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https://github.com/libretro/RetroArch
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Inline these functions. Should mostly work now...
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parent
55fa3d01d4
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374
rewind.c
374
rewind.c
@ -22,93 +22,6 @@
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//#define NO_UNALIGNED_MEM
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//Uncomment the above if alignment is enforced.
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#include "boolean.h"
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//A compressing, lossy stack. Optimized for large, mostly similar, blocks of data; optimized for
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// writing, less so for reading. Will discard old data if its capacity is exhausted.
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struct rewindstack {
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//This is equivalent to deleting and recreating the structure, with the exception that
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// it won't reallocate the big block if the capacity is unchanged. It is safe to set the capacity
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// to 0, though this will make the structure rather useless.
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//The structure may hand out bigger blocks of data than requested. This is not detectable; just
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// ignore the extra bytes.
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//The structure may allocate a reasonable multiple of blocksize, in addition to capacity.
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//It is not possible to accurately predict how many blocks will fit in the structure; it varies
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// depending on how much the data changes. Emulator savestates are usually compressed to about
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// 0.5-2% of their original size. You can stick in some data and use capacity().
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void (*reset)(struct rewindstack * this, size_t blocksize, size_t capacity);
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//Asks where to put a new block. Size is same as blocksize. Don't read from it; contents are undefined.
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//push_end or push_cancel must be the first function called on the structure after this; not even free() is allowed.
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//This function cannot fail, though a pull() directly afterwards may fail.
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void * (*push_begin)(struct rewindstack * this);
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//Tells that the savestate has been written. Don't use the pointer from push_begin after this point.
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void (*push_end)(struct rewindstack * this);
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//Tells that things were not written to the pointer from push_begin. Equivalent
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// to push_end+pull, but faster, and may avoid discarding something. It is allowed to have written to the pointer.
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void (*push_cancel)(struct rewindstack * this);
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//Pulls off a block. Don't change it; it'll be used to generate the next one. The returned pointer is only
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// guaranteed valid until the first call to any function in this structure, with the exception that capacity()
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// will not invalidate anything. If the requested block has been discarded, or was never pushed, it returns NULL.
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const void * (*pull)(struct rewindstack * this);
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//Tells how many entries are in the structure, how many bytes are used, and whether the structure
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// is likely to discard something if a new item is appended. The full flag is guaranteed true if
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// it has discarded anything since the last pull() or reset(); however, it may be set even before
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// discarding, if the implementation feels like doing that.
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void (*capacity)(struct rewindstack * this, unsigned int * entries, size_t * bytes, bool * full);
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void (*free)(struct rewindstack * this);
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};
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struct rewindstack * rewindstack_create(size_t blocksize, size_t capacity);
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struct state_manager {
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struct rewindstack * core;
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unsigned int state_size;
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};
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state_manager_t *state_manager_new(size_t state_size, size_t buffer_size, void *init_buffer)
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{
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state_manager_t *state = (state_manager_t*)calloc(1, sizeof(*state));
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if (!state)
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return NULL;
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state->state_size=state_size;
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state->core=rewindstack_create(state_size, buffer_size);
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if (!state->core)
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{
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free(state);
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return NULL;
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}
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void* first_state=state->core->push_begin(state->core);
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memcpy(first_state, init_buffer, state_size);
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state->core->push_end(state->core);
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}
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void state_manager_free(state_manager_t *state)
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{
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state->core->free(state->core);
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free(state);
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}
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bool state_manager_pop(state_manager_t *state, void **data)
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{
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*data=(void*)state->core->pull(state->core);
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return (*data);
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}
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bool state_manager_push(state_manager_t *state, const void *data)
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{
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void* next_state=state->core->push_begin(state->core);
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memcpy(next_state, data, state->state_size);
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state->core->push_end(state->core);
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return true;
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}
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//format per frame:
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//size nextstart;
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//repeat {
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@ -180,9 +93,7 @@ static inline size_t read_size_t(uint16_t* ptr)
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#define write_size_t(ptr, val) (*(size_t*)(ptr) = (val))
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#endif
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struct rewindstack_impl {
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struct rewindstack i;
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struct state_manager {
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char * data;
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size_t capacity;
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char * head;//read and write here
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@ -198,72 +109,134 @@ struct rewindstack_impl {
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unsigned int entries;
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};
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static void reset(struct rewindstack * this_, size_t blocksize, size_t capacity)
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state_manager_t *state_manager_new(size_t state_size, size_t buffer_size)
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{
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struct rewindstack_impl * this=(struct rewindstack_impl*)this_;
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state_manager_t * state=malloc(sizeof(*state));
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int newblocksize=((blocksize-1)|(sizeof(uint16_t)-1))+1;
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if (this->blocksize!=newblocksize)
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state->capacity=0;
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state->blocksize=0;
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int newblocksize=((state_size-1)|(sizeof(uint16_t)-1))+1;
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state->blocksize=newblocksize;
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const int maxcblkcover=UINT16_MAX*sizeof(uint16_t);
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const int maxcblks=(state->blocksize+maxcblkcover-1)/maxcblkcover;
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state->maxcompsize=state->blocksize + maxcblks*sizeof(uint16_t)*2 + sizeof(uint16_t)+sizeof(uint32_t) + sizeof(size_t)*2;
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state->data=malloc(buffer_size);
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state->thisblock=calloc(state->blocksize+sizeof(uint16_t)*8, 1);
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state->nextblock=calloc(state->blocksize+sizeof(uint16_t)*8, 1);
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if (!state->data || !state->thisblock || !state->nextblock)
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{
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this->blocksize=newblocksize;
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const int maxcblkcover=UINT16_MAX*sizeof(uint16_t);
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const int maxcblks=(this->blocksize+maxcblkcover-1)/maxcblkcover;
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this->maxcompsize=this->blocksize + maxcblks*sizeof(uint16_t)*2 + sizeof(uint16_t)+sizeof(uint32_t) + sizeof(size_t)*2;
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free(this->thisblock);
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free(this->nextblock);
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this->thisblock=calloc(this->blocksize+sizeof(uint16_t)*8, 1);
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this->nextblock=calloc(this->blocksize+sizeof(uint16_t)*8, 1);
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//force in a different byte at the end, so we don't need to look for the buffer end in the innermost loop
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//there is also a large amount of data that's the same, to stop the other scan
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//and finally some padding so we don't read outside the buffer end if we're reading in large blocks
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*(uint16_t*)(this->thisblock+this->blocksize+sizeof(uint16_t)*3)=0xFFFF;
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*(uint16_t*)(this->nextblock+this->blocksize+sizeof(uint16_t)*3)=0x0000;
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free(state->data);
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free(state->thisblock);
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free(state->nextblock);
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free(state);
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return NULL;
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}
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//force in a different byte at the end, so we don't need to look for the buffer end in the innermost loop
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//there is also a large amount of data that's the same, to stop the other scan
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//and finally some padding so we don't read outside the buffer end if we're reading in large blocks
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*(uint16_t*)(state->thisblock+state->blocksize+sizeof(uint16_t)*3)=0xFFFF;
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*(uint16_t*)(state->nextblock+state->blocksize+sizeof(uint16_t)*3)=0x0000;
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if (capacity!=this->capacity)
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{
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free(this->data);
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this->data=malloc(capacity);
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this->capacity=capacity;
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}
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state->capacity=buffer_size;
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this->head=this->data+sizeof(size_t);
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this->tail=this->data+sizeof(size_t);
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state->head=state->data+sizeof(size_t);
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state->tail=state->data+sizeof(size_t);
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this->thisblock_valid=false;
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state->thisblock_valid=false;
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this->entries=0;
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state->entries=0;
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return state;
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}
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static void * push_begin(struct rewindstack * this_)
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void state_manager_free(state_manager_t *state)
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{
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struct rewindstack_impl * this=(struct rewindstack_impl*)this_;
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return this->nextblock;
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free(state->data);
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free(state->thisblock);
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free(state->nextblock);
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free(state);
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}
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static void push_end(struct rewindstack * this_)
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bool state_manager_pop(state_manager_t *state, void **data)
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{
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struct rewindstack_impl * this=(struct rewindstack_impl*)this_;
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if (this->thisblock_valid)
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*data=NULL;
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if (state->thisblock_valid)
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{
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if (this->capacity<sizeof(size_t)+this->maxcompsize) return;
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state->thisblock_valid=false;
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state->entries--;
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*data=state->thisblock;
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return true;
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}
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if (state->head==state->tail) return false;
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size_t start=read_size_t((uint16_t*)(state->head - sizeof(size_t)));
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state->head=state->data+start;
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const char * compressed=state->data+start+sizeof(size_t);
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char * out=state->thisblock;
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//begin decompression code
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//out is the previously returned state
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const uint16_t * compressed16=(const uint16_t*)compressed;
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uint16_t * out16=(uint16_t*)out;
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while (true)
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{
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uint16_t numchanged=*(compressed16++);
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if (numchanged)
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{
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out16+=*(compressed16++);
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//we could do memcpy, but it seems that function call overhead is high
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// enough that memcpy's higher speed for large blocks won't matter
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for (int i=0;i<numchanged;i++) out16[i]=compressed16[i];
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compressed16+=numchanged;
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out16+=numchanged;
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}
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else
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{
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uint32_t numunchanged=compressed16[0] | compressed16[1]<<16;
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if (!numunchanged) break;
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compressed16+=2;
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out16+=numunchanged;
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}
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}
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//end decompression code
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state->entries--;
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*data=state->thisblock;
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return true;
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}
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void* state_manager_push_where(state_manager_t *state)
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{
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return state->nextblock;
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}
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bool state_manager_push_do(state_manager_t *state)
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{
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if (state->thisblock_valid)
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{
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if (state->capacity<sizeof(size_t)+state->maxcompsize) return false;
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recheckcapacity:;
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size_t headpos=(this->head-this->data);
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size_t tailpos=(this->tail-this->data);
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size_t remaining=(tailpos+this->capacity-sizeof(size_t)-headpos-1)%this->capacity + 1;
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if (remaining<=this->maxcompsize)
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size_t headpos=(state->head-state->data);
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size_t tailpos=(state->tail-state->data);
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size_t remaining=(tailpos+state->capacity-sizeof(size_t)-headpos-1)%state->capacity + 1;
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if (remaining<=state->maxcompsize)
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{
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this->tail=this->data + read_size_t((uint16_t*)this->tail);
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this->entries--;
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state->tail=state->data + read_size_t((uint16_t*)state->tail);
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state->entries--;
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goto recheckcapacity;
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}
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const char* old=this->thisblock;
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const char* new=this->nextblock;
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char* compressed=this->head+sizeof(size_t);
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const char* old=state->thisblock;
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const char* new=state->nextblock;
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char* compressed=state->head+sizeof(size_t);
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//at the end, 'compressed' must point to the end of the compressed data
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//do not include the next/prev pointers
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@ -271,7 +244,7 @@ static void push_end(struct rewindstack * this_)
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const uint16_t * old16=(const uint16_t*)old;
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const uint16_t * new16=(const uint16_t*)new;
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uint16_t * compressed16=(uint16_t*)compressed;
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size_t num16s=this->blocksize/sizeof(uint16_t);
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size_t num16s=state->blocksize/sizeof(uint16_t);
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while (num16s)
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{
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const uint16_t * oldprev=old16;
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@ -361,124 +334,37 @@ static void push_end(struct rewindstack * this_)
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compressed=(char*)(compressed16+3);
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//end compression code
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if (compressed-this->data+this->maxcompsize > this->capacity)
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if (compressed-state->data+state->maxcompsize > state->capacity)
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{
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compressed=this->data;
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if (this->tail==this->data+sizeof(size_t)) this->tail=this->data + *(size_t*)this->tail;
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compressed=state->data;
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if (state->tail==state->data+sizeof(size_t)) state->tail=state->data + *(size_t*)state->tail;
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}
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write_size_t((uint16_t*)compressed, this->head-this->data);
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write_size_t((uint16_t*)compressed, state->head-state->data);
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compressed+=sizeof(size_t);
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write_size_t((uint16_t*)this->head, compressed-this->data);
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this->head=compressed;
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write_size_t((uint16_t*)state->head, compressed-state->data);
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state->head=compressed;
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}
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else
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{
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this->thisblock_valid=true;
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state->thisblock_valid=true;
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}
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char * swap=this->thisblock;
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this->thisblock=this->nextblock;
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this->nextblock=swap;
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char * swap=state->thisblock;
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state->thisblock=state->nextblock;
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state->nextblock=swap;
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this->entries++;
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state->entries++;
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return true;
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}
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static void push_cancel(struct rewindstack * this_)
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void state_manager_capacity(state_manager_t *state, unsigned int * entries, size_t * bytes, bool * full)
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{
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//struct rewindstack_impl * this=(struct rewindstack_impl*)this_;
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//do nothing - push_begin just returns a pointer anyways
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}
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static const void * pull(struct rewindstack * this_)
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{
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struct rewindstack_impl * this=(struct rewindstack_impl*)this_;
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if (this->thisblock_valid)
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{
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this->thisblock_valid=false;
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this->entries--;
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return this->thisblock;
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}
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if (this->head==this->tail) return NULL;
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size_t start=read_size_t((uint16_t*)(this->head - sizeof(size_t)));
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this->head=this->data+start;
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const char * compressed=this->data+start+sizeof(size_t);
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char * out=this->thisblock;
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//begin decompression code
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//out is the previously returned state
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const uint16_t * compressed16=(const uint16_t*)compressed;
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uint16_t * out16=(uint16_t*)out;
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while (true)
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{
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uint16_t numchanged=*(compressed16++);
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if (numchanged)
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{
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out16+=*(compressed16++);
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//we could do memcpy, but it seems that function call overhead is high
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// enough that memcpy's higher speed for large blocks won't matter
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for (int i=0;i<numchanged;i++) out16[i]=compressed16[i];
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compressed16+=numchanged;
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out16+=numchanged;
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}
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else
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{
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uint32_t numunchanged=compressed16[0] | compressed16[1]<<16;
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if (!numunchanged) break;
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compressed16+=2;
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out16+=numunchanged;
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}
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}
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//end decompression code
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this->entries--;
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return this->thisblock;
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}
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static void capacity_f(struct rewindstack * this_, unsigned int * entries, size_t * bytes, bool * full)
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{
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struct rewindstack_impl * this=(struct rewindstack_impl*)this_;
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size_t headpos=(this->head-this->data);
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size_t tailpos=(this->tail-this->data);
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size_t remaining=(tailpos+this->capacity-sizeof(size_t)-headpos-1)%this->capacity + 1;
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if (entries) *entries=this->entries;
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if (bytes) *bytes=(this->capacity-remaining);
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if (full) *full=(remaining<=this->maxcompsize*2);
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}
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static void free_(struct rewindstack * this_)
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{
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struct rewindstack_impl * this=(struct rewindstack_impl*)this_;
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free(this->data);
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free(this->thisblock);
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free(this->nextblock);
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free(this);
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}
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struct rewindstack * rewindstack_create(size_t blocksize, size_t capacity)
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{
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struct rewindstack_impl * this=malloc(sizeof(struct rewindstack_impl));
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this->i.reset=reset;
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this->i.push_begin=push_begin;
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this->i.push_end=push_end;
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this->i.push_cancel=push_cancel;
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this->i.pull=pull;
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this->i.capacity=capacity_f;
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this->i.free=free_;
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this->data=NULL;
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this->thisblock=NULL;
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this->nextblock=NULL;
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this->capacity=0;
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this->blocksize=0;
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reset((struct rewindstack*)this, blocksize, capacity);
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return (struct rewindstack*)this;
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size_t headpos=(state->head-state->data);
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size_t tailpos=(state->tail-state->data);
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size_t remaining=(tailpos+state->capacity-sizeof(size_t)-headpos-1)%state->capacity + 1;
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if (entries) *entries=state->entries;
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if (bytes) *bytes=(state->capacity-remaining);
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if (full) *full=(remaining<=state->maxcompsize*2);
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}
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