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https://github.com/libretro/RetroArch
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(360) Shows amount of shaders that were loaded at init
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@ -124,6 +124,24 @@ static void check_window(xdk_d3d_video_t *d3d)
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d3d->should_resize = true;
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d3d->should_resize = true;
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}
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}
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#ifdef HAVE_HLSL
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static bool hlsl_shader_init(void)
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{
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xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data;
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const char *shader_path = g_settings.video.cg_shader_path;
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return hlsl_init(g_settings.video.cg_shader_path, d3d->d3d_render_device);
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}
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static unsigned d3d_hlsl_shader_num(void)
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{
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unsigned num = d3d_hlsl_num();
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if (num)
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return num;
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return 0;
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}
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#endif
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static void xdk_d3d_free(void * data)
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static void xdk_d3d_free(void * data)
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{
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{
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#ifdef RARCH_CONSOLE
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#ifdef RARCH_CONSOLE
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@ -503,7 +521,15 @@ static void *xdk_d3d_init(const video_info_t *video, const input_driver_t **inpu
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gfx_ctx_xdk_set_swap_interval(d3d->vsync ? 1 : 0);
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gfx_ctx_xdk_set_swap_interval(d3d->vsync ? 1 : 0);
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#ifdef HAVE_HLSL
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#ifdef HAVE_HLSL
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hlsl_init(g_settings.video.cg_shader_path, d3d->d3d_render_device);
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if (!hlsl_shader_init())
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{
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RARCH_ERR("Shader init failed.\n");
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d3d->driver->destroy();
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free(d3d);
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return NULL;
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}
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RARCH_LOG("D3D: Loaded %u program(s).\n", d3d_hlsl_shader_num());
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#endif
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#endif
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#ifdef HAVE_FBO
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#ifdef HAVE_FBO
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@ -516,7 +542,7 @@ static void *xdk_d3d_init(const video_info_t *video, const input_driver_t **inpu
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if(hr < 0)
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if(hr < 0)
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{
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{
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RARCH_ERR("Couldn't create debug console.\n");
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RARCH_ERR("Couldn't initialize HLSL shader fonts.\n");
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}
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}
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//really returns driver.video_data to driver.video_data - see comment above
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//really returns driver.video_data to driver.video_data - see comment above
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@ -91,6 +91,14 @@ void hlsl_set_proj_matrix(XMMATRIX rotation_value)
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prg[active_index].mvp_val = rotation_value;
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prg[active_index].mvp_val = rotation_value;
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}
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}
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unsigned d3d_hlsl_num(void)
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{
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if (hlsl_active)
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return hlsl_shader_num;
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else
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return 0;
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}
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#define set_param_2f(param, xy, constanttable) \
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#define set_param_2f(param, xy, constanttable) \
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if (param) constanttable->SetFloatArray(d3d_device_ptr, param, xy, 2)
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if (param) constanttable->SetFloatArray(d3d_device_ptr, param, xy, 2)
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#define set_param_1f(param, x, constanttable) \
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#define set_param_1f(param, x, constanttable) \
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@ -35,6 +35,7 @@ void hlsl_set_params(unsigned width, unsigned height,
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void hlsl_use(unsigned index);
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void hlsl_use(unsigned index);
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bool hlsl_load_shader(unsigned index, const char *path);
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bool hlsl_load_shader(unsigned index, const char *path);
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unsigned d3d_hlsl_num(void);
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#define RARCH_HLSL_MAX_SHADERS 16
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#define RARCH_HLSL_MAX_SHADERS 16
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