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Cleanups
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8701af084a
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c6292a38f5
@ -310,6 +310,7 @@ static void hlsl_deinit_state(hlsl_shader_data_t *hlsl)
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static bool hlsl_load_preset(hlsl_shader_data_t *hlsl, void *data, const char *path)
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{
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unsigned i;
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config_file_t *conf = NULL;
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if (!hlsl_load_stock(hlsl, data))
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return false;
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@ -339,13 +340,11 @@ static bool hlsl_load_preset(hlsl_shader_data_t *hlsl, void *data, const char *p
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RARCH_WARN("Too many shaders ... Capping shader amount to %d.\n", RARCH_HLSL_MAX_SHADERS - 3);
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hlsl->cg_shader->passes = RARCH_HLSL_MAX_SHADERS - 3;
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}
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for (unsigned i = 0; i < hlsl->cg_shader->passes; i++)
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for (i = 0; i < hlsl->cg_shader->passes; i++)
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{
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if (!hlsl_load_shader(hlsl, data, path, i))
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{
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RARCH_ERR("Failed to load shaders ...\n");
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return false;
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}
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goto error;
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}
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/* TODO - textures / imports */
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