Go back to standard conf

This commit is contained in:
Themaister 2010-11-13 13:16:30 +01:00
parent 13069e9022
commit c5c5d521aa
3 changed files with 7 additions and 8 deletions

View File

@ -4,7 +4,7 @@ TARGET = ssnes
DEFINES =
OBJ = ssnes.o
LIBS = -lsamplerate libsnes.a
LIBS = -lsamplerate -lsnes
ifeq ($(BUILD_RSOUND), 1)
OBJ += rsound.o

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@ -29,7 +29,6 @@
#include <samplerate.h>
///////////////// Drivers
#define VIDEO_GL 0
////////////////////////
@ -55,8 +54,8 @@ static const float yscale = 4.0; // Real y res = 224 * yscale
// Fullscreen
static bool fullscreen = false; // To start in Fullscreen or not
static const unsigned fullscreen_x = 1920;
static const unsigned fullscreen_y = 1200;
static const unsigned fullscreen_x = 1280;
static const unsigned fullscreen_y = 720;
// Video VSYNC (recommended)
static const bool vsync = true;
@ -65,7 +64,7 @@ static const bool vsync = true;
static const bool video_smooth = true;
// Path to custom Cg shader. If using custom shaders, it is recommended to disable video_smooth.
static const char *cg_shader_path = "hqflt/scanline.cg";
static const char *cg_shader_path = "hqflt/hq2x.cg";
// On resize and fullscreen, rendering area will stay 4:3
static const bool force_aspect = true;
@ -91,14 +90,14 @@ static const bool force_aspect = true;
static const bool audio_enable = true;
// Output samplerate
static const unsigned out_rate = 96000;
static const unsigned out_rate = 48000;
// Input samplerate from libSNES.
// Lower this (slightly) if you are experiencing frequent audio dropouts while vsync is enabled.
static const unsigned in_rate = 31950;
// Audio device (e.g. hw:0,0 or /dev/audio). If NULL, will use defaults.
static const char* audio_device = "hw:0";
static const char* audio_device = NULL;
// Desired audio latency in milliseconds. Might not be honored if driver can't provide given latency.
static const int out_latency = 8;

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@ -1,6 +1,6 @@
BUILD_OPENGL = 1
BUILD_CG = 1
BUILD_CG = 0
BUILD_FILTER = 0
BUILD_RSOUND = 0