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Add a comment on mouse stuff.
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@ -183,6 +183,7 @@ static int16_t sdl_joypad_device_state(sdl_input_t *sdl, const struct snes_keybi
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return false;
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}
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// TODO: Broken at the moment. Need more info.
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static int16_t sdl_mouse_device_state(sdl_input_t *sdl, const struct snes_keybind **binds,
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bool port, unsigned device, unsigned index, unsigned id)
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{
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