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(slang) slang_process: fix compatibility with more shaders.
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189ea0578d
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@ -420,18 +420,19 @@ bool slang_process(
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std::string& name_of_type) {
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std::string& name_of_type) {
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if (var_name == "FragCoord")
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if (var_name == "FragCoord")
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{
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{
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name_of_type = "float4";
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}
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};
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for (Resource& resource : ps_resources.stage_inputs)
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for (Resource& resource : ps_resources.stage_inputs)
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{
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{
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if (ps->get_name(resource.id) == "FragCoord")
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if (ps->get_name(resource.id) == "FragCoord")
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{
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{
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uint32_t location = ps->get_decoration(resource.id, spv::DecorationLocation);
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uint32_t location = ps->get_decoration(resource.id, spv::DecorationLocation);
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ps_attrib_remap.push_back({ location, "SV_Position" });
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ps_attrib_remap.push_back({ location, "SV_Position" });
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name_of_type = "float4";
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}
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}
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}
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};
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ps->set_variable_type_remap_callback(ps_var_remap_cb);
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ps->set_variable_type_remap_callback(ps_var_remap_cb);
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}
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}
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vs_code = vs->compile(vs_attrib_remap);
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vs_code = vs->compile(vs_attrib_remap);
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ps_code = ps->compile(ps_attrib_remap);
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ps_code = ps->compile(ps_attrib_remap);
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