Minor tweaks.

This commit is contained in:
Themaister 2012-04-05 12:37:49 +02:00
parent cd3c9a548c
commit cb3a65a358

View File

@ -52,21 +52,22 @@ extern "C" {
#define RETRO_REGION_NTSC 0
#define RETRO_REGION_PAL 1
#define RETRO_MEMORY_MASK 0xff
#define RETRO_MEMORY_SAVE_RAM 0
#define RETRO_MEMORY_RTC 1
#define RETRO_MEMORY_SYSTEM_RAM 2
#define RETRO_MEMORY_SNES_BSX_RAM 0x100
#define RETRO_MEMORY_SNES_BSX_PRAM 0x101
#define RETRO_MEMORY_SNES_SUFAMI_TURBO_A_RAM 0x102
#define RETRO_MEMORY_SNES_SUFAMI_TURBO_B_RAM 0x103
#define RETRO_MEMORY_SNES_GAME_BOY_RAM 0x104
#define RETRO_MEMORY_SNES_GAME_BOY_RTC 0x105
#define RETRO_MEMORY_SNES_BSX_RAM ((1 << 8) | RETRO_MEMORY_SAVE_RAM)
#define RETRO_MEMORY_SNES_BSX_PRAM ((2 << 8) | RETRO_MEMORY_SAVE_RAM)
#define RETRO_MEMORY_SNES_SUFAMI_TURBO_A_RAM ((3 << 8) | RETRO_MEMORY_SAVE_RAM)
#define RETRO_MEMORY_SNES_SUFAMI_TURBO_B_RAM ((4 << 8) | RETRO_MEMORY_SAVE_RAM)
#define RETRO_MEMORY_SNES_GAME_BOY_RAM ((5 << 8) | RETRO_MEMORY_SAVE_RAM)
#define RETRO_MEMORY_SNES_GAME_BOY_RTC ((6 << 8) | RETRO_MEMORY_RTC)
#define RETRO_GAME_TYPE_BSX 0x100
#define RETRO_GAME_TYPE_BSX_SLOTTED 0x101
#define RETRO_GAME_TYPE_SUFAMI_TURBO 0x102
#define RETRO_GAME_TYPE_SUPER_GAME_BOY 0x103
#define RETRO_GAME_TYPE_BSX 0x101
#define RETRO_GAME_TYPE_BSX_SLOTTED 0x102
#define RETRO_GAME_TYPE_SUFAMI_TURBO 0x103
#define RETRO_GAME_TYPE_SUPER_GAME_BOY 0x104
// Environment commands.