mirror of
https://github.com/libretro/RetroArch
synced 2025-03-30 07:20:36 +00:00
Change signature of set_fork so that we can optionally implement
restarting RetroArch (or not)
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commit
c3c14c162e
@ -1375,7 +1375,8 @@ bool event_cmd_ctl(enum event_command cmd, void *data)
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rarch_ctl(RARCH_CTL_MENU_RUNNING_FINISHED, NULL);
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break;
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case EVENT_CMD_RESTART_RETROARCH:
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frontend_driver_set_fork(true, false, true);
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if (!frontend_driver_set_fork(true, false, true))
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return false;
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break;
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case EVENT_CMD_MENU_SAVE_CURRENT_CONFIG:
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event_save_current_config();
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@ -370,7 +370,7 @@ static void frontend_gx_process_args(int *argc, char *argv[])
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}
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#ifdef HW_RVL
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static void frontend_gx_set_fork(bool exitspawn, bool start_game, bool restart)
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static bool frontend_gx_set_fork(bool exitspawn, bool start_game, bool restart)
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{
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#ifndef IS_SALAMANDER
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if (restart)
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@ -395,6 +395,8 @@ static void frontend_gx_set_fork(bool exitspawn, bool start_game, bool restart)
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#ifndef IS_SALAMANDER
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rarch_ctl(RARCH_CTL_FORCE_QUIT, NULL);
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#endif
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return true;
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}
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#endif
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@ -2121,11 +2121,16 @@ static int frontend_android_parse_drive_list(void *data)
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#endif
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#ifndef HAVE_DYNAMIC
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static void frontend_linux_set_fork(bool exitspawn,
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static bool frontend_linux_set_fork(bool exitspawn,
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bool start_game, bool restart)
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{
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exit_spawn = exitspawn;
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exitspawn_start_game = start_game;
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if (restart) /* not implemented */
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return false;
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return true;
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}
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static void frontend_linux_exec(const char *path, bool should_load_game)
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@ -328,10 +328,12 @@ static void frontend_ps3_deinit(void *data)
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}
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#ifndef IS_SALAMANDER
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static void frontend_ps3_set_fork(bool exit, bool start_game, bool restart)
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static bool frontend_ps3_set_fork(bool exit, bool start_game, bool restart)
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{
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exit_spawn = exitspawn;
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exitspawn_start_game = start_game;
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return true;
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}
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#endif
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@ -269,10 +269,12 @@ static void frontend_psp_exec(const char *path, bool should_load_game)
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#endif
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}
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static void frontend_psp_set_fork(bool exit, bool start_game, bool restart)
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static bool frontend_psp_set_fork(bool exit, bool start_game, bool restart)
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{
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exit_spawn = true;
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exit_spawn = true;
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exitspawn_start_game = start_game;
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return true;
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}
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static void frontend_psp_exitspawn(char *s, size_t len)
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@ -1292,10 +1292,12 @@ static void frontend_xdk_exec(const char *path, bool should_load_game)
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#endif
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}
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static void frontend_xdk_set_fork(bool exit, bool start_game, bool restart)
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static bool frontend_xdk_set_fork(bool exit, bool start_game, bool restart)
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{
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exit_spawn = exit;
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exitspawn_start_game = start_game;
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return true;
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}
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static void frontend_xdk_exitspawn(char *s, size_t len)
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@ -214,13 +214,13 @@ bool frontend_driver_has_fork(void)
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return true;
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}
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void frontend_driver_set_fork(bool a, bool b, bool restart)
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bool frontend_driver_set_fork(bool a, bool b, bool restart)
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{
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frontend_ctx_driver_t *frontend = frontend_get_ptr();
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if (!frontend_driver_has_fork())
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return;
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frontend->set_fork(a, b, restart);
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return false;
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return frontend->set_fork(a, b, restart);
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}
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void frontend_driver_process_args(int *argc, char *argv[])
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@ -64,7 +64,7 @@ typedef struct frontend_ctx_driver
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process_args_t process_args;
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void (*exec)(const char *, bool);
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void (*set_fork)(bool exitspawn, bool start_game, bool restart);
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bool (*set_fork)(bool exitspawn, bool start_game, bool restart);
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void (*shutdown)(bool);
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void (*get_name)(char *, size_t);
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void (*get_os)(char *, size_t, int *major, int *minor);
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@ -116,7 +116,7 @@ int frontend_driver_parse_drive_list(void *data);
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void frontend_driver_content_loaded(void);
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void frontend_driver_set_fork(bool a, bool b, bool restart);
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bool frontend_driver_set_fork(bool a, bool b, bool restart);
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void frontend_driver_process_args(int *argc, char *argv[]);
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@ -758,17 +758,16 @@ static int generic_action_ok(const char *path,
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flush_char = NULL;
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flush_type = MENU_SETTINGS;
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runloop_ctl(RUNLOOP_CTL_SET_LIBRETRO_PATH, action_path);
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event_cmd_ctl(EVENT_CMD_LOAD_CORE, NULL);
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#if !defined(HAVE_DYNAMIC)
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/* Core selection on non-console just updates directory listing.
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* Will take effect on new content load. */
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ret = -1;
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event_cmd_ctl(EVENT_CMD_RESTART_RETROARCH, NULL);
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if (event_cmd_ctl(EVENT_CMD_LOAD_CORE, NULL))
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{
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#ifndef HAVE_DYNAMIC
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/* Core selection on non-console just updates directory listing.
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* Will take effect on new content load. */
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if (event_cmd_ctl(EVENT_CMD_RESTART_RETROARCH, NULL))
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ret = -1;
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#endif
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}
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break;
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case ACTION_OK_LOAD_CONFIG_FILE:
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{
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bool msg_force = true;
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