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This should make Metal the default video driver now for the macOS Metal
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@ -319,21 +319,22 @@ enum midi_driver_enum
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MIDI_NULL
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};
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#if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES) || defined(__CELLOS_LV2__)
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static enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_GL;
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#elif defined(HAVE_METAL)
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#if defined(HAVE_METAL)
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static enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_METAL;
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#elif defined(HAVE_OPENGL) || defined(HAVE_OPENGLES) || defined(__CELLOS_LV2__)
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static enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_GL;
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#elif defined(GEKKO)
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static enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_WII;
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#elif defined(WIIU)
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static enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_WIIU;
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#elif defined(XENON)
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static enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_XENON360;
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#elif defined(HAVE_D3D12) && false
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/* FIXME: DX12 performance on Xbox is horrible for some reason, so use d3d11 as default */
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static enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_D3D12;
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#elif defined(HAVE_D3D11)
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static enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_D3D11;
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#elif defined(HAVE_D3D12)
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/* FIXME/WARNING: DX12 performance on Xbox is horrible for
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* some reason. For now, we will default to D3D11 when possible. */
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static enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_D3D12;
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#elif defined(HAVE_D3D10)
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static enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_D3D10;
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#elif defined(HAVE_D3D9)
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