
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unsigned width, height;
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unsigned width, height;
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unsigned newX, newY;
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unsigned new_x, new_y;
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unsigned align;
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unsigned align;
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vga_raster_t *font = (vga_raster_t*)data;
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vga_raster_t *font = (vga_raster_t*)data;
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settings_t *settings = config_get_ptr();
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settings_t *settings = config_get_ptr();
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@ -112,18 +112,18 @@ static void vga_render_msg(video_frame_info_t *video_info,
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width = VGA_WIDTH;
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width = VGA_WIDTH;
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height = VGA_HEIGHT;
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height = VGA_HEIGHT;
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newY = height - (y * height * scale);
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new_y = height - (y * height * scale);
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switch (align)
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switch (align)
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{
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{
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case TEXT_ALIGN_LEFT:
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case TEXT_ALIGN_LEFT:
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newX = x * width * scale;
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new_x = x * width * scale;
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break;
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break;
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case TEXT_ALIGN_RIGHT:
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case TEXT_ALIGN_RIGHT:
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newX = (x * width * scale) - strlen(msg);
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new_x = (x * width * scale) - strlen(msg);
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break;
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break;
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case TEXT_ALIGN_CENTER:
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case TEXT_ALIGN_CENTER:
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newX = (x * width * scale) - (strlen(msg) / 2);
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new_x = (x * width * scale) - (strlen(msg) / 2);
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break;
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break;
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default:
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default:
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break;
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break;
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@ -3605,13 +3605,12 @@ static void materialui_render_background(materialui_handle_t *mui, video_frame_i
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}
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}
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static void materialui_render_landscape_border(
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static void materialui_render_landscape_border(
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materialui_handle_t *mui, video_frame_info_t *video_info,
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materialui_handle_t *mui,
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void *userdata,
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unsigned video_width,
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unsigned video_height,
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unsigned width, unsigned height, unsigned header_height, int x_offset)
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unsigned width, unsigned height, unsigned header_height, int x_offset)
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{
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{
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void *userdata = video_info->userdata;
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unsigned video_width = video_info->width;
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unsigned video_height = video_info->height;
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if (mui->landscape_entry_margin > mui->margin)
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if (mui->landscape_entry_margin > mui->margin)
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{
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{
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unsigned border_width = mui->landscape_entry_margin - mui->margin;
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unsigned border_width = mui->landscape_entry_margin - mui->margin;
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@ -5100,7 +5099,10 @@ static void materialui_frame(void *data, video_frame_info_t *video_info)
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* (does nothing in portrait mode, or if landscape
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* (does nothing in portrait mode, or if landscape
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* optimisations are disabled) */
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* optimisations are disabled) */
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materialui_render_landscape_border(
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materialui_render_landscape_border(
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mui, video_info, width, height, header_height, list_x_offset);
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mui, userdata,
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video_width,
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video_height,
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width, height, header_height, list_x_offset);
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/* Draw 'highlighted entry' selection box */
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/* Draw 'highlighted entry' selection box */
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materialui_render_selection_highlight(
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materialui_render_selection_highlight(
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