Change index variable to 'idx'

This commit is contained in:
twinaphex 2014-10-20 22:58:31 +02:00
parent 52b3299e80
commit c3349004ad

View File

@ -1172,15 +1172,15 @@ fallback:
return false; return false;
} }
static void gl_glsl_use(void *data, unsigned index) static void gl_glsl_use(void *data, unsigned idx)
{ {
(void)data; (void)data;
if (glsl_enable) if (glsl_enable)
{ {
gl_glsl_reset_attrib(); gl_glsl_reset_attrib();
glsl_active_index = index; glsl_active_index = idx;
glUseProgram(gl_program[index]); glUseProgram(gl_program[idx]);
} }
} }
@ -1191,29 +1191,29 @@ static unsigned gl_glsl_num(void)
return 0; return 0;
} }
static bool gl_glsl_filter_type(unsigned index, bool *smooth) static bool gl_glsl_filter_type(unsigned idx, bool *smooth)
{ {
if (glsl_enable && index if (glsl_enable && idx
&& (glsl_shader->pass[index - 1].filter != RARCH_FILTER_UNSPEC) && (glsl_shader->pass[idx - 1].filter != RARCH_FILTER_UNSPEC)
) )
{ {
*smooth = (glsl_shader->pass[index - 1].filter == RARCH_FILTER_LINEAR); *smooth = (glsl_shader->pass[idx - 1].filter == RARCH_FILTER_LINEAR);
return true; return true;
} }
return false; return false;
} }
static enum gfx_wrap_type gl_glsl_wrap_type(unsigned index) static enum gfx_wrap_type gl_glsl_wrap_type(unsigned idx)
{ {
if (glsl_enable && index) if (glsl_enable && idx)
return glsl_shader->pass[index - 1].wrap; return glsl_shader->pass[idx - 1].wrap;
return RARCH_WRAP_BORDER; return RARCH_WRAP_BORDER;
} }
static void gl_glsl_shader_scale(unsigned index, struct gfx_fbo_scale *scale) static void gl_glsl_shader_scale(unsigned idx, struct gfx_fbo_scale *scale)
{ {
if (glsl_enable && index) if (glsl_enable && idx)
*scale = glsl_shader->pass[index - 1].fbo; *scale = glsl_shader->pass[idx - 1].fbo;
else else
scale->valid = false; scale->valid = false;
} }
@ -1233,10 +1233,10 @@ static unsigned gl_glsl_get_prev_textures(void)
return max_prev; return max_prev;
} }
static bool gl_glsl_mipmap_input(unsigned index) static bool gl_glsl_mipmap_input(unsigned idx)
{ {
if (glsl_enable && index) if (glsl_enable && idx)
return glsl_shader->pass[index - 1].mipmap; return glsl_shader->pass[idx - 1].mipmap;
return false; return false;
} }