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Add logging to main_entry_decide
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@ -85,16 +85,31 @@ int main_entry_decide(signature(), args_type() args)
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frontend_loop = NULL;
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frontend_loop = NULL;
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if (g_extern.lifecycle_state & (1ULL << MODE_CLEAR_INPUT))
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if (g_extern.lifecycle_state & (1ULL << MODE_CLEAR_INPUT))
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{
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RARCH_LOG("Frontend loop state changed : MODE_CLEAR_INPUT.\n");
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frontend_loop = main_entry_iterate_clear_input;
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frontend_loop = main_entry_iterate_clear_input;
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}
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else if (g_extern.lifecycle_state & (1ULL << MODE_LOAD_GAME))
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else if (g_extern.lifecycle_state & (1ULL << MODE_LOAD_GAME))
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{
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RARCH_LOG("Frontend loop state changed : MODE_LOAD_GAME.\n");
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frontend_loop = main_entry_iterate_load_content;
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frontend_loop = main_entry_iterate_load_content;
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}
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else if (g_extern.lifecycle_state & (1ULL << MODE_GAME))
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else if (g_extern.lifecycle_state & (1ULL << MODE_GAME))
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{
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RARCH_LOG("Frontend loop state changed : MODE_GAME.\n");
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frontend_loop = main_entry_iterate_content;
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frontend_loop = main_entry_iterate_content;
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}
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#ifdef HAVE_MENU
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#ifdef HAVE_MENU
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else if (g_extern.lifecycle_state & (1ULL << MODE_MENU_PREINIT))
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else if (g_extern.lifecycle_state & (1ULL << MODE_MENU_PREINIT))
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{
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RARCH_LOG("Frontend loop state changed : MODE_MENU_PREINIT.\n");
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frontend_loop = main_entry_iterate_menu_preinit;
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frontend_loop = main_entry_iterate_menu_preinit;
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}
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else if (g_extern.lifecycle_state & (1ULL << MODE_MENU))
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else if (g_extern.lifecycle_state & (1ULL << MODE_MENU))
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{
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RARCH_LOG("Frontend loop state changed : MODE_MENU.\n");
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frontend_loop = main_entry_iterate_menu;
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frontend_loop = main_entry_iterate_menu;
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}
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#endif
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#endif
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return 0;
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return 0;
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