Call gl2_set_viewport directly

This commit is contained in:
twinaphex 2020-09-15 11:11:32 +02:00
parent 3a37e13a54
commit c436ac83cd

View File

@ -2335,7 +2335,8 @@ static void gl2_render_osd_background(gl_t *gl, const char *msg)
coords.lut_tex_coord = dummy;
coords.vertices = vertices_total;
video_driver_set_viewport(gl->video_width,
gl2_set_viewport(gl,
gl->video_width,
gl->video_height, true, false);
gl->shader->use(gl, gl->shader_data,
@ -2382,7 +2383,8 @@ static void gl2_render_osd_background(gl_t *gl, const char *msg)
free(dummy);
free(verts);
video_driver_set_viewport(gl->video_width,
gl2_set_viewport(gl,
gl->video_width,
gl->video_height, false, true);
}