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https://github.com/libretro/RetroArch
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commit
c9bee62761
@ -550,17 +550,15 @@ static void lakka_draw_categories(void)
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static void lakka_check_fb_status()
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{
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GLenum status;
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status = glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
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status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
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switch(status) {
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case GL_FRAMEBUFFER_COMPLETE:
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break;
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case GL_FRAMEBUFFER_UNSUPPORTED:
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/* choose different formats */
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break;
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default:
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/* programming error; will fail on all hardware */
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fputs("Framebuffer Error\n", stderr);
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exit(-1);
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}
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@ -590,11 +588,11 @@ static void lakka_fbo_reset()
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fbocolor, 0);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fbocolor, 0);
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glBindRenderbuffer(GL_RENDERBUFFER, fbodepth);
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glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, gl->win_width, 900);
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glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, fbodepth);
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glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, gl->win_width, gl->win_height);
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glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, fbodepth);
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lakka_check_fb_status();
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