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Add vtable/ftable to shader_pass
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@ -50,6 +50,8 @@ struct shader_pass
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void *attrib_map;
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void *attrib_map;
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void *vprg;
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void *vprg;
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void *fprg;
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void *fprg;
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void *vtable;
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void *ftable;
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};
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};
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#define D3D_PI 3.14159265358979323846264338327
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#define D3D_PI 3.14159265358979323846264338327
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