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https://github.com/libretro/RetroArch
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(D3D) Renderchain_clear_texture can go into blit_texture
function now
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@ -477,12 +477,6 @@ void renderchain_set_mvp(void *data, CGprogram &vPrg,
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renderchain_set_shader_mvp(chain, vPrg, tmp);
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}
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void renderchain_clear_texture(void *data, Pass &pass)
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{
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D3DLOCKED_RECT d3dlr;
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D3DTexture_LockRectClear(pass, pass.tex, 0, d3dlr, NULL, D3DLOCK_NOSYSLOCK);
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}
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void renderchain_convert_geometry(void *data, const LinkInfo *info,
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unsigned &out_width, unsigned &out_height,
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unsigned width, unsigned height,
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@ -524,12 +518,14 @@ void renderchain_blit_to_texture(void *data, const void *frame,
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unsigned width, unsigned height,
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unsigned pitch)
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{
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D3DLOCKED_RECT d3dlr;
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renderchain_t *chain = (renderchain_t*)data;
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Pass &first = chain->passes[0];
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if (first.last_width != width || first.last_height != height)
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renderchain_clear_texture(chain, first);
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{
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D3DTexture_LockRectClear(first, first.tex, 0, d3dlr, NULL, D3DLOCK_NOSYSLOCK);
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}
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D3DLOCKED_RECT d3dlr;
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#ifdef _XBOX360
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D3DSURFACE_DESC desc;
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D3DTexture_LockRect(first.tex, 0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK);
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@ -131,7 +131,6 @@ void renderchain_set_viewport(void *data, D3DVIEWPORT *vp);
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void renderchain_set_mvp(void *data, CGprogram &vPrg,
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unsigned vp_width, unsigned vp_height,
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unsigned rotation);
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void renderchain_clear_texture(void *data, Pass &pass);
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void renderchain_convert_geometry(void *data, const LinkInfo *info,
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unsigned &out_width, unsigned &out_height,
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unsigned width, unsigned height,
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@ -512,24 +512,17 @@ static void d3d_draw_texture(void *data)
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}
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#endif
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static void clear_texture(void *data)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev;
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D3DLOCKED_RECT d3dlr;
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D3DTexture_LockRectClear(d3d, d3d->tex, 0, d3dlr, NULL, D3DLOCK_NOSYSLOCK);
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}
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static void blit_to_texture(void *data, const void *frame,
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unsigned width, unsigned height, unsigned pitch)
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{
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D3DLOCKED_RECT d3dlr;
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d3d_video_t *d3d = (d3d_video_t*)data;
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if (d3d->last_width != width || d3d->last_height != height)
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clear_texture(data);
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{
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D3DTexture_LockRectClear(d3d, d3d->tex, 0, d3dlr, NULL, D3DLOCK_NOSYSLOCK);
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}
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D3DLOCKED_RECT d3dlr;
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D3DTexture_LockRect(d3d->tex, 0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK);
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#if defined(_XBOX360)
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