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video_shader_driver.c - simplifications
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@ -206,30 +206,29 @@ bool video_shader_driver_init(video_shader_ctx_init_t *init)
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bool video_shader_driver_get_feedback_pass(unsigned *data)
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{
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if (!current_shader || !current_shader->get_feedback_pass)
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return false;
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if (!current_shader->get_feedback_pass(shader_data, data))
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return false;
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return true;
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if ( current_shader
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&& current_shader->get_feedback_pass
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&& current_shader->get_feedback_pass(shader_data, data))
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return true;
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return false;
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}
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bool video_shader_driver_mipmap_input(unsigned *index)
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{
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if (!current_shader)
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return false;
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if (!current_shader->mipmap_input(shader_data, *index))
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return false;
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return true;
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if ( current_shader
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&& current_shader->mipmap_input(shader_data, *index))
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return true;
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return false;
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}
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bool video_shader_driver_set_coords(video_shader_ctx_coords_t *coords)
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{
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if (!current_shader || !current_shader->set_coords)
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return false;
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if (!current_shader->set_coords(coords->handle_data,
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if ( current_shader
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&& current_shader->set_coords
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&& current_shader->set_coords(coords->handle_data,
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shader_data, (const struct video_coords*)coords->data))
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return false;
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return true;
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return true;
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return false;
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}
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bool video_shader_driver_scale(video_shader_ctx_scale_t *scaler)
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@ -259,23 +258,24 @@ bool video_shader_driver_info(video_shader_ctx_info_t *shader_info)
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bool video_shader_driver_set_mvp(video_shader_ctx_mvp_t *mvp)
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{
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if (!current_shader || !current_shader->set_mvp)
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return false;
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if (!mvp || !mvp->matrix)
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return false;
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if (!current_shader->set_mvp(mvp->data, shader_data, mvp->matrix))
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return false;
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return true;
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if ( mvp
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&& mvp->matrix
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&& current_shader
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&& current_shader->set_mvp
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&& current_shader->set_mvp(mvp->data, shader_data, mvp->matrix))
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return true;
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return false;
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}
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bool video_shader_driver_filter_type(video_shader_ctx_filter_t *filter)
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{
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if (!current_shader || !current_shader->filter_type || !filter)
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return false;
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if (!current_shader->filter_type(shader_data,
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if ( filter
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&& current_shader
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&& current_shader->filter_type
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&& current_shader->filter_type(shader_data,
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filter->index, filter->smooth))
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return false;
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return true;
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return true;
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return false;
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}
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bool video_shader_driver_compile_program(struct shader_program_info *program_info)
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