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https://github.com/libretro/RetroArch
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Start going through compilation errors
This commit is contained in:
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fb5744318a
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@ -44,6 +44,8 @@
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#elif defined(HAVE_D3D8)
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#elif defined(HAVE_D3D8)
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#ifdef _XBOX
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#ifdef _XBOX
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#include <xtl.h>
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#include <xtl.h>
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#else
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#include "../gfx/include/d3d8/d3d8.h"
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#endif
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#endif
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/* Direct3D 8 */
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/* Direct3D 8 */
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@ -60,7 +62,9 @@
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#define D3DCREATE_CTX Direct3DCreate8
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#define D3DCREATE_CTX Direct3DCreate8
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#if !defined(D3DLOCK_NOSYSLOCK) && defined(_XBOX)
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#define D3DLOCK_NOSYSLOCK (0)
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#define D3DLOCK_NOSYSLOCK (0)
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#endif
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#define D3DSAMP_ADDRESSU D3DTSS_ADDRESSU
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#define D3DSAMP_ADDRESSU D3DTSS_ADDRESSU
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#define D3DSAMP_ADDRESSV D3DTSS_ADDRESSV
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#define D3DSAMP_ADDRESSV D3DTSS_ADDRESSV
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#define D3DSAMP_MAGFILTER D3DTSS_MAGFILTER
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#define D3DSAMP_MAGFILTER D3DTSS_MAGFILTER
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@ -18,8 +18,10 @@
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#include "d3d_common.h"
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#include "d3d_common.h"
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#ifdef HAVE_D3D9
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#if defined(HAVE_D3D9)
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#include "../include/d3d9/d3dx9tex.h"
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#include "../include/d3d9/d3dx9tex.h"
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#elif defined(HAVE_D3D8)
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#include "../include/d3d8/d3dx8tex.h"
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#endif
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#endif
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bool d3d_swap(void *data, LPDIRECT3DDEVICE dev)
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bool d3d_swap(void *data, LPDIRECT3DDEVICE dev)
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@ -75,7 +77,7 @@ LPDIRECT3DTEXTURE d3d_texture_new(LPDIRECT3DDEVICE dev,
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{
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{
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hr = dev->CreateTexture(width, height, miplevels, usage,
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hr = dev->CreateTexture(width, height, miplevels, usage,
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format, pool, &buf
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format, pool, &buf
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#ifndef _XBOX1
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#ifndef HAVE_D3D8
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, NULL
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, NULL
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#endif
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#endif
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);
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);
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@ -120,12 +122,14 @@ LPDIRECT3DVERTEXBUFFER d3d_vertex_buffer_new(LPDIRECT3DDEVICE dev,
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LPDIRECT3DVERTEXBUFFER buf;
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LPDIRECT3DVERTEXBUFFER buf;
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#ifndef _XBOX
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#ifndef _XBOX
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#ifndef HAVE_D3D8
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if (usage == 0)
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if (usage == 0)
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{
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{
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if (dev->GetSoftwareVertexProcessing())
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if (dev->GetSoftwareVertexProcessing())
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usage = D3DUSAGE_SOFTWAREPROCESSING;
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usage = D3DUSAGE_SOFTWAREPROCESSING;
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}
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}
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#endif
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#endif
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#endif
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#if defined(HAVE_D3D8)
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#if defined(HAVE_D3D8)
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hr = IDirect3DDevice8_CreateVertexBuffer(dev, length, usage, fvf, pool,
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hr = IDirect3DDevice8_CreateVertexBuffer(dev, length, usage, fvf, pool,
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@ -222,6 +226,8 @@ void d3d_set_sampler_address_u(LPDIRECT3DDEVICE dev,
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D3DDevice_SetSamplerState_AddressU_Inline(dev, sampler, value);
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D3DDevice_SetSamplerState_AddressU_Inline(dev, sampler, value);
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#elif defined(HAVE_D3D9) && !defined(__cplusplus)
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#elif defined(HAVE_D3D9) && !defined(__cplusplus)
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IDirect3DDevice9_SetSamplerState(dev, sampler, D3DSAMP_ADDRESSU, value);
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IDirect3DDevice9_SetSamplerState(dev, sampler, D3DSAMP_ADDRESSU, value);
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#elif defined(HAVE_D3D8)
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/* TODO/FIXME - we need a D3D8 implementation here */
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#else
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#else
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dev->SetSamplerState(sampler, D3DSAMP_ADDRESSU, value);
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dev->SetSamplerState(sampler, D3DSAMP_ADDRESSU, value);
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#endif
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#endif
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@ -237,6 +243,8 @@ void d3d_set_sampler_address_v(LPDIRECT3DDEVICE dev,
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D3DDevice_SetSamplerState_AddressV_Inline(dev, sampler, value);
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D3DDevice_SetSamplerState_AddressV_Inline(dev, sampler, value);
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#elif defined(HAVE_D3D9) && !defined(__cplusplus)
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#elif defined(HAVE_D3D9) && !defined(__cplusplus)
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IDirect3DDevice9_SetSamplerState(dev, sampler, D3DSAMP_ADDRESSV, value);
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IDirect3DDevice9_SetSamplerState(dev, sampler, D3DSAMP_ADDRESSV, value);
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#elif defined(HAVE_D3D8)
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/* TODO/FIXME - we need a D3D8 implementation here */
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#else
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#else
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dev->SetSamplerState(sampler, D3DSAMP_ADDRESSV, value);
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dev->SetSamplerState(sampler, D3DSAMP_ADDRESSV, value);
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#endif
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#endif
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@ -252,6 +260,8 @@ void d3d_set_sampler_minfilter(LPDIRECT3DDEVICE dev,
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D3DDevice_SetSamplerState_MinFilter(dev, sampler, value);
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D3DDevice_SetSamplerState_MinFilter(dev, sampler, value);
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#elif defined(HAVE_D3D9) && !defined(__cplusplus)
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#elif defined(HAVE_D3D9) && !defined(__cplusplus)
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IDirect3DDevice9_SetSamplerState(dev, sampler, D3DSAMP_MINFILTER, value);
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IDirect3DDevice9_SetSamplerState(dev, sampler, D3DSAMP_MINFILTER, value);
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#elif defined(HAVE_D3D8)
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/* TODO/FIXME - we need a D3D8 implementation here */
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#else
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#else
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dev->SetSamplerState(sampler, D3DSAMP_MINFILTER, value);
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dev->SetSamplerState(sampler, D3DSAMP_MINFILTER, value);
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#endif
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#endif
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@ -267,6 +277,8 @@ void d3d_set_sampler_magfilter(LPDIRECT3DDEVICE dev,
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D3DDevice_SetSamplerState_MagFilter(dev, sampler, value);
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D3DDevice_SetSamplerState_MagFilter(dev, sampler, value);
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#elif defined(HAVE_D3D9) && !defined(__cplusplus)
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#elif defined(HAVE_D3D9) && !defined(__cplusplus)
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IDirect3DDevice9_SetSamplerState(dev, sampler, D3DSAMP_MAGFILTER, value);
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IDirect3DDevice9_SetSamplerState(dev, sampler, D3DSAMP_MAGFILTER, value);
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#elif defined(HAVE_D3D8)
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/* TODO/FIXME - we need a D3D8 implementation here */
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#else
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#else
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dev->SetSamplerState(sampler, D3DSAMP_MAGFILTER, value);
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dev->SetSamplerState(sampler, D3DSAMP_MAGFILTER, value);
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#endif
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#endif
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@ -390,6 +402,8 @@ HRESULT d3d_set_vertex_shader(LPDIRECT3DDEVICE dev, unsigned index,
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LPDIRECT3DVERTEXSHADER shader = (LPDIRECT3DVERTEXSHADER)data;
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LPDIRECT3DVERTEXSHADER shader = (LPDIRECT3DVERTEXSHADER)data;
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D3DDevice_SetVertexShader(dev, shader);
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D3DDevice_SetVertexShader(dev, shader);
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return S_OK;
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return S_OK;
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#elif defined(HAVE_D3D8)
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return E_FAIL;
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#else
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#else
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LPDIRECT3DVERTEXSHADER shader = (LPDIRECT3DVERTEXSHADER)data;
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LPDIRECT3DVERTEXSHADER shader = (LPDIRECT3DVERTEXSHADER)data;
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return dev->SetVertexShader(shader);
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return dev->SetVertexShader(shader);
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@ -55,7 +55,7 @@
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extern LRESULT win32_menu_loop(HWND owner, WPARAM wparam);
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extern LRESULT win32_menu_loop(HWND owner, WPARAM wparam);
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#ifdef HAVE_D3D9
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#if defined(HAVE_D3D9) || defined(HAVE_D3D8)
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extern bool dinput_handle_message(void *dinput, UINT message,
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extern bool dinput_handle_message(void *dinput, UINT message,
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WPARAM wParam, LPARAM lParam);
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WPARAM wParam, LPARAM lParam);
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extern void *dinput_gdi;
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extern void *dinput_gdi;
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@ -506,7 +506,7 @@ static void win32_set_droppable(ui_window_win32_t *window, bool droppable)
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DragAcceptFiles_func(window->hwnd, droppable);
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DragAcceptFiles_func(window->hwnd, droppable);
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}
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}
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#ifdef HAVE_D3D9
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#if defined(HAVE_D3D9) || defined(HAVE_D3D8)
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LRESULT CALLBACK WndProcD3D(HWND hwnd, UINT message,
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LRESULT CALLBACK WndProcD3D(HWND hwnd, UINT message,
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WPARAM wparam, LPARAM lparam)
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WPARAM wparam, LPARAM lparam)
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{
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{
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@ -595,7 +595,7 @@ LRESULT CALLBACK WndProcGL(HWND hwnd, UINT message,
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return 0;
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return 0;
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}
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}
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#ifdef HAVE_D3D9
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#if defined(HAVE_D3D9) || defined(HAVE_D3D8)
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if (dinput_wgl && dinput_handle_message(dinput_wgl,
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if (dinput_wgl && dinput_handle_message(dinput_wgl,
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message, wparam, lparam))
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message, wparam, lparam))
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return 0;
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return 0;
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@ -687,7 +687,7 @@ LRESULT CALLBACK WndProcGDI(HWND hwnd, UINT message,
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return 0;
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return 0;
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}
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}
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#ifdef HAVE_D3D9
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#if defined(HAVE_D3D9) || defined(HAVE_D3D8)
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if (dinput_gdi && dinput_handle_message(dinput_gdi,
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if (dinput_gdi && dinput_handle_message(dinput_gdi,
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message, wparam, lparam))
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message, wparam, lparam))
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return 0;
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return 0;
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@ -124,7 +124,7 @@ void win32_window_reset(void);
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void win32_destroy_window(void);
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void win32_destroy_window(void);
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#ifdef HAVE_D3D9
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#if defined(HAVE_D3D9) || defined(HAVE_D3D8)
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LRESULT CALLBACK WndProcD3D(HWND hwnd, UINT message,
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LRESULT CALLBACK WndProcD3D(HWND hwnd, UINT message,
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WPARAM wparam, LPARAM lparam);
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WPARAM wparam, LPARAM lparam);
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#endif
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#endif
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@ -405,7 +405,7 @@ static void d3d_overlay_render(d3d_video_t *d3d, video_frame_info_t *video_info,
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d3d_enable_blend_func(d3d->dev);
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d3d_enable_blend_func(d3d->dev);
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#ifndef _XBOX1
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#if defined(HAVE_D3D9)
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{
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{
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LPDIRECT3DVERTEXDECLARATION vertex_decl;
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LPDIRECT3DVERTEXDECLARATION vertex_decl;
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/* set vertex declaration for overlay. */
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/* set vertex declaration for overlay. */
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@ -485,6 +485,12 @@ static void d3d_deinitialize(d3d_video_t *d3d)
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d3d_deinit_chain(d3d);
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d3d_deinit_chain(d3d);
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}
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}
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#if defined(HAVE_D3D8) && !defined(_XBOX)
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#define FS_PRESENTINTERVAL(pp) ((pp)->FullScreen_PresentationInterval)
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#else
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#define FS_PRESENTINTERVAL(pp) ((pp)->PresentationInterval)
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#endif
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void d3d_make_d3dpp(void *data,
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void d3d_make_d3dpp(void *data,
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const video_info_t *info, D3DPRESENT_PARAMETERS *d3dpp)
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const video_info_t *info, D3DPRESENT_PARAMETERS *d3dpp)
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{
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{
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@ -503,7 +509,7 @@ void d3d_make_d3dpp(void *data,
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d3dpp->Windowed = settings->bools.video_windowed_fullscreen
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d3dpp->Windowed = settings->bools.video_windowed_fullscreen
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|| !info->fullscreen;
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|| !info->fullscreen;
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#endif
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#endif
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d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
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FS_PRESENTINTERVAL(d3dpp) = D3DPRESENT_INTERVAL_IMMEDIATE;
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if (info->vsync)
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if (info->vsync)
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{
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{
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@ -511,16 +517,16 @@ void d3d_make_d3dpp(void *data,
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{
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{
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default:
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default:
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case 1:
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case 1:
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d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_ONE;
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FS_PRESENTINTERVAL(d3dpp) = D3DPRESENT_INTERVAL_ONE;
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break;
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break;
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case 2:
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case 2:
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d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_TWO;
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FS_PRESENTINTERVAL(d3dpp) = D3DPRESENT_INTERVAL_TWO;
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break;
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break;
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case 3:
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case 3:
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d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_THREE;
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FS_PRESENTINTERVAL(d3dpp) = D3DPRESENT_INTERVAL_THREE;
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break;
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break;
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case 4:
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case 4:
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d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_FOUR;
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FS_PRESENTINTERVAL(d3dpp) = D3DPRESENT_INTERVAL_FOUR;
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break;
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break;
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}
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}
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}
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}
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@ -988,6 +994,7 @@ static bool d3d_construct(d3d_video_t *d3d,
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#endif
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#endif
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memset(&d3d->windowClass, 0, sizeof(d3d->windowClass));
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memset(&d3d->windowClass, 0, sizeof(d3d->windowClass));
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#ifdef HAVE_WINDOW
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#ifdef HAVE_WINDOW
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d3d->windowClass.lpfnWndProc = WndProcD3D;
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d3d->windowClass.lpfnWndProc = WndProcD3D;
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win32_window_init(&d3d->windowClass, true, NULL);
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win32_window_init(&d3d->windowClass, true, NULL);
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@ -28,16 +28,6 @@
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#define HAVE_WINDOW
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#define HAVE_WINDOW
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#endif
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#endif
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#if defined(_XBOX1)
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#ifndef HAVE_D3D8
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#define HAVE_D3D8
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#endif
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#else
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#ifndef HAVE_D3D9
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#define HAVE_D3D9
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#endif
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#endif
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#include "../../defines/d3d_defines.h"
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#include "../../defines/d3d_defines.h"
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#ifdef _XBOX1
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#ifdef _XBOX1
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@ -65,11 +55,11 @@ typedef struct
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void *vert_buf;
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void *vert_buf;
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} overlay_t;
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} overlay_t;
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#ifdef _XBOX
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#if defined(_XBOX) || defined(HAVE_D3D8)
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typedef struct Vertex
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typedef struct Vertex
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{
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{
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float x, y;
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float x, y;
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#if defined(_XBOX1)
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#if defined(_XBOX1) || defined(HAVE_D3D8)
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float z;
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float z;
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float rhw;
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float rhw;
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#endif
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#endif
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@ -23,8 +23,10 @@
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#include "../../configuration.h"
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#include "../../configuration.h"
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#ifdef HAVE_D3D9
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#if defined(HAVE_D3D9)
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#include "../include/d3d9/d3dx9core.h"
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#include "../include/d3d9/d3dx9core.h"
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#elif defined(HAVE_D3D8)
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#include "../include/d3d8/d3dx8core.h"
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#endif
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#endif
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#include <tchar.h>
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#include <tchar.h>
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@ -43,7 +45,11 @@ static void *d3dfonts_w32_init_font(void *video_data,
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uint32_t r, g, b;
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uint32_t r, g, b;
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d3dfonts_t *d3dfonts = NULL;
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d3dfonts_t *d3dfonts = NULL;
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settings_t *settings = config_get_ptr();
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settings_t *settings = config_get_ptr();
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#if defined(HAVE_D3D8)
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D3DXPASS_DESC desc = {
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#else
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D3DXFONT_DESC desc = {
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D3DXFONT_DESC desc = {
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|
#endif
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(int)(font_size), 0, 400, 0,
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(int)(font_size), 0, 400, 0,
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false, DEFAULT_CHARSET,
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false, DEFAULT_CHARSET,
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OUT_TT_PRECIS,
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OUT_TT_PRECIS,
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@ -16,6 +16,7 @@
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#include <string.h>
|
#include <string.h>
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#include <retro_inline.h>
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#include <retro_inline.h>
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#include <retro_math.h>
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#include "../drivers/d3d.h"
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#include "../drivers/d3d.h"
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#include "../common/d3d_common.h"
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#include "../common/d3d_common.h"
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@ -82,7 +83,13 @@ static bool renderchain_create_first_pass(void *data,
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chain->tex = d3d_texture_new(d3dr, NULL,
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chain->tex = d3d_texture_new(d3dr, NULL,
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chain->tex_w, chain->tex_h, 1, 0,
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chain->tex_w, chain->tex_h, 1, 0,
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info->rgb32 ? D3DFMT_LIN_X8R8G8B8 : D3DFMT_LIN_R5G6B5,
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info->rgb32
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|
?
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|
#ifdef _XBOX
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|
D3DFMT_LIN_X8R8G8B8 : D3DFMT_LIN_R5G6B5,
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#else
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D3DFMT_X8R8G8B8 : D3DFMT_R5G6B5,
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#endif
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0, 0, 0, 0, NULL, NULL);
|
0, 0, 0, 0, NULL, NULL);
|
||||||
|
|
||||||
if (!chain->tex)
|
if (!chain->tex)
|
||||||
@ -206,8 +213,10 @@ static void d3d8_renderchain_free(void *data)
|
|||||||
d3d8_renderchain_deinit(chain->renderchain_data);
|
d3d8_renderchain_deinit(chain->renderchain_data);
|
||||||
d3d8_renderchain_clear(chain->renderchain_data);
|
d3d8_renderchain_clear(chain->renderchain_data);
|
||||||
|
|
||||||
|
#if 0
|
||||||
if (chain->tracker)
|
if (chain->tracker)
|
||||||
state_tracker_free(chain->tracker);
|
state_tracker_free(chain->tracker);
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user