make shaders unzip on shader_dir instead of a subdirectory for consistency

This commit is contained in:
radius 2015-06-30 21:08:45 -05:00
parent 216da45b1e
commit c78cf7dde6

View File

@ -150,11 +150,11 @@ static int cb_update_shaders_cg(void *data, size_t len)
{
char shaderdir[PATH_MAX_LENGTH];
settings_t *settings = config_get_ptr();
fill_pathname_join(shaderdir, settings->video.shader_dir, "shaders_cg",
/* fill_pathname_join(shaderdir, settings->video.shader_dir, "shaders_cg",
sizeof(shaderdir));
if (!path_file_exists(shaderdir))
if (!path_mkdir(shaderdir))
return -1;
return -1;*/
return cb_generic_download(data, len, shaderdir);
}
@ -163,11 +163,11 @@ static int cb_update_shaders_glsl(void *data, size_t len)
{
char shaderdir[PATH_MAX_LENGTH];
settings_t *settings = config_get_ptr();
fill_pathname_join(shaderdir, settings->video.shader_dir, "shaders_glsl",
/* fill_pathname_join(shaderdir, settings->video.shader_dir, "shaders_glsl",
sizeof(shaderdir));
if (!path_file_exists(shaderdir))
if (!path_mkdir(shaderdir))
return -1;
return -1;*/
return cb_generic_download(data, len, shaderdir);
}