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https://github.com/libretro/RetroArch
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move more code to d3d_shared.h
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@ -31,20 +31,9 @@
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#define HAVE_SHADERS
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#define HAVE_SHADERS
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#endif
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#endif
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/* forward decls */
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static bool d3d_init_luts(d3d_video_t *d3d);
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static void d3d_set_font_rect(d3d_video_t *d3d,
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const struct font_params *params);
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static bool d3d_process_shader(d3d_video_t *d3d);
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static bool d3d_init_multipass(d3d_video_t *d3d);
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static void d3d_deinit_chain(d3d_video_t *d3d);
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#include "d3d_shared.h"
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#include "d3d_shared.h"
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#ifdef HAVE_MONITOR
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#ifdef HAVE_MONITOR
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#define IDI_ICON 1
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#define MAX_MONITORS 9
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namespace Monitor
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namespace Monitor
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{
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{
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static HMONITOR last_hm;
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static HMONITOR last_hm;
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@ -372,14 +361,6 @@ static bool d3d_init_luts(d3d_video_t *d3d)
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return true;
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return true;
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}
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}
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#ifdef HAVE_WINDOW
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extern LRESULT CALLBACK WindowProc(HWND hWnd, UINT message,
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WPARAM wParam, LPARAM lParam);
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#endif
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static void d3d_calculate_rect(d3d_video_t *d3d, unsigned width,
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unsigned height, bool keep, float desired_aspect);
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#ifdef HAVE_OVERLAY
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#ifdef HAVE_OVERLAY
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#include "d3d_overlays.cpp"
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#include "d3d_overlays.cpp"
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#endif
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#endif
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@ -1,3 +1,24 @@
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/* forward declarations */
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static void d3d_calculate_rect(d3d_video_t *d3d,
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unsigned width, unsigned height,
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bool keep, float desired_aspect);
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static bool d3d_init_luts(d3d_video_t *d3d);
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static void d3d_set_font_rect(d3d_video_t *d3d,
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const struct font_params *params);
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static bool d3d_process_shader(d3d_video_t *d3d);
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static bool d3d_init_multipass(d3d_video_t *d3d);
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static void d3d_deinit_chain(d3d_video_t *d3d);
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static bool d3d_init_chain(d3d_video_t *d3d,
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const video_info_t *video_info)
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#ifdef HAVE_WINDOW
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#define IDI_ICON 1
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#define MAX_MONITORS 9
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extern LRESULT CALLBACK WindowProc(HWND hWnd, UINT message,
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WPARAM wParam, LPARAM lParam);
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static RECT d3d_monitor_rect(d3d_video_t *d3d);
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#endif
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static void d3d_deinit_chain(void *data)
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static void d3d_deinit_chain(void *data)
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{
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{
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