d3d9: add Cg/HLSL shader runtime check depending on the used renderchain

This commit is contained in:
LazyBumHorse 2019-06-25 10:54:31 +02:00
parent 17ec59ff21
commit c4530eb3f4

View File

@ -75,6 +75,7 @@ static uint32_t d3d9_get_flags(void *data);
static bool d3d9_set_shader(void *data, enum rarch_shader_type type, const char *path);
static LPDIRECT3D9 g_pD3D9;
static enum rarch_shader_type supported_shader_type = RARCH_SHADER_NONE;
void *dinput;
@ -155,7 +156,8 @@ static bool renderchain_d3d_init_first(
{
case GFX_CTX_DIRECT3D9_API:
{
static const d3d9_renderchain_driver_t *renderchain_d3d_drivers[] = {
static const d3d9_renderchain_driver_t *renderchain_d3d_drivers[] =
{
#if defined(_WIN32) && defined(HAVE_CG)
&cg_d3d9_renderchain,
#endif
@ -175,6 +177,12 @@ static bool renderchain_d3d_init_first(
*renderchain_driver = renderchain_d3d_drivers[i];
*renderchain_handle = data;
if (string_is_equal(renderchain_d3d_drivers[i]->ident, "cg_d3d9"))
supported_shader_type = RARCH_SHADER_CG;
else if (string_is_equal(renderchain_d3d_drivers[i]->ident, "hlsl_d3d9"))
supported_shader_type = RARCH_SHADER_HLSL;
return true;
}
}
@ -381,7 +389,7 @@ static bool d3d9_init_multipass(d3d9_video_t *d3d, const char *shader_path)
if (!video_shader_read_conf_preset(conf, &d3d->shader))
{
config_file_free(conf);
RARCH_ERR("[D3D9]: Failed to parse CGP file.\n");
RARCH_ERR("[D3D9]: Failed to parse shader preset.\n");
return false;
}
@ -434,8 +442,7 @@ static bool d3d9_init_multipass(d3d9_video_t *d3d, const char *shader_path)
static bool d3d9_process_shader(d3d9_video_t *d3d)
{
const char *shader_path = d3d->shader_path;
if (d3d && !string_is_empty(shader_path) &&
string_is_equal(path_get_extension(shader_path), "cgp"))
if (d3d && !string_is_empty(shader_path))
return d3d9_init_multipass(d3d, shader_path);
return d3d9_init_singlepass(d3d);
@ -1273,6 +1280,11 @@ static bool d3d9_init_internal(d3d9_video_t *d3d,
windowed_full, &rect);
#endif
d3d->video_info = *info;
if (!d3d9_initialize(d3d, &d3d->video_info))
return false;
{
const char *shader_preset;
enum rarch_shader_type type;
@ -1286,11 +1298,6 @@ static bool d3d9_init_internal(d3d9_video_t *d3d,
d3d9_set_shader(d3d, type, shader_preset);
}
d3d->video_info = *info;
if (!d3d9_initialize(d3d, &d3d->video_info))
return false;
d3d_input_driver(settings->arrays.input_joypad_driver,
settings->arrays.input_joypad_driver, input, input_data);
@ -1814,8 +1821,17 @@ static bool d3d9_set_shader(void *data,
{
case RARCH_SHADER_CG:
case RARCH_SHADER_HLSL:
if (type != supported_shader_type)
{
RARCH_WARN("[D3D9]: Shader preset %s is using unsupported shader type %s, falling back to stock %s.\n",
path, video_shader_to_str(type), video_shader_to_str(supported_shader_type));
break;
}
if (!string_is_empty(path))
d3d->shader_path = strdup(path);
break;
case RARCH_SHADER_NONE:
break;
@ -2034,7 +2050,11 @@ static uint32_t d3d9_get_flags(void *data)
BIT32_SET(flags, GFX_CTX_FLAGS_BLACK_FRAME_INSERTION);
BIT32_SET(flags, GFX_CTX_FLAGS_MENU_FRAME_FILTERING);
BIT32_SET(flags, GFX_CTX_FLAGS_SHADERS_CG);
if (supported_shader_type == RARCH_SHADER_CG)
BIT32_SET(flags, GFX_CTX_FLAGS_SHADERS_CG);
else if (supported_shader_type == RARCH_SHADER_HLSL)
BIT32_SET(flags, GFX_CTX_FLAGS_SHADERS_HLSL);
return flags;
}