From ccc9d36949953247108badd3956abb10078d4e31 Mon Sep 17 00:00:00 2001 From: aliaspider Date: Thu, 25 Jan 2018 01:58:17 +0100 Subject: [PATCH] (D3D11) sample the font atlas correctly. --- gfx/drivers/d3d_shaders/sprite_sm4.hlsl.h | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/gfx/drivers/d3d_shaders/sprite_sm4.hlsl.h b/gfx/drivers/d3d_shaders/sprite_sm4.hlsl.h index 9a982266fd..7330bbf507 100644 --- a/gfx/drivers/d3d_shaders/sprite_sm4.hlsl.h +++ b/gfx/drivers/d3d_shaders/sprite_sm4.hlsl.h @@ -77,14 +77,10 @@ SRC( float4 PSMain(PSInput input) : SV_TARGET { return input.color * t0.Sample(s0, input.texcoord); - // return float4(1.0f, 1.0f, 1.0f, 1.0f); - // return input.color; }; float4 PSMainA8(PSInput input) : SV_TARGET { - // return t0.Sample(s0, input.texcoord).a; - return input.color * t0.Sample(s0, input.texcoord).a; - // return input.color; + return float4(input.color.rgb , input.color.a * t0.Sample(s0, input.texcoord).a); };