(360) Build fixes

This commit is contained in:
twinaphex 2012-11-20 15:16:54 +01:00
parent bac8a923b2
commit c3db8e8c8f
2 changed files with 5 additions and 6 deletions

View File

@ -364,11 +364,11 @@ HRESULT d3d9_init_font(const char *font_path)
unsigned int uiSafeAreaPct = g_extern.console.rmenu.state.rmenu_hd.enable
? SAFE_AREA_PCT_HDTV : SAFE_AREA_PCT_4x3;
video_console.m_cxSafeArea = ( vid->full_x * uiSafeAreaPct ) / 100;
video_console.m_cySafeArea = ( vid->full_y * uiSafeAreaPct ) / 100;
video_console.m_cxSafeArea = ( vid->win_width * uiSafeAreaPct ) / 100;
video_console.m_cySafeArea = ( vid->win_height * uiSafeAreaPct ) / 100;
video_console.m_cxSafeAreaOffset = ( vid->full_x - video_console.m_cxSafeArea ) / 2;
video_console.m_cySafeAreaOffset = ( vid->full_y - video_console.m_cySafeArea ) / 2;
video_console.m_cxSafeAreaOffset = ( vid->win_width - video_console.m_cxSafeArea ) / 2;
video_console.m_cySafeAreaOffset = ( vid->win_height - video_console.m_cySafeArea ) / 2;
// Create the font
HRESULT hr = xdk360_video_font_init(&m_Font, font_path);

View File

@ -275,8 +275,7 @@ static void xdk_d3d_set_rotation(void * data, unsigned orientation)
#if defined(HAVE_HLSL)
/* TODO: Move to D3DXMATRIX here */
hlsl_set_proj_matrix(XMMatrixRotationZ(d3d->angle));
d3d->should_resize = TRUE;
hlsl_set_proj_matrix(XMMatrixRotationZ(angle));
#elif defined(_XBOX1)
D3DXMATRIX p_out, p_rotate;
D3DXMatrixIdentity(&p_out);