mirror of
https://github.com/libretro/RetroArch
synced 2025-02-06 00:39:53 +00:00
Go back to standard conf
This commit is contained in:
parent
13069e9022
commit
c5c5d521aa
2
Makefile
2
Makefile
@ -4,7 +4,7 @@ TARGET = ssnes
|
||||
|
||||
DEFINES =
|
||||
OBJ = ssnes.o
|
||||
LIBS = -lsamplerate libsnes.a
|
||||
LIBS = -lsamplerate -lsnes
|
||||
|
||||
ifeq ($(BUILD_RSOUND), 1)
|
||||
OBJ += rsound.o
|
||||
|
11
config.h
11
config.h
@ -29,7 +29,6 @@
|
||||
#include <samplerate.h>
|
||||
|
||||
|
||||
|
||||
///////////////// Drivers
|
||||
#define VIDEO_GL 0
|
||||
////////////////////////
|
||||
@ -55,8 +54,8 @@ static const float yscale = 4.0; // Real y res = 224 * yscale
|
||||
|
||||
// Fullscreen
|
||||
static bool fullscreen = false; // To start in Fullscreen or not
|
||||
static const unsigned fullscreen_x = 1920;
|
||||
static const unsigned fullscreen_y = 1200;
|
||||
static const unsigned fullscreen_x = 1280;
|
||||
static const unsigned fullscreen_y = 720;
|
||||
|
||||
// Video VSYNC (recommended)
|
||||
static const bool vsync = true;
|
||||
@ -65,7 +64,7 @@ static const bool vsync = true;
|
||||
static const bool video_smooth = true;
|
||||
|
||||
// Path to custom Cg shader. If using custom shaders, it is recommended to disable video_smooth.
|
||||
static const char *cg_shader_path = "hqflt/scanline.cg";
|
||||
static const char *cg_shader_path = "hqflt/hq2x.cg";
|
||||
|
||||
// On resize and fullscreen, rendering area will stay 4:3
|
||||
static const bool force_aspect = true;
|
||||
@ -91,14 +90,14 @@ static const bool force_aspect = true;
|
||||
static const bool audio_enable = true;
|
||||
|
||||
// Output samplerate
|
||||
static const unsigned out_rate = 96000;
|
||||
static const unsigned out_rate = 48000;
|
||||
|
||||
// Input samplerate from libSNES.
|
||||
// Lower this (slightly) if you are experiencing frequent audio dropouts while vsync is enabled.
|
||||
static const unsigned in_rate = 31950;
|
||||
|
||||
// Audio device (e.g. hw:0,0 or /dev/audio). If NULL, will use defaults.
|
||||
static const char* audio_device = "hw:0";
|
||||
static const char* audio_device = NULL;
|
||||
|
||||
// Desired audio latency in milliseconds. Might not be honored if driver can't provide given latency.
|
||||
static const int out_latency = 8;
|
||||
|
Loading…
x
Reference in New Issue
Block a user