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https://github.com/libretro/RetroArch
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reset back to good old standards. ;p
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6
config.h
6
config.h
@ -62,15 +62,15 @@ static const unsigned fullscreen_y = 720;
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static const bool vsync = true;
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// Smooths picture
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static const bool video_smooth = false;
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static const bool video_smooth = true;
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// Path to custom Cg shader. If using custom shaders, it is recommended to disable video_smooth and VIDEO_FILTER.
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// Path to custom Cg shader. If using custom shaders, it is recommended to disable video_smooth.
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static const char *cg_shader_path = "hqflt/crt.cg";
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// On resize and fullscreen, rendering area will stay 4:3
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static const bool force_aspect = true;
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/////////// Video filters
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/////////// Video filters (CPU based)
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#define FILTER_NONE 0
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#define FILTER_HQ2X 1
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#define FILTER_HQ4X 2
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@ -1,6 +1,6 @@
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BUILD_OPENGL = 1
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BUILD_CG = 1
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BUILD_CG = 0
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BUILD_FILTER = 0
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BUILD_RSOUND = 0
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6
gl.c
6
gl.c
@ -45,7 +45,9 @@ static const GLfloat tex_coords[] = {
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};
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static bool keep_aspect = true;
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#ifdef HAVE_CG
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static CGparameter cg_mvp_matrix;
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#endif
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typedef struct gl
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{
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bool vsync;
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@ -189,7 +191,9 @@ static void GLFWCALL resize(int width, int height)
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glOrtho(0, 1, 0, 1, -1, 1);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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#ifdef HAVE_CG
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cgGLSetStateMatrixParameter(cg_mvp_matrix, CG_GL_MODELVIEW_PROJECTION_MATRIX, CG_GL_MATRIX_IDENTITY);
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#endif
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}
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static float tv_to_fps(const struct timeval *tv, const struct timeval *new_tv, int frames)
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@ -368,9 +372,11 @@ static void* gl_init(video_info_t *video, const input_driver_t **input)
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*input = &input_glfw;
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return gl;
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#ifdef HAVE_CG
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error:
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free(gl);
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return NULL;
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#endif
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}
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const video_driver_t video_gl = {
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