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Update wiiu_audio.c - audio should no longer clip
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@ -84,7 +84,7 @@ static void* ax_audio_init(const char* device, unsigned rate, unsigned latency,
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u16 setup_buf[0x30] = {0};
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setup_buf[0x25] = 2; /* we request 2 channels */
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AXInitParams init = {AX_INIT_RENDERER_48KHZ, 0, 0};
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AXVoiceVeData ve = {0xF000, 0};
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AXVoiceVeData ve = {0x8000, 0};
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ax_audio_t* ax = (ax_audio_t*)calloc(1, sizeof(ax_audio_t));
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if (!ax)
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