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https://github.com/libretro/RetroArch
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Merge pull request #778 from aliaspider/master
(PSP) add BIG_STACK makefile option ...
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commit
c65116a9ba
@ -1,8 +1,10 @@
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BUILD_PRX = 1
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DEBUG = 0
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HAVE_KERNEL_PRX = 1
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HAVE_FILE_LOGGER = 0
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HAVE_THREADS = 1
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BUILD_PRX = 1
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DEBUG = 0
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HAVE_KERNEL_PRX = 1
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HAVE_FILE_LOGGER = 0
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HAVE_THREADS = 1
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BIG_STACK = 0
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WHOLE_ARCHIVE_LINK = 0
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TARGET = retroarchpsp
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@ -39,6 +41,10 @@ ifeq ($(HAVE_KERNEL_PRX), 1)
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CFLAGS += -DHAVE_KERNEL_PRX
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endif
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ifeq ($(BIG_STACK), 1)
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CFLAGS += -DBIG_STACK
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endif
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CFLAGS += $(RARCH_DEFINES)
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@ -72,6 +72,8 @@ static void resampler_CC_process(void *re_, struct resampler_data *data)
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{
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while (fraction < ratio)
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{
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if (inp == inp_max)
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goto done;
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__asm__ (
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".set push \n"
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".set noreorder \n"
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@ -105,8 +107,6 @@ static void resampler_CC_process(void *re_, struct resampler_data *data)
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: "r"(inp));
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inp++;
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if (inp == inp_max)
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goto done;
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}
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__asm__ (
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".set push \n"
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@ -35,6 +35,9 @@
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PSP_MODULE_INFO("RetroArch PSP", 0, 1, 1);
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PSP_MAIN_THREAD_ATTR(THREAD_ATTR_USER|THREAD_ATTR_VFPU);
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#ifdef BIG_STACK
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PSP_MAIN_THREAD_STACK_SIZE_KB(4*1024);
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#endif
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PSP_HEAP_SIZE_MAX();
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char eboot_path[512];
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@ -187,7 +187,7 @@ static void *psp_init(const video_info_t *video,
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psp->draw_buffer = SCEGU_VRAM_BP_0;
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psp->bpp_log2 = 1;
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pixel_format = GU_PSM_5650;
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pixel_format = (g_extern.system.pix_fmt == RETRO_PIXEL_FORMAT_0RGB1555)? GU_PSM_5551 : GU_PSM_5650 ;
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lut_pixel_format = GU_PSM_T16;
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displayBuffer = SCEGU_VRAM_BP_1;
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@ -282,7 +282,8 @@ static bool psp_frame(void *data, const void *frame,
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if (!width || !height)
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return false;
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sceGuSync(0, 0);
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if (!(((uint32_t)frame&0x04000000) || (frame == RETRO_HW_FRAME_BUFFER_VALID))) // let the core decide when to sync when HW_RENDER
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sceGuSync(0, 0);
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pspDebugScreenSetBase(psp->draw_buffer);
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@ -336,7 +337,7 @@ static bool psp_frame(void *data, const void *frame,
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sceGuStart(GU_DIRECT, psp->main_dList);
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if ((uint32_t)frame&0x04000000) // frame in VRAM ? texture/palette was set in core so draw directly
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if (((uint32_t)frame&0x04000000) || (frame == RETRO_HW_FRAME_BUFFER_VALID)) // frame in VRAM ? texture/palette was set in core so draw directly
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{
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sceGuClear(GU_COLOR_BUFFER_BIT);
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sceGuDrawArray(GU_SPRITES, GU_TEXTURE_16BIT | GU_COLOR_4444 | GU_VERTEX_16BIT | GU_TRANSFORM_2D, 2, NULL, (void*)(psp->frame_coords));
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@ -481,10 +482,6 @@ static void psp_set_texture_enable(void *data, bool state, bool full_screen)
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static const video_poke_interface_t psp_poke_interface = {
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NULL, /* set_filtering */
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#ifdef HAVE_FBO
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NULL, /* get_current_framebuffer */
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NULL, /* get_proc_address */
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#endif
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NULL,
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NULL,
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#ifdef HAVE_MENU
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