(Android) Code reformatting to stay within 80-char limit

This commit is contained in:
twinaphex 2014-08-20 16:45:46 +02:00
parent 51637bc69e
commit cb09818d71

View File

@ -90,7 +90,8 @@ typedef struct android_input
void (*engine_handle_dpad)(android_input_t *android, AInputEvent*, int, int);
static bool android_input_set_sensor_state(void *data, unsigned port, enum retro_sensor_action action, unsigned event_rate);
static bool android_input_set_sensor_state(void *data, unsigned port,
enum retro_sensor_action action, unsigned event_rate);
extern float AMotionEvent_getAxisValue(const AInputEvent* motion_event,
int32_t axis, size_t pointer_index);
@ -114,9 +115,11 @@ static inline void set_bit(uint8_t *buf, unsigned bit)
buf[bit >> 3] |= 1 << (bit & 7);
}
static void engine_handle_dpad_default(android_input_t *android, AInputEvent *event, int port, int source)
static void engine_handle_dpad_default(android_input_t *android,
AInputEvent *event, int port, int source)
{
size_t motion_pointer = AMotionEvent_getAction(event) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
size_t motion_pointer = AMotionEvent_getAction(event) >>
AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
float x = AMotionEvent_getX(event, motion_pointer);
float y = AMotionEvent_getY(event, motion_pointer);
@ -124,9 +127,11 @@ static void engine_handle_dpad_default(android_input_t *android, AInputEvent *ev
android->analog_state[port][1] = (int16_t)(y * 32767.0f);
}
static void engine_handle_dpad_getaxisvalue(android_input_t *android, AInputEvent *event, int port, int source)
static void engine_handle_dpad_getaxisvalue(android_input_t *android,
AInputEvent *event, int port, int source)
{
size_t motion_pointer = AMotionEvent_getAction(event) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
size_t motion_pointer = AMotionEvent_getAction(event) >>
AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
float x = AMotionEvent_getAxisValue(event, AXIS_X, motion_pointer);
float y = AMotionEvent_getAxisValue(event, AXIS_Y, motion_pointer);
float z = AMotionEvent_getAxisValue(event, AXIS_Z, motion_pointer);
@ -141,7 +146,9 @@ static void engine_handle_dpad_getaxisvalue(android_input_t *android, AInputEven
android->hat_state[port][0] = (int)hatx;
android->hat_state[port][1] = (int)haty;
// XXX: this could be a loop instead, but do we really want to loop through every axis?
/* XXX: this could be a loop instead, but do we really want to
* loop through every axis?
*/
android->analog_state[port][0] = (int16_t)(x * 32767.0f);
android->analog_state[port][1] = (int16_t)(y * 32767.0f);
android->analog_state[port][2] = (int16_t)(z * 32767.0f);
@ -169,7 +176,8 @@ static void *android_input_init(void)
static int zeus_id = -1;
static int zeus_second_id = -1;
static inline int android_input_poll_event_type_motion(android_input_t *android, AInputEvent *event,
static inline int android_input_poll_event_type_motion(
android_input_t *android, AInputEvent *event,
int port, int source)
{
int getaction, action;
@ -207,23 +215,32 @@ static inline int android_input_poll_event_type_motion(android_input_t *android,
y = AMotionEvent_getY(event, motion_pointer);
input_translate_coord_viewport(x, y,
&android->pointer[motion_pointer].x, &android->pointer[motion_pointer].y,
&android->pointer[motion_pointer].full_x, &android->pointer[motion_pointer].full_y);
&android->pointer[motion_pointer].x,
&android->pointer[motion_pointer].y,
&android->pointer[motion_pointer].full_x,
&android->pointer[motion_pointer].full_y);
android->pointer_count = max(android->pointer_count, motion_pointer + 1);
android->pointer_count = max(
android->pointer_count,
motion_pointer + 1);
}
}
return 0;
}
static inline void android_input_poll_event_type_key(android_input_t *android, struct android_app *android_app,
AInputEvent *event, int port, int keycode, int source, int type_event, int *handled)
static inline void android_input_poll_event_type_key(
android_input_t *android, struct android_app *android_app,
AInputEvent *event, int port, int keycode, int source,
int type_event, int *handled)
{
int action = AKeyEvent_getAction(event);
// some controllers send both the up and down events at once when the button is released for "special" buttons, like menu buttons
// work around that by only using down events for meta keys (which get cleared every poll anyway)
/* some controllers send both the up and down events at once
* when the button is released for "special" buttons, like menu buttons
* work around that by only using down events for meta keys (which get
* cleared every poll anyway)
*/
if (action == AKEY_EVENT_ACTION_UP)
clear_bit(android->pad_state[port], keycode);
else if (action == AKEY_EVENT_ACTION_DOWN)
@ -233,11 +250,13 @@ static inline void android_input_poll_event_type_key(android_input_t *android, s
*handled = 0;
}
static int android_input_get_id_port(android_input_t *android, int id, int source)
static int android_input_get_id_port(android_input_t *android, int id,
int source)
{
unsigned i;
if (source & (AINPUT_SOURCE_TOUCHSCREEN | AINPUT_SOURCE_MOUSE | AINPUT_SOURCE_TOUCHPAD))
return 0; // touch overlay is always player 1
if (source & (AINPUT_SOURCE_TOUCHSCREEN | AINPUT_SOURCE_MOUSE |
AINPUT_SOURCE_TOUCHPAD))
return 0; /* touch overlay is always player 1 */
for (i = 0; i < android->pads_connected; i++)
if (android->pad_states[i].id == id)
@ -262,7 +281,8 @@ static bool android_input_lookup_name(char *buf, size_t size, int id)
goto error;
method = NULL;
GET_STATIC_METHOD_ID(env, method, class, "getDevice", "(I)Landroid/view/InputDevice;");
GET_STATIC_METHOD_ID(env, method, class, "getDevice",
"(I)Landroid/view/InputDevice;");
if (!method)
goto error;
@ -300,10 +320,9 @@ error:
return false;
}
/*
* Returns the index inside android->pad_states
*/
static int android_input_get_id_index_from_name(android_input_t *android, const char *name)
/* Returns the index inside android->pad_state */
static int android_input_get_id_index_from_name(android_input_t *android,
const char *name)
{
int i;
for (i = 0; i < android->pads_connected; i++)
@ -315,7 +334,8 @@ static int android_input_get_id_index_from_name(android_input_t *android, const
return -1;
}
static void handle_hotplug(android_input_t *android, struct android_app *android_app, unsigned *port, unsigned id,
static void handle_hotplug(android_input_t *android,
struct android_app *android_app, unsigned *port, unsigned id,
int source)
{
char device_name[256], name_buf[256];
@ -332,8 +352,9 @@ static void handle_hotplug(android_input_t *android, struct android_app *android
android_input_lookup_name(device_name, sizeof(device_name), id);
//FIXME: Ugly hack, see other FIXME note below.
if (strstr(device_name, "keypad-game-zeus") || strstr(device_name, "keypad-zeus"))
/* FIXME: Ugly hack, see other FIXME note below. */
if (strstr(device_name, "keypad-game-zeus") ||
strstr(device_name, "keypad-zeus"))
{
if (zeus_id < 0)
{
@ -347,7 +368,8 @@ static void handle_hotplug(android_input_t *android, struct android_app *android
}
strlcpy(name_buf, "Xperia Play", sizeof(name_buf));
}
else if (strstr(device_name, "iControlPad-")) // followed by a 4 (hex) char HW id
/* followed by a 4 (hex) char HW id */
else if (strstr(device_name, "iControlPad-"))
strlcpy(name_buf, "iControlPad HID Joystick profile", sizeof(name_buf));
else if (strstr(device_name, "TTT THT Arcade console 2P USB Play"))
{
@ -388,8 +410,11 @@ static void handle_hotplug(android_input_t *android, struct android_app *android
}
else if (strstr(device_name, "WiseGroup"))
{
if (strstr(device_name, "TigerGame") || strstr(device_name, "Game Controller Adapter")
|| strstr(device_name, "JC-PS102U") || strstr(device_name, "Dual USB Joypad"))
if (
strstr(device_name, "TigerGame") ||
strstr(device_name, "Game Controller Adapter") ||
strstr(device_name, "JC-PS102U") ||
strstr(device_name, "Dual USB Joypad"))
{
if (strstr(device_name, "WiseGroup"))
strlcpy(name_buf, "PlayStation2 WiseGroup", sizeof(name_buf));
@ -399,10 +424,16 @@ static void handle_hotplug(android_input_t *android, struct android_app *android
strlcpy(name_buf, "PlayStation2 Generic", sizeof(name_buf));
}
}
else if (strstr(device_name, "PLAYSTATION(R)3") || strstr(device_name, "Dualshock3")
|| strstr(device_name, "Sixaxis") || strstr(device_name, "Gasia,Co") ||
(strstr(device_name, "Gamepad 0") || strstr(device_name, "Gamepad 1") ||
strstr(device_name, "Gamepad 2") || strstr(device_name, "Gamepad 3")))
else if (
strstr(device_name, "PLAYSTATION(R)3") ||
strstr(device_name, "Dualshock3") ||
strstr(device_name, "Sixaxis") ||
strstr(device_name, "Gasia,Co") ||
(strstr(device_name, "Gamepad 0") ||
strstr(device_name, "Gamepad 1") ||
strstr(device_name, "Gamepad 2") ||
strstr(device_name, "Gamepad 3"))
)
strlcpy(name_buf, "PlayStation3", sizeof(name_buf));
else if (strstr(device_name, "MOGA"))
strlcpy(name_buf, "Moga IME", sizeof(name_buf));
@ -418,7 +449,9 @@ static void handle_hotplug(android_input_t *android, struct android_app *android
strlcpy(name_buf, "JXD S5110B", sizeof(name_buf));
else if (strstr(device_name, "tincore_adc_joystick"))
strlcpy(name_buf, "JXD S5110B (Skelrom)", sizeof(name_buf));
else if (strstr(device_name, "keypad-zeus") || (strstr(device_name, "keypad-game-zeus")))
else if (strstr(device_name, "keypad-zeus") ||
(strstr(device_name, "keypad-game-zeus"))
)
strlcpy(name_buf, "Xperia Play", sizeof(name_buf));
else if (strstr(device_name, "USB Gamepad"))
strlcpy(name_buf, "Thrust Predator", sizeof(name_buf));
@ -426,13 +459,20 @@ static void handle_hotplug(android_input_t *android, struct android_app *android
strlcpy(name_buf, "JXD S7800B", sizeof(name_buf));
else if (strstr(device_name, "2Axes 11Keys Game Pad"))
strlcpy(name_buf, "Tomee NES USB", sizeof(name_buf));
else if (strstr(device_name, "rk29-keypad") || strstr(device_name, "GAMEMID"))
else if (
strstr(device_name, "rk29-keypad") ||
strstr(device_name, "GAMEMID")
)
strlcpy(name_buf, "GameMID", sizeof(name_buf));
else if (strstr(device_name, "USB Gamepad"))
strlcpy(name_buf, "Defender Game Racer Classic", sizeof(name_buf));
else if (strstr(device_name, "NVIDIA Controller"))
{
*port = 0; // Shield is always player 1. FIXME: This is kinda ugly. We really need to find a way to detect useless input devices like gpio-keys in a general way.
/* Shield is always player 1. FIXME: This is kinda ugly.
* We really need to find a way to detect useless input devices
* like gpio-keys in a general way.
*/
*port = 0;
strlcpy(name_buf, "NVIDIA Shield", sizeof(name_buf));
}
else if (device_name[0] != '\0')
@ -450,7 +490,8 @@ static void handle_hotplug(android_input_t *android, struct android_app *android
if (name_buf[0] != '\0')
{
strlcpy(g_settings.input.device_names[*port], name_buf, sizeof(g_settings.input.device_names[*port]));
strlcpy(g_settings.input.device_names[*port],
name_buf, sizeof(g_settings.input.device_names[*port]));
input_config_autoconfigure_joypad(*port, name_buf, android_joypad.ident);
RARCH_LOG("Port %d: %s.\n", *port, name_buf);
}
@ -468,67 +509,69 @@ static int android_input_get_id(android_input_t *android, AInputEvent *event)
{
int id = AInputEvent_getDeviceId(event);
// Needs to be cleaned up
/* Needs to be cleaned up */
if (id == zeus_second_id)
id = zeus_id;
return id;
}
// Handle all events. If our activity is in pause state, block until we're unpaused.
/* Handle all events. If our activity is in pause state,
* block until we're unpaused.
*/
static void android_input_poll(void *data)
{
int ident;
struct android_app *android_app = (struct android_app*)g_android;
android_input_t *android = (android_input_t*)data;
while ((ident = ALooper_pollAll((input_key_pressed_func(RARCH_PAUSE_TOGGLE)) ? -1 : 0,
while ((ident = ALooper_pollAll((input_key_pressed_func(RARCH_PAUSE_TOGGLE))
? -1 : 0,
NULL, NULL, NULL)) >= 0)
{
if (ident == LOOPER_ID_INPUT)
{
AInputEvent *event = NULL;
// Read all pending events.
/* Read all pending events. */
while (AInputQueue_hasEvents(android_app->inputQueue))
{
while (AInputQueue_getEvent(android_app->inputQueue, &event) >= 0)
{
int32_t handled = 1;
int source, id, type_event, port;
int predispatched;
predispatched = AInputQueue_preDispatchEvent(android_app->inputQueue, event);
source = AInputEvent_getSource(event);
id = android_input_get_id(android, event);
port = android_input_get_id_port(android, id, source);
int predispatched = AInputQueue_preDispatchEvent(android_app->inputQueue, event);
int source = AInputEvent_getSource(event);
int type_event = AInputEvent_getType(event);
int id = android_input_get_id(android, event);
int port = android_input_get_id_port(android, id, source);
if (port < 0)
handle_hotplug(android, android_app, &android->pads_connected, id, source);
type_event = AInputEvent_getType(event);
handle_hotplug(android, android_app,
&android->pads_connected, id, source);
if (type_event == AINPUT_EVENT_TYPE_MOTION)
{
if (android_input_poll_event_type_motion(android, event, port, source))
if (android_input_poll_event_type_motion(android, event,
port, source))
engine_handle_dpad(android, event, port, source);
}
else if (type_event == AINPUT_EVENT_TYPE_KEY)
{
int keycode = AKeyEvent_getKeyCode(event);
android_input_poll_event_type_key(android, android_app, event, port, keycode, source, type_event, &handled);
android_input_poll_event_type_key(android, android_app,
event, port, keycode, source, type_event, &handled);
}
if (!predispatched)
AInputQueue_finishEvent(android_app->inputQueue, event, handled);
AInputQueue_finishEvent(android_app->inputQueue, event,
handled);
}
}
}
else if (ident == LOOPER_ID_USER)
{
if ((android_app->sensor_state_mask & (1ULL << RETRO_SENSOR_ACCELEROMETER_ENABLE))
if ((android_app->sensor_state_mask & (1ULL <<
RETRO_SENSOR_ACCELEROMETER_ENABLE))
&& android_app->accelerometerSensor)
{
ASensorEvent event;
@ -545,7 +588,9 @@ static void android_input_poll(void *data)
}
}
static int16_t android_input_state(void *data, const struct retro_keybind **binds, unsigned port, unsigned device, unsigned index, unsigned id)
static int16_t android_input_state(void *data,
const struct retro_keybind **binds, unsigned port, unsigned device,
unsigned index, unsigned id)
{
android_input_t *android = (android_input_t*)data;
@ -554,7 +599,8 @@ static int16_t android_input_state(void *data, const struct retro_keybind **bind
case RETRO_DEVICE_JOYPAD:
return input_joypad_pressed(android->joypad, port, binds[port], id);
case RETRO_DEVICE_ANALOG:
return input_joypad_analog(android->joypad, port, index, id, binds[port]);
return input_joypad_analog(android->joypad, port, index, id,
binds[port]);
case RETRO_DEVICE_POINTER:
switch (id)
{
@ -563,7 +609,9 @@ static int16_t android_input_state(void *data, const struct retro_keybind **bind
case RETRO_DEVICE_ID_POINTER_Y:
return android->pointer[index].y;
case RETRO_DEVICE_ID_POINTER_PRESSED:
return (index < android->pointer_count) && (android->pointer[index].x != -0x8000) && (android->pointer[index].y != -0x8000);
return (index < android->pointer_count) &&
(android->pointer[index].x != -0x8000) &&
(android->pointer[index].y != -0x8000);
default:
return 0;
}
@ -576,7 +624,9 @@ static int16_t android_input_state(void *data, const struct retro_keybind **bind
case RETRO_DEVICE_ID_POINTER_Y:
return android->pointer[index].full_y;
case RETRO_DEVICE_ID_POINTER_PRESSED:
return (index < android->pointer_count) && (android->pointer[index].full_x != -0x8000) && (android->pointer[index].full_y != -0x8000);
return (index < android->pointer_count) &&
(android->pointer[index].full_x != -0x8000) &&
(android->pointer[index].full_y != -0x8000);
default:
return 0;
}
@ -591,8 +641,9 @@ static bool android_input_key_pressed(void *data, int key)
android_input_t *android = (android_input_t*)data;
if (!android)
return false;
return ((g_extern.lifecycle_state | driver.overlay_state.buttons) & (1ULL << key))
|| input_joypad_pressed(android->joypad, 0, g_settings.input.binds[0], key);
return ((g_extern.lifecycle_state | driver.overlay_state.buttons)
& (1ULL << key)) || input_joypad_pressed(android->joypad,
0, g_settings.input.binds[0], key);
}
static void android_input_free_input(void *data)
@ -602,7 +653,8 @@ static void android_input_free_input(void *data)
return;
if (android->sensorManager)
ASensorManager_destroyEventQueue(android->sensorManager, android->sensorEventQueue);
ASensorManager_destroyEventQueue(android->sensorManager,
android->sensorEventQueue);
free(data);
}
@ -624,13 +676,16 @@ static void android_input_enable_sensor_manager(void *data)
struct android_app *android_app = (struct android_app*)g_android;
android->sensorManager = ASensorManager_getInstance();
android_app->accelerometerSensor = ASensorManager_getDefaultSensor(android->sensorManager,
android_app->accelerometerSensor =
ASensorManager_getDefaultSensor(android->sensorManager,
ASENSOR_TYPE_ACCELEROMETER);
android->sensorEventQueue = ASensorManager_createEventQueue(android->sensorManager,
android->sensorEventQueue =
ASensorManager_createEventQueue(android->sensorManager,
android_app->looper, LOOPER_ID_USER, NULL, NULL);
}
static bool android_input_set_sensor_state(void *data, unsigned port, enum retro_sensor_action action, unsigned event_rate)
static bool android_input_set_sensor_state(void *data, unsigned port,
enum retro_sensor_action action, unsigned event_rate)
{
android_input_t *android = (android_input_t*)data;
struct android_app *android_app = (struct android_app*)g_android;
@ -651,7 +706,8 @@ static bool android_input_set_sensor_state(void *data, unsigned port, enum retro
// events per second (in us).
if (android_app->accelerometerSensor)
ASensorEventQueue_setEventRate(android->sensorEventQueue,
android_app->accelerometerSensor, (1000L / event_rate) * 1000);
android_app->accelerometerSensor, (1000L / event_rate)
* 1000);
android_app->sensor_state_mask &= ~(1ULL << RETRO_SENSOR_ACCELEROMETER_DISABLE);
android_app->sensor_state_mask |= (1ULL << RETRO_SENSOR_ACCELEROMETER_ENABLE);
@ -672,7 +728,8 @@ static bool android_input_set_sensor_state(void *data, unsigned port, enum retro
return false;
}
static float android_input_get_sensor_input(void *data, unsigned port, unsigned id)
static float android_input_get_sensor_input(void *data,
unsigned port,unsigned id)
{
android_input_t *android = (android_input_t*)data;
@ -722,8 +779,12 @@ static bool android_joypad_init(void)
for (autoconf_pad = 0; autoconf_pad < MAX_PLAYERS; autoconf_pad++)
{
strlcpy(g_settings.input.device_names[autoconf_pad], android_joypad_name(autoconf_pad), sizeof(g_settings.input.device_names[autoconf_pad]));
input_config_autoconfigure_joypad(autoconf_pad, android_joypad_name(autoconf_pad), android_joypad.ident);
strlcpy(g_settings.input.device_names[autoconf_pad],
android_joypad_name(autoconf_pad),
sizeof(g_settings.input.device_names[autoconf_pad]));
input_config_autoconfigure_joypad(autoconf_pad,
android_joypad_name(autoconf_pad),
android_joypad.ident);
}
engine_handle_dpad = engine_handle_dpad_default;
@ -733,7 +794,8 @@ static bool android_joypad_init(void)
return true;
}
if ((p_AMotionEvent_getAxisValue = dlsym(RTLD_DEFAULT, "AMotionEvent_getAxisValue")))
if ((p_AMotionEvent_getAxisValue = dlsym(RTLD_DEFAULT,
"AMotionEvent_getAxisValue")))
{
RARCH_LOG("Set engine_handle_dpad to 'Get Axis Value' (for reading extra analog sticks)");
engine_handle_dpad = engine_handle_dpad_getaxisvalue;
@ -764,7 +826,8 @@ static bool android_joypad_button(unsigned port_num, uint16_t joykey)
}
}
else
return joykey < LAST_KEYCODE && get_bit(android->pad_state[port_num], joykey);
return joykey < LAST_KEYCODE && get_bit(android->pad_state[port_num],
joykey);
}
static int16_t android_joypad_axis(unsigned port_num, uint32_t joyaxis)