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https://github.com/libretro/RetroArch
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CLeanups
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parent
d6cc447aa0
commit
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111
gfx/drivers/gl.c
111
gfx/drivers/gl.c
@ -774,75 +774,78 @@ static void gl_render_osd_background(
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gl_t *gl, video_frame_info_t *video_info,
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const char *msg)
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{
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int msg_width;
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video_shader_ctx_mvp_t mvp;
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video_shader_ctx_coords_t coords_data;
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video_coords_t coords;
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video_shader_ctx_info_t shader_info;
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struct uniform_info uniform_param;
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const unsigned vertices_total = 6;
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float colors[4];
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float *dummy = (float*)calloc(4 * vertices_total, sizeof(float));
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float *verts = (float*)malloc(2 * vertices_total * sizeof(float));
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int msg_width;
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float x, x2, y, y2, width, height;
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settings_t *settings = config_get_ptr();
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const unsigned
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vertices_total = 6;
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float *dummy = (float*)calloc(4 * vertices_total, sizeof(float));
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float *verts = (float*)malloc(2 * vertices_total * sizeof(float));
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settings_t *settings = config_get_ptr();
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if (!gl || !settings)
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goto end;
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msg_width = font_driver_get_message_width(NULL, msg, strlen(msg), 1.0f);
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msg_width =
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font_driver_get_message_width(NULL, msg, strlen(msg), 1.0f);
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/* shader driver expects vertex coords as 0..1 */
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x = video_info->font_msg_pos_x;
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y = video_info->font_msg_pos_y;
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width = msg_width / (float)video_info->width;
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height = settings->floats.video_font_size / (float)video_info->height;
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x = video_info->font_msg_pos_x;
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y = video_info->font_msg_pos_y;
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width = msg_width / (float)video_info->width;
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height =
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settings->floats.video_font_size / (float)video_info->height;
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x2 = 0.005f; /* extend background around text */
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y2 = 0.005f;
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x2 = 0.005f; /* extend background around text */
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y2 = 0.005f;
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x -= x2;
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y -= y2;
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width += x2;
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height += y2;
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x -= x2;
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y -= y2;
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width += x2;
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height += y2;
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colors[0] = settings->uints.video_msg_bgcolor_red / 255.0f;
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colors[1] = settings->uints.video_msg_bgcolor_green / 255.0f;
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colors[2] = settings->uints.video_msg_bgcolor_blue / 255.0f;
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colors[3] = settings->floats.video_msg_bgcolor_opacity;
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colors[0] = settings->uints.video_msg_bgcolor_red / 255.0f;
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colors[1] = settings->uints.video_msg_bgcolor_green / 255.0f;
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colors[2] = settings->uints.video_msg_bgcolor_blue / 255.0f;
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colors[3] = settings->floats.video_msg_bgcolor_opacity;
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/* triangle 1 */
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verts[0] = x;
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verts[1] = y; /* bottom-left */
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verts[0] = x;
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verts[1] = y; /* bottom-left */
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verts[2] = x;
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verts[3] = y + height; /* top-left */
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verts[2] = x;
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verts[3] = y + height; /* top-left */
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verts[4] = x + width;
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verts[5] = y + height; /* top-right */
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verts[4] = x + width;
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verts[5] = y + height; /* top-right */
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/* triangle 2 */
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verts[6] = x;
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verts[7] = y; /* bottom-left */
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verts[6] = x;
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verts[7] = y; /* bottom-left */
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verts[8] = x + width;
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verts[9] = y + height; /* top-right */
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verts[8] = x + width;
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verts[9] = y + height; /* top-right */
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verts[10] = x + width;
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verts[11] = y; /* bottom-right */
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verts[10] = x + width;
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verts[11] = y; /* bottom-right */
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coords.color = dummy;
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coords.vertex = verts;
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coords.tex_coord = dummy;
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coords.lut_tex_coord = dummy;
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coords.vertices = vertices_total;
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coords.color = dummy;
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coords.vertex = verts;
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coords.tex_coord = dummy;
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coords.lut_tex_coord = dummy;
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coords.vertices = vertices_total;
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coords_data.handle_data = NULL;
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coords_data.data = &coords;
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shader_info.data = NULL;
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shader_info.idx = VIDEO_SHADER_STOCK_BLEND;
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shader_info.set_active = true;
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shader_info.data = NULL;
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shader_info.idx = VIDEO_SHADER_STOCK_BLEND;
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shader_info.set_active = true;
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video_driver_set_viewport(video_info->width,
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video_info->height, true, false);
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@ -975,9 +978,9 @@ static INLINE void gl_draw_texture(gl_t *gl, video_frame_info_t *video_info)
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if (!gl->menu_texture)
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return;
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gl->coords.vertex = vertexes_flipped;
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gl->coords.tex_coord = tex_coords;
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gl->coords.color = color;
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gl->coords.vertex = vertexes_flipped;
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gl->coords.tex_coord = tex_coords;
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gl->coords.color = color;
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glBindTexture(GL_TEXTURE_2D, gl->menu_texture);
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video_info->cb_shader_use(gl,
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@ -1092,7 +1095,8 @@ static bool gl_frame(void *data, const void *frame,
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gl_update_input_size(gl, frame_width, frame_height, pitch, true);
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if (gl->renderchain_driver->copy_frame)
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gl->renderchain_driver->copy_frame(gl, video_info, frame, frame_width, frame_height, pitch);
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gl->renderchain_driver->copy_frame(gl,
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video_info, frame, frame_width, frame_height, pitch);
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}
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/* No point regenerating mipmaps
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@ -1133,7 +1137,8 @@ static bool gl_frame(void *data, const void *frame,
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if (gl->fbo_feedback_enable)
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{
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const struct video_fbo_rect *rect = &gl->fbo_rect[gl->fbo_feedback_pass];
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const struct video_fbo_rect
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*rect = &gl->fbo_rect[gl->fbo_feedback_pass];
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GLfloat xamt = (GLfloat)rect->img_width / rect->width;
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GLfloat yamt = (GLfloat)rect->img_height / rect->height;
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@ -1164,7 +1169,7 @@ static bool gl_frame(void *data, const void *frame,
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video_shader_driver_set_parameters(params);
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gl->coords.vertices = 4;
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gl->coords.vertices = 4;
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coords.handle_data = NULL;
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coords.data = &gl->coords;
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@ -1787,19 +1792,21 @@ static void *gl_init(const video_info_t *video, const input_driver_t **input, vo
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video_context_driver_get_video_size(&mode);
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full_x = mode.width;
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full_y = mode.height;
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full_x = mode.width;
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full_y = mode.height;
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mode.width = 0;
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mode.height = 0;
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interval = 0;
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RARCH_LOG("[GL]: Detecting screen resolution %ux%u.\n", full_x, full_y);
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interval = video->vsync ? video->swap_interval : 0;
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if (video->vsync)
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interval = video->swap_interval;
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video_context_driver_swap_interval(&interval);
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win_width = video->width;
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win_height = video->height;
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win_width = video->width;
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win_height = video->height;
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if (video->fullscreen && (win_width == 0) && (win_height == 0))
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{
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