(BlackBerry) Add Cascades button mapping interface, player 1 only so far.

This commit is contained in:
CatalystG 2013-05-09 20:46:23 -04:00
parent 2f0446917f
commit c3077bd4fe
12 changed files with 703 additions and 103 deletions

View File

@ -0,0 +1,130 @@
import bb.cascades 1.0
Page
{
titleBar: TitleBar {
id: players
kind: TitleBarKind.Segmented
options: [
Option {
id: p1
text: "Player 1"
value: 0
selected: true
},
Option {
id: p2
text: "Player 2"
value: 1
},
Option {
id: p3
text: "Player 3"
value: 2
},
Option {
id: p4
text: "Player 4"
value: 3
}
]
}
actions: [
ActionItem {
title: "Rescan"
ActionBar.placement: ActionBarPlacement.OnBar
imageSource: "asset:///images/open.png"
onTriggered: {
RetroArch.discoverController();
}
}
]
Container
{
Container
{
preferredWidth: 600
horizontalAlignment: HorizontalAlignment.Center
DropDown
{
objectName: "dropdown_devices"
title: "Device"
}
ListView
{
id: buttonMapList
objectName: "buttonMapList"
listItemComponents: [
ListItemComponent
{
type: "item"
Container
{
id: itemRoot
horizontalAlignment: HorizontalAlignment.Center
rightPadding: 20
Divider {}
Container
{
horizontalAlignment: HorizontalAlignment.Fill
topPadding: 10
bottomPadding: 10
layout: DockLayout {
}
Label
{
horizontalAlignment: HorizontalAlignment.Left
verticalAlignment: VerticalAlignment.Center
text: ListItemData.label
textStyle
{
base: SystemDefaults.TextStyles.PrimaryText
}
}
Label
{
horizontalAlignment: HorizontalAlignment.Right
verticalAlignment: VerticalAlignment.Center
text: ListItemData.button
textStyle
{
base: SystemDefaults.TextStyles.PrimaryText
}
}
}
Divider {}
}
}
]
//TODO: Map specific devices instead of 0.
onTriggered:
{
var sym, data;
sym = RetroArch.mapButton(0, players.selectedValue, indexPath);
data = dataModel.data(indexPath);
data["button"] = RetroArch.buttonToString(0, sym);
dataModel.replace(indexPath, data);
}
function itemType(data, indexPath)
{
return "item";
}
}
}
}
}

View File

@ -3,9 +3,17 @@ import bb.cascades.pickers 1.0
TabbedPane {
Tab {
title: "Main Menu"
MainMenu
{
}
}
Tab {
title: "Input"
Controllers
{
}
}
}

View File

@ -22,7 +22,7 @@
<!-- Fourth digit segment of the package version. First three segments are taken from the
<versionNumber> element. Must be an integer from 0 to 2^16-1 -->
<buildId>1</buildId>
<buildId>2</buildId>
<!-- Description, displayed in the BlackBerry 10 application installer.
May have multiple values for each language. See samples or xsd schema file. Optional. -->

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@ -0,0 +1,231 @@
#include <screen/screen.h>
#include <bps/screen.h>
#include <bps/navigator.h>
#include <bps/bps.h>
#include "ButtonMap.h"
#include "RetroArch-Cascades.h"
#include "input/input_common.h"
#include "../../frontend_qnx.h"
/*
ButtonMap_t buttons[] = {
{ SCREEN_A_GAME_BUTTON, "A button" },
{ SCREEN_B_GAME_BUTTON, "B button" },
{ SCREEN_C_GAME_BUTTON, "C button" },
{ SCREEN_X_GAME_BUTTON, "X button" },
{ SCREEN_Y_GAME_BUTTON, "Y button" },
{ SCREEN_Z_GAME_BUTTON, "Z button" },
{ SCREEN_MENU1_GAME_BUTTON, "Menu1 button" },
{ SCREEN_MENU2_GAME_BUTTON, "Menu2 button" },
{ SCREEN_MENU3_GAME_BUTTON, "Menu3 button" },
{ SCREEN_MENU4_GAME_BUTTON, "Menu4 button" },
{ SCREEN_L1_GAME_BUTTON, "L1 Button" },
{ SCREEN_L2_GAME_BUTTON, "L2 Button" },
{ SCREEN_L3_GAME_BUTTON, "L3 Button" },
{ SCREEN_R1_GAME_BUTTON, "R1 Button" },
{ SCREEN_R2_GAME_BUTTON, "R2 Button" },
{ SCREEN_R3_GAME_BUTTON, "R3 Button" },
{ SCREEN_DPAD_UP_GAME_BUTTON, "D-Pad Up" },
{ SCREEN_DPAD_DOWN_GAME_BUTTON, "D-Pad Down" },
{ SCREEN_DPAD_LEFT_GAME_BUTTON, "D-Pad Left" },
{ SCREEN_DPAD_RIGHT_GAME_BUTTON, "D-Pad Right" },
};*/
ButtonMap::ButtonMap(screen_context_t screen_ctx, QString groupId, int coid)
{
this->screen_cxt = screen_ctx;
this->groupId = groupId;
this->coid = coid;
const int usage = SCREEN_USAGE_NATIVE | SCREEN_USAGE_WRITE | SCREEN_USAGE_READ;
int rc;
if(screen_create_window_type(&screen_win, screen_cxt, SCREEN_CHILD_WINDOW))
{
RARCH_ERR("ButtonMap: screen_create_window_type failed.\n");
}
screen_join_window_group(screen_win, (const char *)groupId.toAscii().constData());
int format = SCREEN_FORMAT_RGBA8888;
screen_set_window_property_iv(screen_win, SCREEN_PROPERTY_FORMAT, &format);
screen_set_window_property_iv(screen_win, SCREEN_PROPERTY_USAGE, &usage);
screen_display_t screen_disp;
if (screen_get_window_property_pv(screen_win, SCREEN_PROPERTY_DISPLAY, (void **)&screen_disp))
{
RARCH_ERR("screen_get_window_property_pv [SCREEN_PROPERTY_DISPLAY] failed.\n");
}
if (screen_get_display_property_iv(screen_disp, SCREEN_PROPERTY_SIZE, screen_resolution))
{
RARCH_ERR("screen_get_window_property_iv [SCREEN_PROPERTY_SIZE] failed.\n");
}
rc = screen_set_window_property_iv(screen_win, SCREEN_PROPERTY_BUFFER_SIZE, screen_resolution);
if (rc) {
perror("screen_set_window_property_iv");
}
int z = -10;
if (screen_set_window_property_iv(screen_win, SCREEN_PROPERTY_ZORDER, &z) != 0) {
return;
}
rc = screen_create_window_buffers(screen_win, 1);
if (rc) {
perror("screen_create_window_buffers");
}
screen_get_window_property_pv(screen_win, SCREEN_PROPERTY_RENDER_BUFFERS, (void **)&screen_buf);
int bg[] = { SCREEN_BLIT_COLOR, 0x00000000,
SCREEN_BLIT_GLOBAL_ALPHA, 0x80,
SCREEN_BLIT_END };
screen_fill(screen_cxt, screen_buf, bg);
screen_post_window(screen_win, screen_buf, 1, screen_resolution, 0);
buttonDataModel = new ArrayDataModel();
refreshButtonMap();
}
ButtonMap::~ButtonMap()
{
}
QString ButtonMap::getLabel(int button)
{
return QString((uint)platform_keys[button].joykey);
}
//pass in RARCH button enum for button, map to g_setting
int ButtonMap::mapNextButtonPressed()
{
bps_event_t *event = NULL;
int sym;
//use in frontend run loop, get key pressed back, and map
int z = 10;
if (screen_set_window_property_iv(screen_win, SCREEN_PROPERTY_ZORDER, &z) != 0)
{
return -1;
}
screen_post_window(screen_win, screen_buf, 1, screen_resolution, 0);
while(1){
if (BPS_SUCCESS != bps_get_event(&event, -1))
{
fprintf(stderr, "bps_get_event failed\n");
break;
}
if (event)
{
int domain = bps_event_get_domain(event);
if (domain == screen_get_domain())
{
screen_event_t screen_event = screen_event_get_event(event);
int screen_val;
screen_get_event_property_iv(screen_event, SCREEN_PROPERTY_TYPE, &screen_val);
//TODO: Should we only let the buttons through that we are trying to map?
if(screen_val == SCREEN_EVENT_MTOUCH_TOUCH)
{
//This is touch screen event
sym = -1;
break;
}
else if(screen_val == SCREEN_EVENT_KEYBOARD)
{
screen_get_event_property_iv(screen_event, SCREEN_PROPERTY_KEY_SYM, &sym);
sym &= 0xFF;
break;
}
else if( (screen_val == SCREEN_EVENT_GAMEPAD) || (screen_val == SCREEN_EVENT_JOYSTICK) )
{
screen_get_event_property_iv(screen_event, SCREEN_PROPERTY_BUTTONS, &sym);
break;
}
}
}
}
z = -10;
if (screen_set_window_property_iv(screen_win, SCREEN_PROPERTY_ZORDER, &z) != 0) {
return -1;
}
screen_post_window(screen_win, screen_buf, 1, screen_resolution, 0);
return (g_settings.input.binds[player][button].joykey = sym);
}
int ButtonMap::getButtonMapping(int player, int button)
{
return g_settings.input.binds[player][button].joykey;
}
QString ButtonMap::buttonToString(int button)
{
for(int i=0;i<20;++i)
{
if(platform_keys[i].joykey == (uint)button)
{
return QString(platform_keys[i].desc);
}
}
return (button!=NO_BTN) ? QString(button) : QString("Not Mapped");
}
int ButtonMap::requestButtonMapping(screen_device_t device, int player, int button)
{
//Send message to run thread to start mapping, wait for reply.
recv_msg msg;
msg.code = RETROARCH_BUTTON_MAP;
this->device = device;
this->player = player;
this->button = button;
return MsgSend(coid, (void*)&msg, sizeof(msg), (void*)NULL, 0);
}
void ButtonMap::mapDevice(int index, int player)
{
if (input_qnx.set_keybinds)
input_qnx.set_keybinds((void*)&devices[index], devices[index].device, player, 0,
(1ULL << KEYBINDS_ACTION_SET_DEFAULT_BINDS));
refreshButtonMap();
}
void ButtonMap::refreshButtonMap()
{
QVariantMap map;
buttonDataModel->clear();
for(int i=0; i<16; ++i)
{
QString desc = QString(input_config_bind_map[i].desc);
int index = desc.indexOf("(");
if(index != -1)
{
desc.truncate(index);
}
map.insert("label",QVariant(desc));
map.insert("button", buttonToString(g_settings.input.binds[0][i].joykey));
map.insert("type", QVariant("item"));
qDebug() << map;
qDebug() << "Joykey: " << g_settings.input.binds[0][i].joykey;
buttonDataModel->append(map);
}
}

View File

@ -0,0 +1,57 @@
#ifndef _BUTTONMAP_H_
#define _BUTTONMAP_H_
#include <bb/cascades/Application>
#include <bb/cascades/ArrayDataModel>
#include <screen/screen.h>
#include <sys/neutrino.h>
#include "general.h"
#include "conf/config_file.h"
#include "file.h"
/*
typedef struct {
int32_t button;
QString label;
} ButtonMap_t;
*/
using namespace bb::cascades;
class ButtonMap
{
public:
ButtonMap(screen_context_t screen_cxt, QString groupId, int coid);
~ ButtonMap();
QString getLabel(int button);
//pass in RARCH button enum for button, map to g_setting
int mapNextButtonPressed();
//Call in our emulator thread with seperate screen_cxt
int getButtonMapping(int player, int button);
//Call from frontend
int requestButtonMapping(screen_device_t device, int player, int button);
void refreshButtonMap();
void mapDevice(int index, int player);
QString buttonToString(int button);
ArrayDataModel *buttonDataModel;
private:
screen_context_t screen_cxt;
screen_window_t screen_win;
screen_buffer_t screen_buf;
screen_device_t device;
int player;
int button;
int screen_resolution[2];
QString groupId;
int coid;
//use g_settings.input.binds[port][i].joykey = SCREEN_* for mapping
};
#endif

View File

@ -21,6 +21,8 @@
#include "frontend/menu/rgui.h"
#endif
#include "../../frontend_qnx.h"
#include <bb/cascades/AbsoluteLayoutProperties>
#include <bb/cascades/ForeignWindowControl>
#include <bb/cascades/AbstractPane>
@ -29,6 +31,8 @@
#include <bb/cascades/pickers/FilePicker>
#include <bb/data/JsonDataAccess>
#include <bb/device/HardwareInfo>
#include <bb/cascades/ListView>
#include <screen/screen.h>
#include <bps/screen.h>
@ -43,7 +47,11 @@ using namespace bb::cascades;
using namespace bb::data;
using namespace bb::device;
extern screen_window_t screen_win;
extern screen_context_t screen_ctx;
//Use after calling findCores
//If we allow user added libs, this needs to be error checked
#define GET_CORE_INFO(x, y) coreInfo[coreList[x]].toMap()[y].toString()
RetroArch::RetroArch()
@ -60,10 +68,14 @@ RetroArch::RetroArch()
this, SLOT(onRotationCompleted()));
rarch_main_clear_state();
config_load();
strlcpy(g_settings.libretro, "app/native/lib", sizeof(g_settings.libretro));
coreSelectedIndex = -1;
//Stop config overwritting values
g_extern.block_config_read = true;
QmlDocument *qml = QmlDocument::create("asset:///main.qml");
if (!qml->hasErrors())
@ -81,6 +93,17 @@ RetroArch::RetroArch()
Application::instance()->setScene(mAppPane);
screen_create_context(&screen_ctx, 0);
input_qnx.init();
buttonMap = new ButtonMap(screen_ctx, (const char*)Application::instance()->mainWindow()->groupId().toAscii().constData(), coid);
deviceSelection = mAppPane->findChild<DropDown*>("dropdown_devices");
connect(deviceSelection, SIGNAL(selectedValueChanged(QVariant)), this, SLOT(onDeviceSelected(QVariant)));
findDevices();
//Setup the datamodel for button mapping.
mAppPane->findChild<ListView*>("buttonMapList")->setDataModel(buttonMap->buttonDataModel);
// Start the thread in which we render to the custom window.
start();
}
@ -103,14 +126,30 @@ void RetroArch::aboutToQuit()
wait();
}
extern screen_window_t screen_win;
extern screen_context_t screen_ctx;
void RetroArch::run()
{
int rcvid = -1;
recv_msg msg;
while (true) {
bps_initialize();
if (screen_request_events(screen_ctx) != BPS_SUCCESS)
{
RARCH_ERR("screen_request_events failed.\n");
}
if (navigator_request_events(0) != BPS_SUCCESS)
{
RARCH_ERR("navigator_request_events failed.\n");
}
if (navigator_rotation_lock(false) != BPS_SUCCESS)
{
RARCH_ERR("navigator_location_lock failed.\n");
}
while (true)
{
rcvid = MsgReceive(chid, &msg, sizeof(msg), 0);
if (rcvid > 0)
@ -123,29 +162,15 @@ void RetroArch::run()
MsgReply(rcvid,0,NULL,0);
screen_create_context(&screen_ctx, 0);
bps_initialize();
if (screen_request_events(screen_ctx) != BPS_SUCCESS)
if (screen_create_window_type(&screen_win, screen_ctx, SCREEN_CHILD_WINDOW) != BPS_SUCCESS)
{
RARCH_ERR("screen_request_events failed.\n");
RARCH_ERR("Screen create window failed.\n");
}
if (navigator_request_events(0) != BPS_SUCCESS)
if (screen_join_window_group(screen_win, (const char*)Application::instance()->mainWindow()->groupId().toAscii().constData()) != BPS_SUCCESS)
{
RARCH_ERR("navigator_request_events failed.\n");
RARCH_ERR("Screen join window group failed.\n");
}
if (navigator_rotation_lock(false) != BPS_SUCCESS)
{
RARCH_ERR("navigator_location_lock failed.\n");
}
screen_create_window_type(&screen_win, screen_ctx, SCREEN_CHILD_WINDOW);
screen_join_window_group(screen_win, Application::instance()->mainWindow()->groupId().toAscii().constData());
char *win_id = "RetroArch_Emulator_Window";
screen_set_window_property_cv(screen_win, SCREEN_PROPERTY_ID_STRING, strlen(win_id), win_id);
@ -159,6 +184,10 @@ void RetroArch::run()
rarch_main(0, NULL);
break;
}
//The class should probably be it's own QThread, simplify things
case RETROARCH_BUTTON_MAP:
MsgReply(rcvid, buttonMap->mapNextButtonPressed(), NULL, 0);
break;
case RETROARCH_EXIT:
MsgReply(rcvid,0,NULL,0);
goto exit;
@ -230,6 +259,11 @@ void RetroArch::onCoreSelected(QVariant value)
qDebug() << "Supported Extensions: " << romExtensions;
}
void RetroArch::onDeviceSelected(QVariant value)
{
}
/*
* Functions
*/
@ -260,8 +294,10 @@ void RetroArch::findCores()
int count=0, i=0;
dirp = opendir(g_settings.libretro);
if( dirp != NULL ) {
for(;;) {
if( dirp != NULL )
{
for(;;)
{
direntp = readdir( dirp );
if( direntp == NULL ) break;
count++;
@ -269,14 +305,16 @@ void RetroArch::findCores()
fflush(stdout);
rewinddir(dirp);
if(count==2){
if(count==2)
{
printf("No Cores Found");fflush(stdout);
}
coreList = (char**)malloc(count*sizeof(char*));
count = 0;
for(;;){
for(;;)
{
direntp = readdir( dirp );
if( direntp == NULL ) break;
coreList[count++] = strdup((char*)direntp->d_name);
@ -304,6 +342,29 @@ void RetroArch::findCores()
closedir(dirp);
}
void RetroArch::findDevices()
{
//Find all connected devices.
Option *tmp;
deviceSelection->removeAll();
//Populate DropDown
for (int i = 0; i < pads_connected; ++i)
{
tmp = Option::create().text(devices[i].device_name)
.value(i);
deviceSelection->add(tmp);
//QML shows player 1 by default, so set dropdown to their controller.
if(devices[i].port == 0)
{
deviceSelection->setSelectedIndex(i);
}
}
}
void RetroArch::initRASettings()
{
strlcpy(g_settings.libretro,(char *)core.toAscii().constData(), sizeof(g_settings.libretro));
@ -311,7 +372,32 @@ void RetroArch::initRASettings()
HardwareInfo *hwInfo = new HardwareInfo();
//TODO: Check of we have a controller active.
if(!hwInfo->isPhysicalKeyboardDevice())
strlcpy(g_settings.input.overlay, GET_CORE_INFO(coreSelectedIndex, "default_overlay").toAscii().constData(), sizeof(g_settings.input.overlay));
}
int RetroArch::mapButton(void* deviceVp, int player, int button)
{
screen_device_t device = (screen_device_t)deviceVp;
return buttonMap->requestButtonMapping(device, player, button);
}
QString RetroArch::buttonToString(void* deviceVp, int button)
{
//TODO: Check deviceVp, gamepad/keyboard and return accordingly.
if(g_settings.input.device[0] == DEVICE_KEYPAD || g_settings.input.device[0] == DEVICE_KEYBOARD)
return QString(button);
else
return buttonMap->buttonToString(button);
}
extern "C" void discoverControllers();
void RetroArch::discoverController()
{
//TODO: Check device, gamepad/keyboard and return accordingly.
discoverControllers();
findDevices();
buttonMap->refreshButtonMap();
return;
}

View File

@ -8,6 +8,7 @@
#include <screen/screen.h>
#include <sys/neutrino.h>
#include "ButtonMap.h"
using namespace bb::cascades;
@ -33,6 +34,10 @@ public:
Q_INVOKABLE void startEmulator();
Q_INVOKABLE void findCores();
Q_INVOKABLE void findDevices();
Q_INVOKABLE int mapButton(void* device, int player, int button);
Q_INVOKABLE QString buttonToString(void* deviceVp, int button);
Q_INVOKABLE void discoverController();
signals:
void romChanged(QString);
@ -43,6 +48,7 @@ public slots:
void aboutToQuit();
void onRotationCompleted();
void onCoreSelected(QVariant);
void onDeviceSelected(QVariant);
private:
/**
@ -67,21 +73,25 @@ private:
int chid, coid;
int state;
DropDown *coreSelection;
DropDown *deviceSelection;
QVariantMap coreInfo;
char **coreList;
int coreSelectedIndex;
ButtonMap *buttonMap;
};
enum {
RETROARCH_RUNNING,
RETROARCH_START_REQUESTED,
RETROARCH_BUTTON_MAP,
RETROARCH_EXIT
};
typedef union {
_pulse pulse;
int code;
int code;
} recv_msg;
#endif

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@ -0,0 +1,61 @@
#ifndef _FRONTENDQNX_H_
#define _FRONTENDQNX_H_
#define MAX_PADS 8
//Internal helper functions
typedef struct {
// Static device info.
#ifdef HAVE_BB10
screen_device_t handle;
#endif
int type;
int analogCount;
int buttonCount;
char id[64];
char vendor[64];
char product[64];
char device_name[64];
int device;
int port;
// Current state.
int buttons;
int analog0[3];
int analog1[3];
} input_device_t;
//Device struct to port mapping
extern input_device_t *port_device[MAX_PADS];
extern unsigned pads_connected;
#ifdef HAVE_BB10
const struct platform_bind platform_keys[] = {
{ SCREEN_A_GAME_BUTTON, "A button" },
{ SCREEN_B_GAME_BUTTON, "B button" },
{ SCREEN_C_GAME_BUTTON, "C button" },
{ SCREEN_X_GAME_BUTTON, "X button" },
{ SCREEN_Y_GAME_BUTTON, "Y button" },
{ SCREEN_Z_GAME_BUTTON, "Z button" },
{ SCREEN_MENU1_GAME_BUTTON, "Menu1 button" },
{ SCREEN_MENU2_GAME_BUTTON, "Menu2 button" },
{ SCREEN_MENU3_GAME_BUTTON, "Menu3 button" },
{ SCREEN_MENU4_GAME_BUTTON, "Menu4 button" },
{ SCREEN_L1_GAME_BUTTON, "L1 Button" },
{ SCREEN_L2_GAME_BUTTON, "L2 Button" },
{ SCREEN_L3_GAME_BUTTON, "L3 Button" },
{ SCREEN_R1_GAME_BUTTON, "R1 Button" },
{ SCREEN_R2_GAME_BUTTON, "R2 Button" },
{ SCREEN_R3_GAME_BUTTON, "R3 Button" },
{ SCREEN_DPAD_UP_GAME_BUTTON, "D-Pad Up" },
{ SCREEN_DPAD_DOWN_GAME_BUTTON, "D-Pad Down" },
{ SCREEN_DPAD_LEFT_GAME_BUTTON, "D-Pad Left" },
{ SCREEN_DPAD_RIGHT_GAME_BUTTON, "D-Pad Right" },
};
#endif
extern input_device_t devices[MAX_PADS];
#endif

View File

@ -20,8 +20,9 @@
#include <bps/navigator.h>
#include <sys/keycodes.h>
#include "frontend_qnx.h"
#define MAX_TOUCH 16
#define MAX_PADS 8
struct touches
{
@ -33,56 +34,15 @@ struct touches
static struct touches touch[MAX_TOUCH];
static unsigned touch_count;
//Internal helper functions
typedef struct {
// Static device info.
#ifdef HAVE_BB10
screen_device_t handle;
#endif
int type;
int analogCount;
int buttonCount;
char id[64];
char vendor[64];
char product[64];
// Current state.
int buttons;
int analog0[3];
int analog1[3];
} input_device_t;
input_device_t devices[MAX_PADS];
input_device_t *port_device[MAX_PADS];
static unsigned pads_connected;
unsigned pads_connected;
static void qnx_input_autodetect_gamepad(input_device_t* controller);
static void initController(input_device_t* controller);
#ifdef HAVE_BB10
const struct platform_bind platform_keys[] = {
{ SCREEN_A_GAME_BUTTON, "A button" },
{ SCREEN_B_GAME_BUTTON, "B button" },
{ SCREEN_C_GAME_BUTTON, "C button" },
{ SCREEN_X_GAME_BUTTON, "X button" },
{ SCREEN_Y_GAME_BUTTON, "Y button" },
{ SCREEN_Z_GAME_BUTTON, "Z button" },
{ SCREEN_MENU1_GAME_BUTTON, "Menu1 button" },
{ SCREEN_MENU2_GAME_BUTTON, "Menu2 button" },
{ SCREEN_MENU3_GAME_BUTTON, "Menu3 button" },
{ SCREEN_MENU4_GAME_BUTTON, "Menu4 button" },
{ SCREEN_L1_GAME_BUTTON, "L1 Button" },
{ SCREEN_L2_GAME_BUTTON, "L2 Button" },
{ SCREEN_L3_GAME_BUTTON, "L3 Button" },
{ SCREEN_R1_GAME_BUTTON, "R1 Button" },
{ SCREEN_R2_GAME_BUTTON, "R2 Button" },
{ SCREEN_R3_GAME_BUTTON, "R3 Button" },
{ SCREEN_DPAD_UP_GAME_BUTTON, "D-Pad Up" },
{ SCREEN_DPAD_DOWN_GAME_BUTTON, "D-Pad Down" },
{ SCREEN_DPAD_LEFT_GAME_BUTTON, "D-Pad Left" },
{ SCREEN_DPAD_RIGHT_GAME_BUTTON, "D-Pad Right" },
};
static void process_gamepad_event(screen_event_t screen_event, int type)
{
screen_device_t device;
@ -152,7 +112,7 @@ static void loadController(input_device_t* controller)
}
extern screen_context_t screen_ctx;
static void discoverControllers()
void discoverControllers()
{
// Get an array of all available devices.
int deviceCount;
@ -163,16 +123,27 @@ static void discoverControllers()
// Scan the list for gamepad and joystick devices.
int i;
for(i=0;i<pads_connected;++i)
initController(&devices[i]);
pads_connected = 0;
printf("Searching for Controllers...\n");fflush(stdout);
for (i = 0; i < deviceCount; i++)
{
int type;
screen_get_device_property_iv(devices_found[i], SCREEN_PROPERTY_TYPE, &type);
printf("Device Found...\n");fflush(stdout);
if (type == SCREEN_EVENT_GAMEPAD || type == SCREEN_EVENT_JOYSTICK || type == SCREEN_EVENT_KEYBOARD)
{
devices[pads_connected].handle = devices_found[i];
loadController(&devices[pads_connected]);
printf("Gamepad...\n");fflush(stdout);
pads_connected++;
if (pads_connected == MAX_PADS)
break;
@ -180,6 +151,8 @@ static void discoverControllers()
}
free(devices_found);
printf("Pads: %d\n", pads_connected);fflush(stdout);
}
#else
void init_playbook_keyboard()
@ -202,31 +175,46 @@ static void initController(input_device_t* controller)
controller->buttons = 0;
controller->analog0[0] = controller->analog0[1] = controller->analog0[2] = 0;
controller->analog1[0] = controller->analog1[1] = controller->analog1[2] = 0;
controller->port = -1;
controller->device = -1;
memset(controller->id, 0, sizeof(controller->id));
}
static void qnx_input_autodetect_gamepad(input_device_t* controller)
{
int device;
//ID: A-BBBB-CCCC-D.D
//A is the device's index in the array returned by screen_get_context_property_pv()
//BBBB is the device's Vendor ID (in hexadecimal)
//CCCC is the device's Product ID (also in hexadecimal)
//D.D is the device's version number
if (strstr(controller->id, "057E-0306"))
device = DEVICE_WIIMOTE;
{
controller->device = DEVICE_WIIMOTE;
strlcpy(controller->device_name, "Wiimote", sizeof(controller->device_name));
}
else if (strstr(controller->id, "0A5C-8502"))
device = DEVICE_KEYBOARD;
{
controller->device = DEVICE_KEYBOARD;
strlcpy(controller->device_name, "BlackBerry BT Keyboard", sizeof(controller->device_name));
}
else if (strstr(controller->id, "qwerty:bb35"))
device = DEVICE_KEYPAD;
else if (controller->id)
device = DEVICE_UNKNOWN;
{
controller->device = DEVICE_KEYPAD;
strlcpy(controller->device_name, "BlackBerry Q10 Keypad", sizeof(controller->device_name));
}
else if (controller->id[0])
{
controller->device = DEVICE_UNKNOWN;
strlcpy(controller->device_name, "Unknown", sizeof(controller->device_name));
}
else
device = DEVICE_NONE;
{
controller->device = DEVICE_NONE;
strlcpy(controller->device_name, "None", sizeof(controller->device_name));
}
if (driver.input->set_keybinds)
driver.input->set_keybinds((void*)controller, device, pads_connected, 0,
if (input_qnx.set_keybinds)
input_qnx.set_keybinds((void*)controller, controller->device, pads_connected, 0,
(1ULL << KEYBINDS_ACTION_SET_DEFAULT_BINDS));
}
@ -267,10 +255,13 @@ static void process_keyboard_event(screen_event_t event, int type)
controller = &devices[0];
#endif
if(controller->port == -1)
return;
int b;
for (b = 0; b < RARCH_FIRST_CUSTOM_BIND; ++b)
{
if ((unsigned int)g_settings.input.binds[i][b].joykey == (unsigned int)(sym&0xFF))
if ((unsigned int)g_settings.input.binds[controller->port][b].joykey == (unsigned int)(sym&0xFF))
{
if (flags & KEY_DOWN)
controller->buttons |= 1 << b;
@ -450,21 +441,28 @@ static void handle_navigator_event(bps_event_t *event)
static void *qnx_input_init(void)
{
int i;
static int initialized = 0;
if(initialized)
return (void*)-1;
for (i = 0; i < MAX_TOUCH; ++i)
touch[i].contact_id = -1;
for (i = 0; i < MAX_PADS; ++i)
{
initController(&devices[i]);
port_device[i] = (input_device_t*)-1;
}
#ifdef HAVE_BB10
pads_connected = 0;
//Find currently connected gamepads
discoverControllers();
#else
init_playbook_keyboard();
#endif
initialized = 1;
return (void*)-1;
}
@ -504,27 +502,33 @@ static int16_t qnx_input_state(void *data, const struct retro_keybind **retro_ke
switch (device)
{
case RETRO_DEVICE_JOYPAD:
if (g_settings.input.device[port] == DEVICE_KEYBOARD || g_settings.input.device[port] == DEVICE_KEYPAD)
return ((devices[port].buttons & (1 << id)) && (port < pads_connected));
else
return ((devices[port].buttons & retro_keybinds[port][id].joykey) && (port < pads_connected));
if(port_device[port] != (input_device_t*)-1)
{
if (g_settings.input.device[port] == DEVICE_KEYBOARD || g_settings.input.device[port] == DEVICE_KEYPAD)
return ((port_device[port]->buttons & (1 << id)) && (port < pads_connected) );
else
return ((port_device[port]->buttons & retro_keybinds[port][id].joykey) && (port < pads_connected));
}
#ifdef HAVE_BB10
case RETRO_DEVICE_ANALOG:
//Need to return [-0x8000, 0x7fff]
//Gamepad API gives us [-128, 127] with (0,0) center
//Untested
switch ((index << 1) | id)
if(port_device[port] != (input_device_t*)-1)
{
case (RETRO_DEVICE_INDEX_ANALOG_LEFT << 1) | RETRO_DEVICE_ID_ANALOG_X:
return devices[port].analog0[0] * 256;
case (RETRO_DEVICE_INDEX_ANALOG_LEFT << 1) | RETRO_DEVICE_ID_ANALOG_Y:
return devices[port].analog0[1] * 256;
case (RETRO_DEVICE_INDEX_ANALOG_RIGHT << 1) | RETRO_DEVICE_ID_ANALOG_X:
return devices[port].analog1[0] * 256;
case (RETRO_DEVICE_INDEX_ANALOG_RIGHT << 1) | RETRO_DEVICE_ID_ANALOG_Y:
return devices[port].analog1[1] * 256;
default:
break;
switch ((index << 1) | id)
{
case (RETRO_DEVICE_INDEX_ANALOG_LEFT << 1) | RETRO_DEVICE_ID_ANALOG_X:
return port_device[port]->analog0[0] * 256;
case (RETRO_DEVICE_INDEX_ANALOG_LEFT << 1) | RETRO_DEVICE_ID_ANALOG_Y:
return port_device[port]->analog0[1] * 256;
case (RETRO_DEVICE_INDEX_ANALOG_RIGHT << 1) | RETRO_DEVICE_ID_ANALOG_X:
return port_device[port]->analog1[0] * 256;
case (RETRO_DEVICE_INDEX_ANALOG_RIGHT << 1) | RETRO_DEVICE_ID_ANALOG_Y:
return port_device[port]->analog1[1] * 256;
default:
break;
}
}
break;
#endif
@ -563,6 +567,7 @@ static void qnx_input_set_keybinds(void *data, unsigned device, unsigned port,
uint64_t *key = &g_settings.input.binds[port][id].joykey;
uint64_t joykey = *key;
size_t arr_size = sizeof(platform_keys) / sizeof(platform_keys[0]);
input_device_t *controller = (input_device_t*)data;
(void)device;
@ -615,6 +620,7 @@ static void qnx_input_set_keybinds(void *data, unsigned device, unsigned port,
{
#ifdef HAVE_BB10
case DEVICE_WIIMOTE:
//TODO:Have enum lookup for string
strlcpy(g_settings.input.device_names[port], "Wiimote",
sizeof(g_settings.input.device_names[port]));
g_settings.input.device[port] = device;
@ -635,6 +641,8 @@ static void qnx_input_set_keybinds(void *data, unsigned device, unsigned port,
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_L3].def_joykey = SCREEN_L3_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_R3].def_joykey = SCREEN_R3_GAME_BUTTON;
g_settings.input.dpad_emulation[port] = ANALOG_DPAD_NONE;
controller->port = port;
port_device[port] = controller;
break;
case DEVICE_KEYPAD:
strlcpy(g_settings.input.device_names[port], "BlackBerry Q10 Keypad",
@ -657,6 +665,8 @@ static void qnx_input_set_keybinds(void *data, unsigned device, unsigned port,
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_L3].def_joykey = 0;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_R3].def_joykey = 0;
g_settings.input.dpad_emulation[port] = ANALOG_DPAD_NONE;
controller->port = port;
port_device[port] = controller;
break;
#endif
case DEVICE_KEYBOARD:
@ -680,6 +690,8 @@ static void qnx_input_set_keybinds(void *data, unsigned device, unsigned port,
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_L3].def_joykey = 0;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_R3].def_joykey = 0;
g_settings.input.dpad_emulation[port] = ANALOG_DPAD_NONE;
controller->port = port;
port_device[port] = controller;
break;
#ifdef HAVE_BB10
case DEVICE_UNKNOWN:
@ -703,6 +715,8 @@ static void qnx_input_set_keybinds(void *data, unsigned device, unsigned port,
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_L3].def_joykey = SCREEN_L3_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_R3].def_joykey = SCREEN_R3_GAME_BUTTON;
g_settings.input.dpad_emulation[port] = ANALOG_DPAD_NONE;
controller->port = port;
port_device[port] = controller;
break;
case DEVICE_NONE:
default:
@ -725,6 +739,8 @@ static void qnx_input_set_keybinds(void *data, unsigned device, unsigned port,
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_R2].def_joykey = 0;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_L3].def_joykey = 0;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_R3].def_joykey = 0;
controller->port = -1;
port_device[port] = -1;
break;
#endif
}

View File

@ -522,6 +522,7 @@ extern const input_driver_t input_gx;
extern const input_driver_t input_xinput;
extern const input_driver_t input_linuxraw;
extern const input_driver_t input_ios;
extern const input_driver_t input_qnx;
extern const input_driver_t input_null;
#include "driver_funcs.h"

View File

@ -30,11 +30,11 @@ int rarch_main(int argc, char *argv[])
bps_initialize();
rarch_main_clear_state();
strlcpy(g_settings.libretro, "app/native/lib", sizeof(g_settings.libretro));
#endif
strlcpy(g_extern.config_path, "app/native/retroarch.cfg", sizeof(g_extern.config_path));
strlcpy(g_settings.video.shader_dir, "app/native/shaders_glsl", sizeof(g_settings.video.shader_dir));
config_load();
#endif
g_extern.verbose = true;

View File

@ -403,7 +403,7 @@ MAIN
#include "../frontend/frontend_ios.c"
#endif
#if defined(__QNX__) || !defined(RARCH_MOBILE)
#if (defined(__QNX__) && !defined(HAVE_BB10)) || !defined(RARCH_MOBILE)
#include "../frontend/frontend.c"
#endif