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https://github.com/libretro/RetroArch
synced 2025-03-29 22:20:21 +00:00
Cleanups
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parent
374f8e8a19
commit
cb529822c6
@ -72,11 +72,6 @@ static bool shader_null_get_feedback_pass(void *data, unsigned *idx)
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return false;
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}
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static struct video_shader *shader_null_get_current_shader(void *data)
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{
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return NULL;
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}
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static bool shader_null_compile_program(
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void *data,
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unsigned idx,
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@ -103,7 +98,7 @@ const shader_backend_t shader_null_backend = {
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shader_null_get_prev_textures,
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shader_null_get_feedback_pass,
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NULL,
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shader_null_get_current_shader,
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NULL,
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RARCH_SHADER_NONE,
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"nullshader"
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@ -52,7 +52,6 @@ static const shader_backend_t *video_shader_set_backend(enum rarch_shader_type t
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{
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case RARCH_SHADER_CG:
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{
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#ifdef HAVE_CG
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gfx_ctx_flags_t flags;
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video_context_driver_get_flags(&flags);
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@ -86,7 +85,7 @@ static const shader_backend_t *video_shader_set_backend(enum rarch_shader_type t
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bool video_shader_driver_get_prev_textures(video_shader_ctx_texture_t *texture)
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{
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if (!texture || !current_shader)
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if (!texture)
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{
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if (texture)
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texture->id = 0;
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@ -99,7 +98,7 @@ bool video_shader_driver_get_prev_textures(video_shader_ctx_texture_t *texture)
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bool video_shader_driver_get_ident(video_shader_ctx_ident_t *ident)
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{
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if (!current_shader || !ident)
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if (!ident)
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return false;
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ident->ident = current_shader->ident;
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return true;
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@ -119,11 +118,8 @@ bool video_shader_driver_get_current_shader(video_shader_ctx_t *shader)
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bool video_shader_driver_direct_get_current_shader(video_shader_ctx_t *shader)
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{
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shader->data = NULL;
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if (!current_shader || !current_shader->get_current_shader)
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return false;
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shader->data = current_shader->get_current_shader(shader_data);
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return true;
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}
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@ -178,6 +174,12 @@ static void video_shader_driver_use_null(void *data,
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(void)set_active;
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}
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static struct video_shader *video_shader_driver_get_current_shader_null(void *data)
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{
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return NULL;
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}
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static void video_shader_driver_set_params_null(void *data, void *shader_data,
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unsigned width, unsigned height,
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unsigned tex_width, unsigned tex_height,
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@ -235,6 +237,8 @@ static void video_shader_driver_reset_to_defaults(void)
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current_shader->filter_type = video_shader_driver_filter_type_null;
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if (!current_shader->num_shaders)
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current_shader->num_shaders = video_shader_driver_num_null;
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if (!current_shader->get_current_shader)
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current_shader->get_current_shader= video_shader_driver_get_current_shader_null;
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}
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/* Finds first suitable shader context driver. */
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