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https://github.com/libretro/RetroArch
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Revert "Try to prevent rotation on menu"
This reverts commit 042c2e82a01a4ac8d4e61f186d35ca965d978de6.
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parent
042c2e82a0
commit
c30715db10
@ -76,8 +76,7 @@ static void d3d8_renderchain_set_mvp(
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void *data,
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void *chain_data,
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void *shader_data,
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const void *mat_data,
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bool allow_rotate)
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const void *mat_data)
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{
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D3DMATRIX matrix;
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d3d_video_t *d3d = (d3d_video_t*)data;
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@ -87,9 +86,6 @@ static void d3d8_renderchain_set_mvp(
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d3d_set_transform(d3d->dev, D3DTS_PROJECTION, &matrix);
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d3d_set_transform(d3d->dev, D3DTS_VIEW, &matrix);
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if (allow_rotate)
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d3d_matrix_rotation_z(&rot, d3d->dev_rotation * (M_PI / 2.0));
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if (mat_data)
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d3d_matrix_transpose(&matrix, mat_data);
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@ -276,7 +272,7 @@ static void d3d8_renderchain_render_pass(
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d3d_set_viewports(chain->dev, &d3d->final_viewport);
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d3d_set_vertex_shader(d3dr, D3DFVF_CUSTOMVERTEX, NULL);
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d3d_set_stream_source(d3dr, 0, chain->vertex_buf, 0, sizeof(Vertex));
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d3d8_renderchain_set_mvp(d3d, chain, NULL, &d3d->mvp, true);
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d3d8_renderchain_set_mvp(d3d, chain, NULL, &d3d->mvp);
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d3d_draw_primitive(d3dr, D3DPT_TRIANGLESTRIP, 0, 2);
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}
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@ -418,12 +414,11 @@ static void d3d8_viewport_info(void *data, struct video_viewport *vp)
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static void d3d8_set_mvp(void *data,
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void *shader_data,
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const void *mat_data, bool allow_rotate)
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const void *mat_data)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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if (d3d)
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d3d8_renderchain_set_mvp(d3d, d3d->renderchain_data, shader_data,
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mat_data, allow_rotate);
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d3d8_renderchain_set_mvp(d3d, d3d->renderchain_data, shader_data, mat_data);
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}
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static void d3d8_overlay_render(d3d_video_t *d3d,
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@ -1495,7 +1490,7 @@ static bool d3d8_frame(void *data, const void *frame,
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#ifdef HAVE_MENU
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if (d3d->menu && d3d->menu->enabled)
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{
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d3d8_set_mvp(d3d, NULL, &d3d->mvp, false);
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d3d8_set_mvp(d3d, NULL, &d3d->mvp);
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d3d8_overlay_render(d3d, video_info, d3d->menu);
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d3d->menu_display.offset = 0;
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@ -1510,7 +1505,7 @@ static bool d3d8_frame(void *data, const void *frame,
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#ifdef HAVE_OVERLAY
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if (d3d->overlays_enabled)
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{
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d3d8_set_mvp(d3d, NULL, &d3d->mvp, false);
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d3d8_set_mvp(d3d, NULL, &d3d->mvp);
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for (i = 0; i < d3d->overlays_size; i++)
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d3d8_overlay_render(d3d, video_info, &d3d->overlays[i]);
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}
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