mirror of
https://github.com/libretro/RetroArch
synced 2025-04-09 21:45:45 +00:00
(BlackBerry) Add Cascades button mapping interface, player 1 only so far.
This commit is contained in:
parent
2f0446917f
commit
c3077bd4fe
130
blackberry-qnx/bb10/assets/Controllers.qml
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130
blackberry-qnx/bb10/assets/Controllers.qml
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@ -0,0 +1,130 @@
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import bb.cascades 1.0
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Page
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{
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titleBar: TitleBar {
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id: players
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kind: TitleBarKind.Segmented
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options: [
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Option {
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id: p1
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text: "Player 1"
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value: 0
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selected: true
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},
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Option {
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id: p2
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text: "Player 2"
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value: 1
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},
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Option {
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id: p3
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text: "Player 3"
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value: 2
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},
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Option {
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id: p4
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text: "Player 4"
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value: 3
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}
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]
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}
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actions: [
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ActionItem {
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title: "Rescan"
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ActionBar.placement: ActionBarPlacement.OnBar
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imageSource: "asset:///images/open.png"
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onTriggered: {
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RetroArch.discoverController();
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}
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}
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]
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Container
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{
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Container
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{
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preferredWidth: 600
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horizontalAlignment: HorizontalAlignment.Center
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DropDown
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{
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objectName: "dropdown_devices"
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title: "Device"
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}
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ListView
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{
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id: buttonMapList
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objectName: "buttonMapList"
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listItemComponents: [
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ListItemComponent
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{
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type: "item"
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Container
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{
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id: itemRoot
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horizontalAlignment: HorizontalAlignment.Center
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rightPadding: 20
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Divider {}
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Container
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{
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horizontalAlignment: HorizontalAlignment.Fill
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topPadding: 10
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bottomPadding: 10
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layout: DockLayout {
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}
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Label
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{
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horizontalAlignment: HorizontalAlignment.Left
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verticalAlignment: VerticalAlignment.Center
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text: ListItemData.label
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textStyle
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{
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base: SystemDefaults.TextStyles.PrimaryText
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}
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}
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Label
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{
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horizontalAlignment: HorizontalAlignment.Right
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verticalAlignment: VerticalAlignment.Center
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text: ListItemData.button
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textStyle
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{
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base: SystemDefaults.TextStyles.PrimaryText
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}
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}
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}
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Divider {}
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}
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}
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]
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//TODO: Map specific devices instead of 0.
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onTriggered:
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{
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var sym, data;
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sym = RetroArch.mapButton(0, players.selectedValue, indexPath);
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data = dataModel.data(indexPath);
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data["button"] = RetroArch.buttonToString(0, sym);
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dataModel.replace(indexPath, data);
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}
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function itemType(data, indexPath)
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{
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return "item";
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}
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}
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}
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}
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}
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@ -3,9 +3,17 @@ import bb.cascades.pickers 1.0
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TabbedPane {
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Tab {
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title: "Main Menu"
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MainMenu
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{
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}
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}
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Tab {
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title: "Input"
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Controllers
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{
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}
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}
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}
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@ -22,7 +22,7 @@
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<!-- Fourth digit segment of the package version. First three segments are taken from the
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<versionNumber> element. Must be an integer from 0 to 2^16-1 -->
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<buildId>1</buildId>
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<buildId>2</buildId>
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<!-- Description, displayed in the BlackBerry 10 application installer.
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May have multiple values for each language. See samples or xsd schema file. Optional. -->
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231
blackberry-qnx/bb10/src/ButtonMap.cpp
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231
blackberry-qnx/bb10/src/ButtonMap.cpp
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#include <screen/screen.h>
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#include <bps/screen.h>
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#include <bps/navigator.h>
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#include <bps/bps.h>
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#include "ButtonMap.h"
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#include "RetroArch-Cascades.h"
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#include "input/input_common.h"
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#include "../../frontend_qnx.h"
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/*
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ButtonMap_t buttons[] = {
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{ SCREEN_A_GAME_BUTTON, "A button" },
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{ SCREEN_B_GAME_BUTTON, "B button" },
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{ SCREEN_C_GAME_BUTTON, "C button" },
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{ SCREEN_X_GAME_BUTTON, "X button" },
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{ SCREEN_Y_GAME_BUTTON, "Y button" },
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{ SCREEN_Z_GAME_BUTTON, "Z button" },
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{ SCREEN_MENU1_GAME_BUTTON, "Menu1 button" },
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{ SCREEN_MENU2_GAME_BUTTON, "Menu2 button" },
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{ SCREEN_MENU3_GAME_BUTTON, "Menu3 button" },
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{ SCREEN_MENU4_GAME_BUTTON, "Menu4 button" },
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{ SCREEN_L1_GAME_BUTTON, "L1 Button" },
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{ SCREEN_L2_GAME_BUTTON, "L2 Button" },
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{ SCREEN_L3_GAME_BUTTON, "L3 Button" },
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{ SCREEN_R1_GAME_BUTTON, "R1 Button" },
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{ SCREEN_R2_GAME_BUTTON, "R2 Button" },
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{ SCREEN_R3_GAME_BUTTON, "R3 Button" },
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{ SCREEN_DPAD_UP_GAME_BUTTON, "D-Pad Up" },
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{ SCREEN_DPAD_DOWN_GAME_BUTTON, "D-Pad Down" },
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{ SCREEN_DPAD_LEFT_GAME_BUTTON, "D-Pad Left" },
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{ SCREEN_DPAD_RIGHT_GAME_BUTTON, "D-Pad Right" },
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};*/
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ButtonMap::ButtonMap(screen_context_t screen_ctx, QString groupId, int coid)
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{
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this->screen_cxt = screen_ctx;
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this->groupId = groupId;
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this->coid = coid;
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const int usage = SCREEN_USAGE_NATIVE | SCREEN_USAGE_WRITE | SCREEN_USAGE_READ;
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int rc;
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if(screen_create_window_type(&screen_win, screen_cxt, SCREEN_CHILD_WINDOW))
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{
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RARCH_ERR("ButtonMap: screen_create_window_type failed.\n");
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}
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screen_join_window_group(screen_win, (const char *)groupId.toAscii().constData());
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int format = SCREEN_FORMAT_RGBA8888;
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screen_set_window_property_iv(screen_win, SCREEN_PROPERTY_FORMAT, &format);
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screen_set_window_property_iv(screen_win, SCREEN_PROPERTY_USAGE, &usage);
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screen_display_t screen_disp;
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if (screen_get_window_property_pv(screen_win, SCREEN_PROPERTY_DISPLAY, (void **)&screen_disp))
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{
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RARCH_ERR("screen_get_window_property_pv [SCREEN_PROPERTY_DISPLAY] failed.\n");
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}
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if (screen_get_display_property_iv(screen_disp, SCREEN_PROPERTY_SIZE, screen_resolution))
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{
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RARCH_ERR("screen_get_window_property_iv [SCREEN_PROPERTY_SIZE] failed.\n");
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}
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rc = screen_set_window_property_iv(screen_win, SCREEN_PROPERTY_BUFFER_SIZE, screen_resolution);
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if (rc) {
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perror("screen_set_window_property_iv");
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}
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int z = -10;
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if (screen_set_window_property_iv(screen_win, SCREEN_PROPERTY_ZORDER, &z) != 0) {
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return;
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}
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rc = screen_create_window_buffers(screen_win, 1);
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if (rc) {
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perror("screen_create_window_buffers");
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}
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screen_get_window_property_pv(screen_win, SCREEN_PROPERTY_RENDER_BUFFERS, (void **)&screen_buf);
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int bg[] = { SCREEN_BLIT_COLOR, 0x00000000,
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SCREEN_BLIT_GLOBAL_ALPHA, 0x80,
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SCREEN_BLIT_END };
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screen_fill(screen_cxt, screen_buf, bg);
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screen_post_window(screen_win, screen_buf, 1, screen_resolution, 0);
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buttonDataModel = new ArrayDataModel();
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refreshButtonMap();
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}
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ButtonMap::~ButtonMap()
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{
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}
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QString ButtonMap::getLabel(int button)
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{
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return QString((uint)platform_keys[button].joykey);
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}
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//pass in RARCH button enum for button, map to g_setting
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int ButtonMap::mapNextButtonPressed()
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{
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bps_event_t *event = NULL;
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int sym;
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//use in frontend run loop, get key pressed back, and map
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int z = 10;
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if (screen_set_window_property_iv(screen_win, SCREEN_PROPERTY_ZORDER, &z) != 0)
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{
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return -1;
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}
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screen_post_window(screen_win, screen_buf, 1, screen_resolution, 0);
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while(1){
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if (BPS_SUCCESS != bps_get_event(&event, -1))
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{
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fprintf(stderr, "bps_get_event failed\n");
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break;
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}
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if (event)
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{
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int domain = bps_event_get_domain(event);
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if (domain == screen_get_domain())
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{
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screen_event_t screen_event = screen_event_get_event(event);
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int screen_val;
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screen_get_event_property_iv(screen_event, SCREEN_PROPERTY_TYPE, &screen_val);
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//TODO: Should we only let the buttons through that we are trying to map?
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if(screen_val == SCREEN_EVENT_MTOUCH_TOUCH)
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{
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//This is touch screen event
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sym = -1;
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break;
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}
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else if(screen_val == SCREEN_EVENT_KEYBOARD)
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{
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screen_get_event_property_iv(screen_event, SCREEN_PROPERTY_KEY_SYM, &sym);
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sym &= 0xFF;
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break;
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}
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else if( (screen_val == SCREEN_EVENT_GAMEPAD) || (screen_val == SCREEN_EVENT_JOYSTICK) )
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{
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screen_get_event_property_iv(screen_event, SCREEN_PROPERTY_BUTTONS, &sym);
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break;
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}
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}
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}
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}
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z = -10;
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if (screen_set_window_property_iv(screen_win, SCREEN_PROPERTY_ZORDER, &z) != 0) {
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return -1;
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}
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screen_post_window(screen_win, screen_buf, 1, screen_resolution, 0);
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return (g_settings.input.binds[player][button].joykey = sym);
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}
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int ButtonMap::getButtonMapping(int player, int button)
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{
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return g_settings.input.binds[player][button].joykey;
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}
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QString ButtonMap::buttonToString(int button)
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{
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for(int i=0;i<20;++i)
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{
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if(platform_keys[i].joykey == (uint)button)
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{
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return QString(platform_keys[i].desc);
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}
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}
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return (button!=NO_BTN) ? QString(button) : QString("Not Mapped");
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}
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int ButtonMap::requestButtonMapping(screen_device_t device, int player, int button)
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{
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//Send message to run thread to start mapping, wait for reply.
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recv_msg msg;
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msg.code = RETROARCH_BUTTON_MAP;
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this->device = device;
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this->player = player;
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this->button = button;
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return MsgSend(coid, (void*)&msg, sizeof(msg), (void*)NULL, 0);
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}
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void ButtonMap::mapDevice(int index, int player)
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{
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if (input_qnx.set_keybinds)
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input_qnx.set_keybinds((void*)&devices[index], devices[index].device, player, 0,
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(1ULL << KEYBINDS_ACTION_SET_DEFAULT_BINDS));
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refreshButtonMap();
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}
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void ButtonMap::refreshButtonMap()
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{
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QVariantMap map;
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buttonDataModel->clear();
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for(int i=0; i<16; ++i)
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{
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QString desc = QString(input_config_bind_map[i].desc);
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int index = desc.indexOf("(");
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if(index != -1)
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{
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desc.truncate(index);
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}
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map.insert("label",QVariant(desc));
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map.insert("button", buttonToString(g_settings.input.binds[0][i].joykey));
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map.insert("type", QVariant("item"));
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qDebug() << map;
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qDebug() << "Joykey: " << g_settings.input.binds[0][i].joykey;
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buttonDataModel->append(map);
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}
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}
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57
blackberry-qnx/bb10/src/ButtonMap.h
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57
blackberry-qnx/bb10/src/ButtonMap.h
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#ifndef _BUTTONMAP_H_
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#define _BUTTONMAP_H_
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#include <bb/cascades/Application>
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#include <bb/cascades/ArrayDataModel>
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#include <screen/screen.h>
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#include <sys/neutrino.h>
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#include "general.h"
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#include "conf/config_file.h"
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#include "file.h"
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/*
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typedef struct {
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int32_t button;
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QString label;
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} ButtonMap_t;
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*/
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using namespace bb::cascades;
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class ButtonMap
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{
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public:
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ButtonMap(screen_context_t screen_cxt, QString groupId, int coid);
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~ ButtonMap();
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QString getLabel(int button);
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//pass in RARCH button enum for button, map to g_setting
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int mapNextButtonPressed();
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//Call in our emulator thread with seperate screen_cxt
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int getButtonMapping(int player, int button);
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//Call from frontend
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int requestButtonMapping(screen_device_t device, int player, int button);
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void refreshButtonMap();
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void mapDevice(int index, int player);
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QString buttonToString(int button);
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ArrayDataModel *buttonDataModel;
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private:
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screen_context_t screen_cxt;
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screen_window_t screen_win;
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screen_buffer_t screen_buf;
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screen_device_t device;
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int player;
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int button;
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int screen_resolution[2];
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QString groupId;
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int coid;
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//use g_settings.input.binds[port][i].joykey = SCREEN_* for mapping
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};
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#endif
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@ -21,6 +21,8 @@
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#include "frontend/menu/rgui.h"
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#endif
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#include "../../frontend_qnx.h"
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#include <bb/cascades/AbsoluteLayoutProperties>
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#include <bb/cascades/ForeignWindowControl>
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#include <bb/cascades/AbstractPane>
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@ -29,6 +31,8 @@
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#include <bb/cascades/pickers/FilePicker>
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#include <bb/data/JsonDataAccess>
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#include <bb/device/HardwareInfo>
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#include <bb/cascades/ListView>
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#include <screen/screen.h>
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#include <bps/screen.h>
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@ -43,7 +47,11 @@ using namespace bb::cascades;
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using namespace bb::data;
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using namespace bb::device;
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extern screen_window_t screen_win;
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extern screen_context_t screen_ctx;
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//Use after calling findCores
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//If we allow user added libs, this needs to be error checked
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#define GET_CORE_INFO(x, y) coreInfo[coreList[x]].toMap()[y].toString()
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RetroArch::RetroArch()
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@ -60,10 +68,14 @@ RetroArch::RetroArch()
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this, SLOT(onRotationCompleted()));
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rarch_main_clear_state();
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config_load();
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strlcpy(g_settings.libretro, "app/native/lib", sizeof(g_settings.libretro));
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coreSelectedIndex = -1;
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//Stop config overwritting values
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g_extern.block_config_read = true;
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QmlDocument *qml = QmlDocument::create("asset:///main.qml");
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if (!qml->hasErrors())
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@ -81,6 +93,17 @@ RetroArch::RetroArch()
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Application::instance()->setScene(mAppPane);
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screen_create_context(&screen_ctx, 0);
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input_qnx.init();
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buttonMap = new ButtonMap(screen_ctx, (const char*)Application::instance()->mainWindow()->groupId().toAscii().constData(), coid);
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deviceSelection = mAppPane->findChild<DropDown*>("dropdown_devices");
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connect(deviceSelection, SIGNAL(selectedValueChanged(QVariant)), this, SLOT(onDeviceSelected(QVariant)));
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findDevices();
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|
||||
//Setup the datamodel for button mapping.
|
||||
mAppPane->findChild<ListView*>("buttonMapList")->setDataModel(buttonMap->buttonDataModel);
|
||||
|
||||
// Start the thread in which we render to the custom window.
|
||||
start();
|
||||
}
|
||||
@ -103,14 +126,30 @@ void RetroArch::aboutToQuit()
|
||||
wait();
|
||||
}
|
||||
|
||||
extern screen_window_t screen_win;
|
||||
extern screen_context_t screen_ctx;
|
||||
void RetroArch::run()
|
||||
{
|
||||
int rcvid = -1;
|
||||
recv_msg msg;
|
||||
|
||||
while (true) {
|
||||
bps_initialize();
|
||||
|
||||
if (screen_request_events(screen_ctx) != BPS_SUCCESS)
|
||||
{
|
||||
RARCH_ERR("screen_request_events failed.\n");
|
||||
}
|
||||
|
||||
if (navigator_request_events(0) != BPS_SUCCESS)
|
||||
{
|
||||
RARCH_ERR("navigator_request_events failed.\n");
|
||||
}
|
||||
|
||||
if (navigator_rotation_lock(false) != BPS_SUCCESS)
|
||||
{
|
||||
RARCH_ERR("navigator_location_lock failed.\n");
|
||||
}
|
||||
|
||||
while (true)
|
||||
{
|
||||
rcvid = MsgReceive(chid, &msg, sizeof(msg), 0);
|
||||
|
||||
if (rcvid > 0)
|
||||
@ -123,29 +162,15 @@ void RetroArch::run()
|
||||
|
||||
MsgReply(rcvid,0,NULL,0);
|
||||
|
||||
screen_create_context(&screen_ctx, 0);
|
||||
|
||||
bps_initialize();
|
||||
|
||||
if (screen_request_events(screen_ctx) != BPS_SUCCESS)
|
||||
if (screen_create_window_type(&screen_win, screen_ctx, SCREEN_CHILD_WINDOW) != BPS_SUCCESS)
|
||||
{
|
||||
RARCH_ERR("screen_request_events failed.\n");
|
||||
RARCH_ERR("Screen create window failed.\n");
|
||||
}
|
||||
|
||||
if (navigator_request_events(0) != BPS_SUCCESS)
|
||||
if (screen_join_window_group(screen_win, (const char*)Application::instance()->mainWindow()->groupId().toAscii().constData()) != BPS_SUCCESS)
|
||||
{
|
||||
RARCH_ERR("navigator_request_events failed.\n");
|
||||
RARCH_ERR("Screen join window group failed.\n");
|
||||
}
|
||||
|
||||
if (navigator_rotation_lock(false) != BPS_SUCCESS)
|
||||
{
|
||||
RARCH_ERR("navigator_location_lock failed.\n");
|
||||
}
|
||||
|
||||
screen_create_window_type(&screen_win, screen_ctx, SCREEN_CHILD_WINDOW);
|
||||
|
||||
screen_join_window_group(screen_win, Application::instance()->mainWindow()->groupId().toAscii().constData());
|
||||
|
||||
char *win_id = "RetroArch_Emulator_Window";
|
||||
screen_set_window_property_cv(screen_win, SCREEN_PROPERTY_ID_STRING, strlen(win_id), win_id);
|
||||
|
||||
@ -159,6 +184,10 @@ void RetroArch::run()
|
||||
rarch_main(0, NULL);
|
||||
break;
|
||||
}
|
||||
//The class should probably be it's own QThread, simplify things
|
||||
case RETROARCH_BUTTON_MAP:
|
||||
MsgReply(rcvid, buttonMap->mapNextButtonPressed(), NULL, 0);
|
||||
break;
|
||||
case RETROARCH_EXIT:
|
||||
MsgReply(rcvid,0,NULL,0);
|
||||
goto exit;
|
||||
@ -230,6 +259,11 @@ void RetroArch::onCoreSelected(QVariant value)
|
||||
qDebug() << "Supported Extensions: " << romExtensions;
|
||||
}
|
||||
|
||||
void RetroArch::onDeviceSelected(QVariant value)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
* Functions
|
||||
*/
|
||||
@ -260,8 +294,10 @@ void RetroArch::findCores()
|
||||
int count=0, i=0;
|
||||
|
||||
dirp = opendir(g_settings.libretro);
|
||||
if( dirp != NULL ) {
|
||||
for(;;) {
|
||||
if( dirp != NULL )
|
||||
{
|
||||
for(;;)
|
||||
{
|
||||
direntp = readdir( dirp );
|
||||
if( direntp == NULL ) break;
|
||||
count++;
|
||||
@ -269,14 +305,16 @@ void RetroArch::findCores()
|
||||
fflush(stdout);
|
||||
rewinddir(dirp);
|
||||
|
||||
if(count==2){
|
||||
if(count==2)
|
||||
{
|
||||
printf("No Cores Found");fflush(stdout);
|
||||
}
|
||||
|
||||
coreList = (char**)malloc(count*sizeof(char*));
|
||||
count = 0;
|
||||
|
||||
for(;;){
|
||||
for(;;)
|
||||
{
|
||||
direntp = readdir( dirp );
|
||||
if( direntp == NULL ) break;
|
||||
coreList[count++] = strdup((char*)direntp->d_name);
|
||||
@ -304,6 +342,29 @@ void RetroArch::findCores()
|
||||
closedir(dirp);
|
||||
}
|
||||
|
||||
void RetroArch::findDevices()
|
||||
{
|
||||
//Find all connected devices.
|
||||
Option *tmp;
|
||||
|
||||
deviceSelection->removeAll();
|
||||
|
||||
//Populate DropDown
|
||||
for (int i = 0; i < pads_connected; ++i)
|
||||
{
|
||||
tmp = Option::create().text(devices[i].device_name)
|
||||
.value(i);
|
||||
|
||||
deviceSelection->add(tmp);
|
||||
|
||||
//QML shows player 1 by default, so set dropdown to their controller.
|
||||
if(devices[i].port == 0)
|
||||
{
|
||||
deviceSelection->setSelectedIndex(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void RetroArch::initRASettings()
|
||||
{
|
||||
strlcpy(g_settings.libretro,(char *)core.toAscii().constData(), sizeof(g_settings.libretro));
|
||||
@ -311,7 +372,32 @@ void RetroArch::initRASettings()
|
||||
|
||||
HardwareInfo *hwInfo = new HardwareInfo();
|
||||
|
||||
//TODO: Check of we have a controller active.
|
||||
if(!hwInfo->isPhysicalKeyboardDevice())
|
||||
strlcpy(g_settings.input.overlay, GET_CORE_INFO(coreSelectedIndex, "default_overlay").toAscii().constData(), sizeof(g_settings.input.overlay));
|
||||
}
|
||||
|
||||
int RetroArch::mapButton(void* deviceVp, int player, int button)
|
||||
{
|
||||
screen_device_t device = (screen_device_t)deviceVp;
|
||||
return buttonMap->requestButtonMapping(device, player, button);
|
||||
}
|
||||
|
||||
QString RetroArch::buttonToString(void* deviceVp, int button)
|
||||
{
|
||||
//TODO: Check deviceVp, gamepad/keyboard and return accordingly.
|
||||
if(g_settings.input.device[0] == DEVICE_KEYPAD || g_settings.input.device[0] == DEVICE_KEYBOARD)
|
||||
return QString(button);
|
||||
else
|
||||
return buttonMap->buttonToString(button);
|
||||
}
|
||||
|
||||
extern "C" void discoverControllers();
|
||||
void RetroArch::discoverController()
|
||||
{
|
||||
//TODO: Check device, gamepad/keyboard and return accordingly.
|
||||
discoverControllers();
|
||||
findDevices();
|
||||
buttonMap->refreshButtonMap();
|
||||
return;
|
||||
}
|
||||
|
@ -8,6 +8,7 @@
|
||||
|
||||
#include <screen/screen.h>
|
||||
#include <sys/neutrino.h>
|
||||
#include "ButtonMap.h"
|
||||
|
||||
using namespace bb::cascades;
|
||||
|
||||
@ -33,6 +34,10 @@ public:
|
||||
|
||||
Q_INVOKABLE void startEmulator();
|
||||
Q_INVOKABLE void findCores();
|
||||
Q_INVOKABLE void findDevices();
|
||||
Q_INVOKABLE int mapButton(void* device, int player, int button);
|
||||
Q_INVOKABLE QString buttonToString(void* deviceVp, int button);
|
||||
Q_INVOKABLE void discoverController();
|
||||
|
||||
signals:
|
||||
void romChanged(QString);
|
||||
@ -43,6 +48,7 @@ public slots:
|
||||
void aboutToQuit();
|
||||
void onRotationCompleted();
|
||||
void onCoreSelected(QVariant);
|
||||
void onDeviceSelected(QVariant);
|
||||
|
||||
private:
|
||||
/**
|
||||
@ -67,21 +73,25 @@ private:
|
||||
int chid, coid;
|
||||
int state;
|
||||
DropDown *coreSelection;
|
||||
DropDown *deviceSelection;
|
||||
QVariantMap coreInfo;
|
||||
char **coreList;
|
||||
int coreSelectedIndex;
|
||||
|
||||
ButtonMap *buttonMap;
|
||||
};
|
||||
|
||||
enum {
|
||||
RETROARCH_RUNNING,
|
||||
RETROARCH_START_REQUESTED,
|
||||
RETROARCH_BUTTON_MAP,
|
||||
RETROARCH_EXIT
|
||||
};
|
||||
|
||||
|
||||
typedef union {
|
||||
_pulse pulse;
|
||||
int code;
|
||||
int code;
|
||||
} recv_msg;
|
||||
|
||||
#endif
|
||||
|
61
blackberry-qnx/frontend_qnx.h
Normal file
61
blackberry-qnx/frontend_qnx.h
Normal file
@ -0,0 +1,61 @@
|
||||
#ifndef _FRONTENDQNX_H_
|
||||
#define _FRONTENDQNX_H_
|
||||
|
||||
#define MAX_PADS 8
|
||||
|
||||
//Internal helper functions
|
||||
typedef struct {
|
||||
// Static device info.
|
||||
#ifdef HAVE_BB10
|
||||
screen_device_t handle;
|
||||
#endif
|
||||
int type;
|
||||
int analogCount;
|
||||
int buttonCount;
|
||||
char id[64];
|
||||
char vendor[64];
|
||||
char product[64];
|
||||
|
||||
char device_name[64];
|
||||
int device;
|
||||
int port;
|
||||
|
||||
// Current state.
|
||||
int buttons;
|
||||
int analog0[3];
|
||||
int analog1[3];
|
||||
} input_device_t;
|
||||
|
||||
//Device struct to port mapping
|
||||
extern input_device_t *port_device[MAX_PADS];
|
||||
|
||||
extern unsigned pads_connected;
|
||||
|
||||
#ifdef HAVE_BB10
|
||||
const struct platform_bind platform_keys[] = {
|
||||
{ SCREEN_A_GAME_BUTTON, "A button" },
|
||||
{ SCREEN_B_GAME_BUTTON, "B button" },
|
||||
{ SCREEN_C_GAME_BUTTON, "C button" },
|
||||
{ SCREEN_X_GAME_BUTTON, "X button" },
|
||||
{ SCREEN_Y_GAME_BUTTON, "Y button" },
|
||||
{ SCREEN_Z_GAME_BUTTON, "Z button" },
|
||||
{ SCREEN_MENU1_GAME_BUTTON, "Menu1 button" },
|
||||
{ SCREEN_MENU2_GAME_BUTTON, "Menu2 button" },
|
||||
{ SCREEN_MENU3_GAME_BUTTON, "Menu3 button" },
|
||||
{ SCREEN_MENU4_GAME_BUTTON, "Menu4 button" },
|
||||
{ SCREEN_L1_GAME_BUTTON, "L1 Button" },
|
||||
{ SCREEN_L2_GAME_BUTTON, "L2 Button" },
|
||||
{ SCREEN_L3_GAME_BUTTON, "L3 Button" },
|
||||
{ SCREEN_R1_GAME_BUTTON, "R1 Button" },
|
||||
{ SCREEN_R2_GAME_BUTTON, "R2 Button" },
|
||||
{ SCREEN_R3_GAME_BUTTON, "R3 Button" },
|
||||
{ SCREEN_DPAD_UP_GAME_BUTTON, "D-Pad Up" },
|
||||
{ SCREEN_DPAD_DOWN_GAME_BUTTON, "D-Pad Down" },
|
||||
{ SCREEN_DPAD_LEFT_GAME_BUTTON, "D-Pad Left" },
|
||||
{ SCREEN_DPAD_RIGHT_GAME_BUTTON, "D-Pad Right" },
|
||||
};
|
||||
#endif
|
||||
|
||||
extern input_device_t devices[MAX_PADS];
|
||||
|
||||
#endif
|
@ -20,8 +20,9 @@
|
||||
#include <bps/navigator.h>
|
||||
#include <sys/keycodes.h>
|
||||
|
||||
#include "frontend_qnx.h"
|
||||
|
||||
#define MAX_TOUCH 16
|
||||
#define MAX_PADS 8
|
||||
|
||||
struct touches
|
||||
{
|
||||
@ -33,56 +34,15 @@ struct touches
|
||||
static struct touches touch[MAX_TOUCH];
|
||||
static unsigned touch_count;
|
||||
|
||||
//Internal helper functions
|
||||
typedef struct {
|
||||
// Static device info.
|
||||
#ifdef HAVE_BB10
|
||||
screen_device_t handle;
|
||||
#endif
|
||||
int type;
|
||||
int analogCount;
|
||||
int buttonCount;
|
||||
char id[64];
|
||||
char vendor[64];
|
||||
char product[64];
|
||||
|
||||
// Current state.
|
||||
int buttons;
|
||||
int analog0[3];
|
||||
int analog1[3];
|
||||
} input_device_t;
|
||||
|
||||
input_device_t devices[MAX_PADS];
|
||||
input_device_t *port_device[MAX_PADS];
|
||||
|
||||
static unsigned pads_connected;
|
||||
unsigned pads_connected;
|
||||
|
||||
static void qnx_input_autodetect_gamepad(input_device_t* controller);
|
||||
static void initController(input_device_t* controller);
|
||||
|
||||
#ifdef HAVE_BB10
|
||||
|
||||
const struct platform_bind platform_keys[] = {
|
||||
{ SCREEN_A_GAME_BUTTON, "A button" },
|
||||
{ SCREEN_B_GAME_BUTTON, "B button" },
|
||||
{ SCREEN_C_GAME_BUTTON, "C button" },
|
||||
{ SCREEN_X_GAME_BUTTON, "X button" },
|
||||
{ SCREEN_Y_GAME_BUTTON, "Y button" },
|
||||
{ SCREEN_Z_GAME_BUTTON, "Z button" },
|
||||
{ SCREEN_MENU1_GAME_BUTTON, "Menu1 button" },
|
||||
{ SCREEN_MENU2_GAME_BUTTON, "Menu2 button" },
|
||||
{ SCREEN_MENU3_GAME_BUTTON, "Menu3 button" },
|
||||
{ SCREEN_MENU4_GAME_BUTTON, "Menu4 button" },
|
||||
{ SCREEN_L1_GAME_BUTTON, "L1 Button" },
|
||||
{ SCREEN_L2_GAME_BUTTON, "L2 Button" },
|
||||
{ SCREEN_L3_GAME_BUTTON, "L3 Button" },
|
||||
{ SCREEN_R1_GAME_BUTTON, "R1 Button" },
|
||||
{ SCREEN_R2_GAME_BUTTON, "R2 Button" },
|
||||
{ SCREEN_R3_GAME_BUTTON, "R3 Button" },
|
||||
{ SCREEN_DPAD_UP_GAME_BUTTON, "D-Pad Up" },
|
||||
{ SCREEN_DPAD_DOWN_GAME_BUTTON, "D-Pad Down" },
|
||||
{ SCREEN_DPAD_LEFT_GAME_BUTTON, "D-Pad Left" },
|
||||
{ SCREEN_DPAD_RIGHT_GAME_BUTTON, "D-Pad Right" },
|
||||
};
|
||||
|
||||
static void process_gamepad_event(screen_event_t screen_event, int type)
|
||||
{
|
||||
screen_device_t device;
|
||||
@ -152,7 +112,7 @@ static void loadController(input_device_t* controller)
|
||||
}
|
||||
|
||||
extern screen_context_t screen_ctx;
|
||||
static void discoverControllers()
|
||||
void discoverControllers()
|
||||
{
|
||||
// Get an array of all available devices.
|
||||
int deviceCount;
|
||||
@ -163,16 +123,27 @@ static void discoverControllers()
|
||||
// Scan the list for gamepad and joystick devices.
|
||||
int i;
|
||||
|
||||
for(i=0;i<pads_connected;++i)
|
||||
initController(&devices[i]);
|
||||
|
||||
pads_connected = 0;
|
||||
|
||||
printf("Searching for Controllers...\n");fflush(stdout);
|
||||
|
||||
for (i = 0; i < deviceCount; i++)
|
||||
{
|
||||
int type;
|
||||
screen_get_device_property_iv(devices_found[i], SCREEN_PROPERTY_TYPE, &type);
|
||||
|
||||
printf("Device Found...\n");fflush(stdout);
|
||||
|
||||
if (type == SCREEN_EVENT_GAMEPAD || type == SCREEN_EVENT_JOYSTICK || type == SCREEN_EVENT_KEYBOARD)
|
||||
{
|
||||
devices[pads_connected].handle = devices_found[i];
|
||||
loadController(&devices[pads_connected]);
|
||||
|
||||
printf("Gamepad...\n");fflush(stdout);
|
||||
|
||||
pads_connected++;
|
||||
if (pads_connected == MAX_PADS)
|
||||
break;
|
||||
@ -180,6 +151,8 @@ static void discoverControllers()
|
||||
}
|
||||
|
||||
free(devices_found);
|
||||
|
||||
printf("Pads: %d\n", pads_connected);fflush(stdout);
|
||||
}
|
||||
#else
|
||||
void init_playbook_keyboard()
|
||||
@ -202,31 +175,46 @@ static void initController(input_device_t* controller)
|
||||
controller->buttons = 0;
|
||||
controller->analog0[0] = controller->analog0[1] = controller->analog0[2] = 0;
|
||||
controller->analog1[0] = controller->analog1[1] = controller->analog1[2] = 0;
|
||||
controller->port = -1;
|
||||
controller->device = -1;
|
||||
memset(controller->id, 0, sizeof(controller->id));
|
||||
}
|
||||
|
||||
static void qnx_input_autodetect_gamepad(input_device_t* controller)
|
||||
{
|
||||
int device;
|
||||
|
||||
//ID: A-BBBB-CCCC-D.D
|
||||
//A is the device's index in the array returned by screen_get_context_property_pv()
|
||||
//BBBB is the device's Vendor ID (in hexadecimal)
|
||||
//CCCC is the device's Product ID (also in hexadecimal)
|
||||
//D.D is the device's version number
|
||||
if (strstr(controller->id, "057E-0306"))
|
||||
device = DEVICE_WIIMOTE;
|
||||
{
|
||||
controller->device = DEVICE_WIIMOTE;
|
||||
strlcpy(controller->device_name, "Wiimote", sizeof(controller->device_name));
|
||||
}
|
||||
else if (strstr(controller->id, "0A5C-8502"))
|
||||
device = DEVICE_KEYBOARD;
|
||||
{
|
||||
controller->device = DEVICE_KEYBOARD;
|
||||
strlcpy(controller->device_name, "BlackBerry BT Keyboard", sizeof(controller->device_name));
|
||||
}
|
||||
else if (strstr(controller->id, "qwerty:bb35"))
|
||||
device = DEVICE_KEYPAD;
|
||||
else if (controller->id)
|
||||
device = DEVICE_UNKNOWN;
|
||||
{
|
||||
controller->device = DEVICE_KEYPAD;
|
||||
strlcpy(controller->device_name, "BlackBerry Q10 Keypad", sizeof(controller->device_name));
|
||||
}
|
||||
else if (controller->id[0])
|
||||
{
|
||||
controller->device = DEVICE_UNKNOWN;
|
||||
strlcpy(controller->device_name, "Unknown", sizeof(controller->device_name));
|
||||
}
|
||||
else
|
||||
device = DEVICE_NONE;
|
||||
{
|
||||
controller->device = DEVICE_NONE;
|
||||
strlcpy(controller->device_name, "None", sizeof(controller->device_name));
|
||||
}
|
||||
|
||||
if (driver.input->set_keybinds)
|
||||
driver.input->set_keybinds((void*)controller, device, pads_connected, 0,
|
||||
if (input_qnx.set_keybinds)
|
||||
input_qnx.set_keybinds((void*)controller, controller->device, pads_connected, 0,
|
||||
(1ULL << KEYBINDS_ACTION_SET_DEFAULT_BINDS));
|
||||
}
|
||||
|
||||
@ -267,10 +255,13 @@ static void process_keyboard_event(screen_event_t event, int type)
|
||||
controller = &devices[0];
|
||||
#endif
|
||||
|
||||
if(controller->port == -1)
|
||||
return;
|
||||
|
||||
int b;
|
||||
for (b = 0; b < RARCH_FIRST_CUSTOM_BIND; ++b)
|
||||
{
|
||||
if ((unsigned int)g_settings.input.binds[i][b].joykey == (unsigned int)(sym&0xFF))
|
||||
if ((unsigned int)g_settings.input.binds[controller->port][b].joykey == (unsigned int)(sym&0xFF))
|
||||
{
|
||||
if (flags & KEY_DOWN)
|
||||
controller->buttons |= 1 << b;
|
||||
@ -450,21 +441,28 @@ static void handle_navigator_event(bps_event_t *event)
|
||||
static void *qnx_input_init(void)
|
||||
{
|
||||
int i;
|
||||
static int initialized = 0;
|
||||
|
||||
if(initialized)
|
||||
return (void*)-1;
|
||||
|
||||
for (i = 0; i < MAX_TOUCH; ++i)
|
||||
touch[i].contact_id = -1;
|
||||
|
||||
for (i = 0; i < MAX_PADS; ++i)
|
||||
{
|
||||
initController(&devices[i]);
|
||||
port_device[i] = (input_device_t*)-1;
|
||||
}
|
||||
#ifdef HAVE_BB10
|
||||
pads_connected = 0;
|
||||
|
||||
//Find currently connected gamepads
|
||||
discoverControllers();
|
||||
#else
|
||||
init_playbook_keyboard();
|
||||
#endif
|
||||
|
||||
initialized = 1;
|
||||
|
||||
return (void*)-1;
|
||||
}
|
||||
|
||||
@ -504,27 +502,33 @@ static int16_t qnx_input_state(void *data, const struct retro_keybind **retro_ke
|
||||
switch (device)
|
||||
{
|
||||
case RETRO_DEVICE_JOYPAD:
|
||||
if (g_settings.input.device[port] == DEVICE_KEYBOARD || g_settings.input.device[port] == DEVICE_KEYPAD)
|
||||
return ((devices[port].buttons & (1 << id)) && (port < pads_connected));
|
||||
else
|
||||
return ((devices[port].buttons & retro_keybinds[port][id].joykey) && (port < pads_connected));
|
||||
if(port_device[port] != (input_device_t*)-1)
|
||||
{
|
||||
if (g_settings.input.device[port] == DEVICE_KEYBOARD || g_settings.input.device[port] == DEVICE_KEYPAD)
|
||||
return ((port_device[port]->buttons & (1 << id)) && (port < pads_connected) );
|
||||
else
|
||||
return ((port_device[port]->buttons & retro_keybinds[port][id].joykey) && (port < pads_connected));
|
||||
}
|
||||
#ifdef HAVE_BB10
|
||||
case RETRO_DEVICE_ANALOG:
|
||||
//Need to return [-0x8000, 0x7fff]
|
||||
//Gamepad API gives us [-128, 127] with (0,0) center
|
||||
//Untested
|
||||
switch ((index << 1) | id)
|
||||
if(port_device[port] != (input_device_t*)-1)
|
||||
{
|
||||
case (RETRO_DEVICE_INDEX_ANALOG_LEFT << 1) | RETRO_DEVICE_ID_ANALOG_X:
|
||||
return devices[port].analog0[0] * 256;
|
||||
case (RETRO_DEVICE_INDEX_ANALOG_LEFT << 1) | RETRO_DEVICE_ID_ANALOG_Y:
|
||||
return devices[port].analog0[1] * 256;
|
||||
case (RETRO_DEVICE_INDEX_ANALOG_RIGHT << 1) | RETRO_DEVICE_ID_ANALOG_X:
|
||||
return devices[port].analog1[0] * 256;
|
||||
case (RETRO_DEVICE_INDEX_ANALOG_RIGHT << 1) | RETRO_DEVICE_ID_ANALOG_Y:
|
||||
return devices[port].analog1[1] * 256;
|
||||
default:
|
||||
break;
|
||||
switch ((index << 1) | id)
|
||||
{
|
||||
case (RETRO_DEVICE_INDEX_ANALOG_LEFT << 1) | RETRO_DEVICE_ID_ANALOG_X:
|
||||
return port_device[port]->analog0[0] * 256;
|
||||
case (RETRO_DEVICE_INDEX_ANALOG_LEFT << 1) | RETRO_DEVICE_ID_ANALOG_Y:
|
||||
return port_device[port]->analog0[1] * 256;
|
||||
case (RETRO_DEVICE_INDEX_ANALOG_RIGHT << 1) | RETRO_DEVICE_ID_ANALOG_X:
|
||||
return port_device[port]->analog1[0] * 256;
|
||||
case (RETRO_DEVICE_INDEX_ANALOG_RIGHT << 1) | RETRO_DEVICE_ID_ANALOG_Y:
|
||||
return port_device[port]->analog1[1] * 256;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
#endif
|
||||
@ -563,6 +567,7 @@ static void qnx_input_set_keybinds(void *data, unsigned device, unsigned port,
|
||||
uint64_t *key = &g_settings.input.binds[port][id].joykey;
|
||||
uint64_t joykey = *key;
|
||||
size_t arr_size = sizeof(platform_keys) / sizeof(platform_keys[0]);
|
||||
input_device_t *controller = (input_device_t*)data;
|
||||
|
||||
(void)device;
|
||||
|
||||
@ -615,6 +620,7 @@ static void qnx_input_set_keybinds(void *data, unsigned device, unsigned port,
|
||||
{
|
||||
#ifdef HAVE_BB10
|
||||
case DEVICE_WIIMOTE:
|
||||
//TODO:Have enum lookup for string
|
||||
strlcpy(g_settings.input.device_names[port], "Wiimote",
|
||||
sizeof(g_settings.input.device_names[port]));
|
||||
g_settings.input.device[port] = device;
|
||||
@ -635,6 +641,8 @@ static void qnx_input_set_keybinds(void *data, unsigned device, unsigned port,
|
||||
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_L3].def_joykey = SCREEN_L3_GAME_BUTTON;
|
||||
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_R3].def_joykey = SCREEN_R3_GAME_BUTTON;
|
||||
g_settings.input.dpad_emulation[port] = ANALOG_DPAD_NONE;
|
||||
controller->port = port;
|
||||
port_device[port] = controller;
|
||||
break;
|
||||
case DEVICE_KEYPAD:
|
||||
strlcpy(g_settings.input.device_names[port], "BlackBerry Q10 Keypad",
|
||||
@ -657,6 +665,8 @@ static void qnx_input_set_keybinds(void *data, unsigned device, unsigned port,
|
||||
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_L3].def_joykey = 0;
|
||||
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_R3].def_joykey = 0;
|
||||
g_settings.input.dpad_emulation[port] = ANALOG_DPAD_NONE;
|
||||
controller->port = port;
|
||||
port_device[port] = controller;
|
||||
break;
|
||||
#endif
|
||||
case DEVICE_KEYBOARD:
|
||||
@ -680,6 +690,8 @@ static void qnx_input_set_keybinds(void *data, unsigned device, unsigned port,
|
||||
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_L3].def_joykey = 0;
|
||||
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_R3].def_joykey = 0;
|
||||
g_settings.input.dpad_emulation[port] = ANALOG_DPAD_NONE;
|
||||
controller->port = port;
|
||||
port_device[port] = controller;
|
||||
break;
|
||||
#ifdef HAVE_BB10
|
||||
case DEVICE_UNKNOWN:
|
||||
@ -703,6 +715,8 @@ static void qnx_input_set_keybinds(void *data, unsigned device, unsigned port,
|
||||
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_L3].def_joykey = SCREEN_L3_GAME_BUTTON;
|
||||
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_R3].def_joykey = SCREEN_R3_GAME_BUTTON;
|
||||
g_settings.input.dpad_emulation[port] = ANALOG_DPAD_NONE;
|
||||
controller->port = port;
|
||||
port_device[port] = controller;
|
||||
break;
|
||||
case DEVICE_NONE:
|
||||
default:
|
||||
@ -725,6 +739,8 @@ static void qnx_input_set_keybinds(void *data, unsigned device, unsigned port,
|
||||
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_R2].def_joykey = 0;
|
||||
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_L3].def_joykey = 0;
|
||||
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_R3].def_joykey = 0;
|
||||
controller->port = -1;
|
||||
port_device[port] = -1;
|
||||
break;
|
||||
#endif
|
||||
}
|
||||
|
1
driver.h
1
driver.h
@ -522,6 +522,7 @@ extern const input_driver_t input_gx;
|
||||
extern const input_driver_t input_xinput;
|
||||
extern const input_driver_t input_linuxraw;
|
||||
extern const input_driver_t input_ios;
|
||||
extern const input_driver_t input_qnx;
|
||||
extern const input_driver_t input_null;
|
||||
|
||||
#include "driver_funcs.h"
|
||||
|
@ -30,11 +30,11 @@ int rarch_main(int argc, char *argv[])
|
||||
bps_initialize();
|
||||
rarch_main_clear_state();
|
||||
strlcpy(g_settings.libretro, "app/native/lib", sizeof(g_settings.libretro));
|
||||
#endif
|
||||
strlcpy(g_extern.config_path, "app/native/retroarch.cfg", sizeof(g_extern.config_path));
|
||||
strlcpy(g_settings.video.shader_dir, "app/native/shaders_glsl", sizeof(g_settings.video.shader_dir));
|
||||
|
||||
config_load();
|
||||
#endif
|
||||
|
||||
g_extern.verbose = true;
|
||||
|
||||
|
@ -403,7 +403,7 @@ MAIN
|
||||
#include "../frontend/frontend_ios.c"
|
||||
#endif
|
||||
|
||||
#if defined(__QNX__) || !defined(RARCH_MOBILE)
|
||||
#if (defined(__QNX__) && !defined(HAVE_BB10)) || !defined(RARCH_MOBILE)
|
||||
#include "../frontend/frontend.c"
|
||||
#endif
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user